Angry Angus from Outer Space!!! by Xeke_Death
Game is fully playable, but some features didn't get implemented... Oh well...
Scoring system works like this:
5 points per ship you destroy.
A LOT for destroying Earth.
You die, you get nothing.
Made in AS3 using Flixel, the link should work fine in your browser... I included the SWF file in a 7z file as well if you would rather download it.
EDIT: Just read at the bottom of the page that I can fix game breaking bugs such as this (I left out '.members' in one place..) so I have updated the swf with this change in it, and one that stopped the scrap from displaying all the graphics I made for it. There will still be issues if you destroy a lot of ships and don't collect the scrap though, because it never goes away if you don't.
RE: The frame rate dropping. I did not have any issues during development with the frame rate, but playing now I can see where it is coming from. So I can only assume that it was one of those additions I made in the last half an hour that didn't get proper testing. Seems that some sprites are not being removed from the render process when they should be. My apologies for this.
Edit: My assumption was correct, the explosion sprites were not actually being removed due to a last minute change. Fixed that locally, but I don't think I am allowed to update the version for judging.
Scoring system works like this:
5 points per ship you destroy.
A LOT for destroying Earth.
You die, you get nothing.
Made in AS3 using Flixel, the link should work fine in your browser... I included the SWF file in a 7z file as well if you would rather download it.
EDIT: Just read at the bottom of the page that I can fix game breaking bugs such as this (I left out '.members' in one place..) so I have updated the swf with this change in it, and one that stopped the scrap from displaying all the graphics I made for it. There will still be issues if you destroy a lot of ships and don't collect the scrap though, because it never goes away if you don't.
RE: The frame rate dropping. I did not have any issues during development with the frame rate, but playing now I can see where it is coming from. So I can only assume that it was one of those additions I made in the last half an hour that didn't get proper testing. Seems that some sprites are not being removed from the render process when they should be. My apologies for this.
Edit: My assumption was correct, the explosion sprites were not actually being removed due to a last minute change. Fixed that locally, but I don't think I am allowed to update the version for judging.
Ratings
| Coolness | 65% | 3 |
| Overall | 2.85 | 429 |
| Audio | 2.03 | 486 |
| Fun | 2.91 | 324 |
| Graphics | 2.88 | 388 |
| Humor | 1.91 | 592 |
| Innovation | 2.41 | 579 |
| Mood | 2.64 | 447 |
| Theme | 2.91 | 495 |
The gameplay is pretty nice though, the only thing that kept annoying me was how frequently somehing exploded on my ship.
I also noticed the performance degradation over time as well.
Other than that, it's a fun game.
Like Ace though I noticed a slowdown after a while which made it hard to play.
I encounter some serious lag issue when the game was quiet long, and I think it's a consequence of the objects not disappearing after a while.
Great work.
Seriously, though, I thought it was pretty solid and challenging, good job.