Bank Robbers by CaptainIcy
Well, this is my game. I loved the theme and had a lot of cool ideas but I went with this. You're bank robbers trying to escape from the police.
I said after LD24 that I would never make another randomly-generated game again... but there I went again this time, doing it again. I regretted it in the end, haha.
It has some bugs, needs a lot of polish, sounds, and a menu, but the deadline was creeping up on me and so I just put it in a playable "finished" state. Didn't really want to move it to the Jam since this week has been so busy anyway, I didn't want to take more time out of yet another day.
Overall, I had a lot of fun, as always. I just wish I could've kept it simpler/been more prepared. I meant to create a warmup game this time to be prepared for the style of game I was going to make for LD25, but I'm afraid busy life didn't let me do that.
Anyway, here it is. I'm certainly going to try to make a post-compo update to this game, since I have so many great ideas, so we'll see!
Controls:
Left mouse: Shoot
Right mouse: Boost (Press once, don't hold. A tiny bug I didn't get to tackle lets you hold it and it looks like you're boosting but you're not anymore)
Goal: Last as long as you can, score as much as you can (by shooting the police).
Boost through the road blocks.
Terribly ugly UI, I know. But again, I just shifted my focus to making it playable instead of shiny things like a nice UI.
Score is at the top, best score is to the right of that. Under the score is your health. Under that is the boost. Should be self-explanatory aside from that.
I said after LD24 that I would never make another randomly-generated game again... but there I went again this time, doing it again. I regretted it in the end, haha.
It has some bugs, needs a lot of polish, sounds, and a menu, but the deadline was creeping up on me and so I just put it in a playable "finished" state. Didn't really want to move it to the Jam since this week has been so busy anyway, I didn't want to take more time out of yet another day.
Overall, I had a lot of fun, as always. I just wish I could've kept it simpler/been more prepared. I meant to create a warmup game this time to be prepared for the style of game I was going to make for LD25, but I'm afraid busy life didn't let me do that.
Anyway, here it is. I'm certainly going to try to make a post-compo update to this game, since I have so many great ideas, so we'll see!
Controls:
Left mouse: Shoot
Right mouse: Boost (Press once, don't hold. A tiny bug I didn't get to tackle lets you hold it and it looks like you're boosting but you're not anymore)
Goal: Last as long as you can, score as much as you can (by shooting the police).
Boost through the road blocks.
Terribly ugly UI, I know. But again, I just shifted my focus to making it playable instead of shiny things like a nice UI.
Score is at the top, best score is to the right of that. Under the score is your health. Under that is the boost. Should be self-explanatory aside from that.
Ratings
| Coolness | 28% | 990 |
| Overall | 1.67 | 770 |
| Fun | 1.92 | 711 |
| Graphics | 2.23 | 617 |
| Innovation | 2.07 | 701 |
| Theme | 2.50 | 630 |
Other than that it's a nice game, it could turn into something if you threw a lot polishing into it.