Wearhouse by J
A puzzle platformer about infiltrating the bad guy's warehouse hideout. To help you do so, you can change your appearance to look like this bad guy, using his usefully-placed wardrobes.
Use the arrow keys or WASD to move and jump; down/S changes clothes when next to a wardrobe and pulls levers. Press R to reset the current level.
Use the arrow keys or WASD to move and jump; down/S changes clothes when next to a wardrobe and pulls levers. Press R to reset the current level.
| Windows | http://ikn.org.uk/files/games/wearhouse/wearhouse-win-ld.zip |
| Linux / other Unix-like / source | http://ikn.org.uk/files/games/wearhouse/wearhouse-ld.tar.gz |
| Windows (mirror) | http://www.mediafire.com/?5wv663m8hkem89e |
| Windows (post-competition update) | http://ikn.org.uk/files/games/wearhouse/wearhouse-win-1.zip |
| Linux / other Unix-like / source (post-competition update) | http://ikn.org.uk/files/games/wearhouse/wearhouse-1.tar.gz |
| Original URL | https://ludumdare.com/compo/ludum-dare-25/?action=preview&uid=5483 |
Ratings
| Coolness | 48% | 694 |
| Overall | 2.87 | 422 |
| Audio | 2.55 | 320 |
| Fun | 2.39 | 567 |
| Graphics | 3.09 | 301 |
| Humor | 2.00 | 545 |
| Innovation | 2.96 | 317 |
| Mood | 2.57 | 485 |
| Theme | 2.35 | 662 |
Collision is rather unforgiving.
Red squares I'm confused by. At first I tried falling through them but they didn't do anything. Then a bit later I accidentally fell through but they killed me.
Same level: it's just as awkward trying to jump up through this one-tile hole and it is trying to fall through the one-tile red squares. Finally do it and realise I can't jump up there: must need to change clothes and then I'll be able to fall through, but wouldn't have realised this if I hadn't come back here and read about the wardrobe. Swap this level and the next one!
Trying to jump over this death-barrier in the next level is too painful, I'm out.
Shame, there's scope for interestingness but the controls/collision are just too awkward for it to be enjoyable :(
Level 4:
I've discovered an alternative solution to this one that doesn't use the wardrobe, but is harder, so maybe lots of people are doing that. I need a level before this to teach a concept used in it in a more simple/obvious way.
Unforgiving collisions:
When I made the player image, I increased his hitbox size to avoid drawing getting messy (for silly reasons), but this made it harder to jump over that barrier and to fall down those 1-tile-wide holes, neither of which I noticed in the small amount of time I had left.
Regarding collision with the robots, I couldn't think of a good way to make it possible to run off the top of them without getting caught, but I think I have an idea now.
I've also made falling and moving a lot slower in general (not uploaded). This makes the intended solution to level 2 more obvious (I hope), and makes other levels (especially 4, 6 and 8) easier to perform.
Not knowing how the red barriers work:
Yeah, level order got messed up as I was rushed towards the end...