Minion's Defense by Scott McBee

[raw]
made by Scott McBee for LD25 (COMPO)
Build a town and defend it from the knight that's come to clear you out.

Remember to use walls to defend your huts!

Ratings

Coolness 83% 2
Overall 2.91 403
Audio 1.33 585
Fun 2.92 319
Graphics 3.18 266
Humor 2.59 347
Innovation 2.95 321
Mood 2.70 409
Theme 2.51 629

Feedback

rylgh
17. Dec 2012 · 03:25 UTC
awesome idea. super cute little dudes. that knight has a tonnn of health!
shiftingParadigms
17. Dec 2012 · 03:31 UTC
Seems a little buggy. After the knight destroyed my tower he didn't progress. And some of the little guys got stuck around his head. I like the idea, I think you could expand on this and make a solid game. Also, it didn't really seem like you were the villain in this. Good effort, and I liked your graphics.
ElScootro
17. Dec 2012 · 03:39 UTC
Nice job! I didn't feel like a villain playing, but had fun experimenting with placing structures!
deathray
17. Dec 2012 · 03:43 UTC
Pro: The meatball minions are very amusing
Con: Needs more things to do...
Falkreon
17. Dec 2012 · 03:44 UTC
Didn't really get the theme from this.
thedeadlybutter
17. Dec 2012 · 03:46 UTC
pretty cool game, it would be nice if the minions had a tiny bit more power or knight had a little less!
Wuhao
17. Dec 2012 · 04:13 UTC
you need atleast 1 hut? can't proceed afterwards
MrEvilGuy
17. Dec 2012 · 04:48 UTC
I won! At first I couldn't figure out the controls for the knight and then remembered the theme! The trick is to get behind him.
scriptblocks
17. Dec 2012 · 05:44 UTC
Lots of fun
karlin
17. Dec 2012 · 06:00 UTC
Interesting idea, lovely graphics. Would be great if there were more building types.
surpy
17. Dec 2012 · 06:01 UTC
I really like the idea of this. I thought it was a lot of fun. I would like to do more than 1 level, if you decide to pick this up in the future, add more buildings? Different types of attackers?
vrav
17. Dec 2012 · 06:39 UTC
I like it! Tickling a giant knight with your tiny sword. It's so amusing.
Hapistorique
17. Dec 2012 · 07:02 UTC
Not bad :)
munchor
17. Dec 2012 · 10:45 UTC
Too hard IMHO, I couldn't kill the knight once.
AdventureIslands
17. Dec 2012 · 10:59 UTC
Did the meatballs build their huts on the knight's garden or what makes them villains?

The idea is ok but the game is really lacking.
Meep
17. Dec 2012 · 11:01 UTC
I really enjoyed fighting alongside a mob of AIs. It wasn't clear how it relates to the theme, but it was definitely a lot of fun! :)
Drabiter
17. Dec 2012 · 11:19 UTC
If only you give one more $ so I could have another wall :D pretty nice.

Trivia: what was the sprite editor you used?
orunbot
17. Dec 2012 · 11:34 UTC
Love it. If i timed it correctly I could make the knight swing for my meatball instead of the building and by myself some more time.
Faust
17. Dec 2012 · 12:07 UTC
The knight is really great! The game makes me think about the crusader. :)
pythong
17. Dec 2012 · 12:32 UTC
Walls? I just hacked the knight until he died. Timing the point when he's about to attack and jump over him...

anyway, nice effect when dying. I didn't get why I should build walls when I just had built three houses next to each other. Sounds would have been nice, and also the bounding box of the knight seemed a bit off
Husky
17. Dec 2012 · 12:47 UTC
This is fun!!
Short but good!
Smaxx
17. Dec 2012 · 13:00 UTC
Neat - too bad my minions get stuck on my own walls. They should have some maximum life span so they respawn if stuck.
Manest
17. Dec 2012 · 13:09 UTC
nice idea, but realy repetitive.
Neonlare
17. Dec 2012 · 13:39 UTC
Pretty fun and cute! Knight seems to have a fair bit of health though, makes it hard to beat him in close situations.
RosyPenguin
17. Dec 2012 · 14:55 UTC
CUTE MEATBALLS SCOTT!

I beat the knight on my third try; I liked stategizing the placement of huts/fences. Great job!
Frib
17. Dec 2012 · 15:09 UTC
A bit grindy but I love the fact that you play as one of the many disposable meatballs :D
Jiggawatt
17. Dec 2012 · 15:47 UTC
Honestly, I'm trying my best to find something good about this. The gameplay consists only of tapping a button, hacking and slashing at an enemy that could as well be invincible. There seems to be no action, no strategy, nothing to keep you going. There's seeds of AI and tower defense mechanics, but they haven't been developed far enough to be useful.

And what particularly strikes me as lazy is the game's complete disconnection from the theme. It doesn't help the impression that the author didn't give a damn.
Birchmountain
17. Dec 2012 · 17:05 UTC
I really liked to look of the game and to objective of the game is clear! The knight has a ton of health though! Can't see a connection to the theme other than that knights some times are good? Other than that, good job!
sclark39
17. Dec 2012 · 17:11 UTC
Interesting. The knight seemed incredibly strong, and I didn't have a lot to do.
robashton
17. Dec 2012 · 17:46 UTC
I enjoyed this - I especially liked that you both were the builder of the village and then could play the people :-)
cardboard
17. Dec 2012 · 21:49 UTC
Very nice! First time the knight killed me, but then I just built towers to get behind him and attack him. Very fun to beat.
char68
17. Dec 2012 · 22:11 UTC
Really liked the graphics in this game, although I'm wishing there was some audio (even just for the hits). The controls of the little meatguys were really awesome, I loved the way they jump. I'm just not sure if I feel like the little meatguys are the villains. Sure, they're not knights in shining armor, but that knight kinda seems like a bully in this setting :]
Tapestry
18. Dec 2012 · 03:08 UTC
I liked the art, specifically those little meatball dudes. Their attack animation is really funny.
ChainedLupine
18. Dec 2012 · 05:35 UTC
Finally killed that knight. He has a lot of health.

I like the little jumpy platformer critters.

N/A for audio, as it looks like it either didn't work or you had none.
michax
19. Dec 2012 · 06:29 UTC
Had fun with it. Knight is a little to strong :) And i would love to know how to build at later stage of the game. Either way nice idea end execution!
bigbadwofl
19. Dec 2012 · 12:48 UTC
Cute little meat minions. Could use some sound.