Clarion Call by FireSlash
!! IMPORTANT !!
XNA 4.0 redist:
http://www.microsoft.com/downloads/en/details.aspx?FamilyID=a88c6dec-aeae-42cd-a108-d35c013c3b97
.NET 4.0 web installer:
http://www.microsoft.com/downloads/en/details.aspx?FamilyID=9CFB2D51-5FF4-4491-B0E5-B386F32C0992
If you are missing either of these, the game will crash.
== How to play ==
WASD moves, space shoots. What else can you ask for?
The three bars on the right are: Energy, Shield, and Armor respectively. Higher tech modules and ships are unlocked as you needlessly murder ships.
Watch the stats on higher tech modules carefully, some scale better or differently than others.
== Fitting and you ==
There are three damage types:
Explosive, which is caused by missiles.
Energy, which is cased by plasma weapons.
Physical, which is caused by bullets. There are resist modules for each damage type, so fit carefully.
The size difference between the starter ship and the highest tech battleship is very large! The battleships can tank a lot more damage natively, where the frigates need to duck and weave. Plan your damage patterns accordingly, as some projectiles are easier to dodge than others.
Some ships also have different native shield and armor stats. Tinker around with regeneration levels until you find something you like! Also keep in mind that if you have at least 1 shield HP it will absorb the entire impact, so small fast regenerating shield mods can be useful in different ways.
Windows 8 users: If you have trouble with this let me know.
XNA 4.0 redist:
http://www.microsoft.com/downloads/en/details.aspx?FamilyID=a88c6dec-aeae-42cd-a108-d35c013c3b97
.NET 4.0 web installer:
http://www.microsoft.com/downloads/en/details.aspx?FamilyID=9CFB2D51-5FF4-4491-B0E5-B386F32C0992
If you are missing either of these, the game will crash.
== How to play ==
WASD moves, space shoots. What else can you ask for?
The three bars on the right are: Energy, Shield, and Armor respectively. Higher tech modules and ships are unlocked as you needlessly murder ships.
Watch the stats on higher tech modules carefully, some scale better or differently than others.
== Fitting and you ==
There are three damage types:
Explosive, which is caused by missiles.
Energy, which is cased by plasma weapons.
Physical, which is caused by bullets. There are resist modules for each damage type, so fit carefully.
The size difference between the starter ship and the highest tech battleship is very large! The battleships can tank a lot more damage natively, where the frigates need to duck and weave. Plan your damage patterns accordingly, as some projectiles are easier to dodge than others.
Some ships also have different native shield and armor stats. Tinker around with regeneration levels until you find something you like! Also keep in mind that if you have at least 1 shield HP it will absorb the entire impact, so small fast regenerating shield mods can be useful in different ways.
Windows 8 users: If you have trouble with this let me know.
Ratings
| Coolness | 33% | 930 |
| Overall | 2.94 | 387 |
| Audio | 3.08 | 148 |
| Fun | 2.76 | 412 |
| Graphics | 3.06 | 313 |
| Innovation | 2.65 | 460 |
| Mood | 3.00 | 245 |
| Theme | 1.94 | 733 |
I have to be honest, I really didn't like the actual shmup part though. The controls were stiff and actually lining up on the enemies was hit and miss.
Other than that, music and the graphics are cool aswell. Good effort.