A Villain By A Chance by Madball
*Crossing fingers*
A goat told (Yes, I was surprised, too) you that you are the successor of a very villainous villain. You have to become evil to be an ever more villainous villain!
Journal: http://dl.dropbox.com/u/53633853/A%20Villain%20By%20A%20Chance/LD25%20Journal.txt
Timelapse: http://www.ludumdare.com/compo/2012/12/16/timelapse-is-done/
A goat told (Yes, I was surprised, too) you that you are the successor of a very villainous villain. You have to become evil to be an ever more villainous villain!
Journal: http://dl.dropbox.com/u/53633853/A%20Villain%20By%20A%20Chance/LD25%20Journal.txt
Timelapse: http://www.ludumdare.com/compo/2012/12/16/timelapse-is-done/
| Web (Flash) | http://www.phyard.com/design/Madball/28 |
| Original URL | https://ludumdare.com/compo/ludum-dare-25/?action=preview&uid=8370 |
Ratings
| Coolness | 72% | 3 |
| Overall | 2.57 | 596 |
| Audio | 2.53 | 329 |
| Fun | 1.89 | 716 |
| Graphics | 2.22 | 620 |
| Humor | 2.48 | 378 |
| Innovation | 3.22 | 199 |
| Mood | 2.36 | 580 |
| Theme | 2.81 | 538 |
On the other hand, the game was a bit too abstract - it felt that any theme could have been tacked on it. Something that might help in this regard would be some brief texts or images describing what are the "help" and "trouble" actions for each character - why do you have to pay morality to help the mayor? why do you lose fortune if you trouble the traveller? I believe that would make the game a bit more interesting.
Cheers, and thanks for the game!
With a little bit more polish added on the feedback, this could make a very interesting game.