A day in the life of the Minotaur by jfroco
The entry:
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The game is far from finished, but I really wanted to deliver after 48 hours. Last LD I couldn't so I had to submit for the jam.
I wanted to make a game with a gameplay that I wasn't used to (a board game) as last entries were platform games. So, I'm happy because I think I made a good skeleton for board games.
Things I couln't implement were: a combat mini game, a shop and different clasess of enemies.
I will deliver an out of competition Android version, as well.
The story:
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All days are the same for Asterion, The Minotaur: The kind people of Crete send you a virgin to sacrifice, and warriors show up to fight you.
You have to find the virgin at the end of the corridors of the Laberynth.
How to play:
===========
Each level is gererated randomly.
You move over the board throwing a dice.
Press "Move" to throw the dice (1 to 12). You lose one point of energy when you throw the dice.
When you find a bifurcation you have to choose the way you want to go.
There are four different elements in the board:
Gold: just for fun.
Warriors: you fight him (lose health) and get energy eating their hearts.
Potions: you get health.
Virgin: the goal of each board. You get energy eating her.
You lose when you run out of health or energy.
When you are not moving, you can move the board around dragging it to see areas out of the screen. When you press "move" the board will correct its position
Made with:
=========
Haxe
HaxeNME
FlashDevelop
SFXR
ChordPulse
Audacity
GXSCC
Paint.net
Notepad++
Updates:
=======
Changedr URLS to http://goo.gl to have stats.
==========
The game is far from finished, but I really wanted to deliver after 48 hours. Last LD I couldn't so I had to submit for the jam.
I wanted to make a game with a gameplay that I wasn't used to (a board game) as last entries were platform games. So, I'm happy because I think I made a good skeleton for board games.
Things I couln't implement were: a combat mini game, a shop and different clasess of enemies.
I will deliver an out of competition Android version, as well.
The story:
==========
All days are the same for Asterion, The Minotaur: The kind people of Crete send you a virgin to sacrifice, and warriors show up to fight you.
You have to find the virgin at the end of the corridors of the Laberynth.
How to play:
===========
Each level is gererated randomly.
You move over the board throwing a dice.
Press "Move" to throw the dice (1 to 12). You lose one point of energy when you throw the dice.
When you find a bifurcation you have to choose the way you want to go.
There are four different elements in the board:
Gold: just for fun.
Warriors: you fight him (lose health) and get energy eating their hearts.
Potions: you get health.
Virgin: the goal of each board. You get energy eating her.
You lose when you run out of health or energy.
When you are not moving, you can move the board around dragging it to see areas out of the screen. When you press "move" the board will correct its position
Made with:
=========
Haxe
HaxeNME
FlashDevelop
SFXR
ChordPulse
Audacity
GXSCC
Paint.net
Notepad++
Updates:
=======
Changedr URLS to http://goo.gl to have stats.
| Web | http://goo.gl/p18PH |
| Source | http://goo.gl/pQ15L |
| Original URL | https://ludumdare.com/compo/ludum-dare-25/?action=preview&uid=2085 |
Ratings
| Coolness | 71% | 3 |
| Overall | 3.39 | 158 |
| Audio | 3.36 | 82 |
| Fun | 3.03 | 279 |
| Graphics | 3.16 | 278 |
| Humor | 2.59 | 347 |
| Innovation | 3.42 | 135 |
| Mood | 3.09 | 205 |
| Theme | 3.58 | 198 |
I can see this game idea expand into family game (like monopoly) or some sort.
However the premise of the game is kinda flawed as there's nothing you can do but wait for a good roll. I don't know whether the ship would have helped change that but there you go.
The mood, music AND graphics are superb. Seriously inspired idea, making it look like greek red-figure pottery
Congrats can't wait to play the final version