Mad Princess by AdventureIslands
---STORY---
There is a story of a beautiful princess trapped in the castle of a horrible demon. Many brave warriors have fallen
trying to face the dangerous traps of the castle to save the princess!
The truth, however, is much more darker: The master of the castle is no one but the princess herself!
She uses terrible dark magic to set traps for the hapless heroes who invade the castle,
and then uses their blood to create more deadly traps for new heroes who dare to set their foot in the castle!
Mad Princess is a tower defence type of game. You control the princess,
who uses blood as currency, to set up different traps from spiky floors to
crossbow sentries to kill the invading heroes!
The heroes travel in sideway 2D view in the halls of the castle,
trying to reach the princess. If that happens, she is forcefully saved and probably married, or worse, taken to some mental care institution
---CONTROLS---
Use mouse to play, select different traps by picking their icons from the top screen and then place them down in the battlefield.
Press R to restart current Stage and Esc to return to main menu. Note that this will restart the whole game.
Press P to pause and unpause
Use + and - to adjust volume and 0 to mute/unmute.
---TRAPS---
First trap is the Bombs, you can spawn them pretty much anywhere by just clicking empty space. They are cheap and pretty powerful, but be careful though, because they start rolling around easily and will blow up your traps if they happen to collide.
Second trap is the Spike Carpet, it falls on the ground and will sap the health of anyone who steps on it except Agile enemies. The invading heroes cannot attack it, but be careful when placing it, because it breaks if it touches other traps.
The third trap is the Wall, well, it is not really a trap, but a strong brick wall, that will halt the travel of the heroes until they manage the break it. Agile enemies can run through it with no harm though. The Wall will break any traps that collide with it.
The fourth trap is the Crossbow, it's an automatic sentry that will shoot arrows at the invaders. It's also a bit like the Wall, and will halt the heroes, but only briefly, because it's not as sturdy as the Wall. Agile enemies can also pass through it with no harm but they can still be hit with arrows.
The fifth and final trap is the Chain Ball, it spins in place in a round arc. It's very powerful, but it will destroy any traps it happens to smash into so be careful when placing it.
There is a story of a beautiful princess trapped in the castle of a horrible demon. Many brave warriors have fallen
trying to face the dangerous traps of the castle to save the princess!
The truth, however, is much more darker: The master of the castle is no one but the princess herself!
She uses terrible dark magic to set traps for the hapless heroes who invade the castle,
and then uses their blood to create more deadly traps for new heroes who dare to set their foot in the castle!
Mad Princess is a tower defence type of game. You control the princess,
who uses blood as currency, to set up different traps from spiky floors to
crossbow sentries to kill the invading heroes!
The heroes travel in sideway 2D view in the halls of the castle,
trying to reach the princess. If that happens, she is forcefully saved and probably married, or worse, taken to some mental care institution
---CONTROLS---
Use mouse to play, select different traps by picking their icons from the top screen and then place them down in the battlefield.
Press R to restart current Stage and Esc to return to main menu. Note that this will restart the whole game.
Press P to pause and unpause
Use + and - to adjust volume and 0 to mute/unmute.
---TRAPS---
First trap is the Bombs, you can spawn them pretty much anywhere by just clicking empty space. They are cheap and pretty powerful, but be careful though, because they start rolling around easily and will blow up your traps if they happen to collide.
Second trap is the Spike Carpet, it falls on the ground and will sap the health of anyone who steps on it except Agile enemies. The invading heroes cannot attack it, but be careful when placing it, because it breaks if it touches other traps.
The third trap is the Wall, well, it is not really a trap, but a strong brick wall, that will halt the travel of the heroes until they manage the break it. Agile enemies can run through it with no harm though. The Wall will break any traps that collide with it.
The fourth trap is the Crossbow, it's an automatic sentry that will shoot arrows at the invaders. It's also a bit like the Wall, and will halt the heroes, but only briefly, because it's not as sturdy as the Wall. Agile enemies can also pass through it with no harm but they can still be hit with arrows.
The fifth and final trap is the Chain Ball, it spins in place in a round arc. It's very powerful, but it will destroy any traps it happens to smash into so be careful when placing it.
| Flash | http://www.stencyl.com/game/play/16156 |
| Source | https://www.box.com/s/p50eyitesfkkniwmrlqa |
| Post-compo version | http://www.newgrounds.com/portal/view/608745 |
| Original URL | https://ludumdare.com/compo/ludum-dare-25/?action=preview&uid=11391 |
Ratings
| Coolness | 84% | 2 |
| Overall | 3.94 | 22 |
| Audio | 3.66 | 32 |
| Fun | 3.53 | 74 |
| Graphics | 4.36 | 16 |
| Humor | 3.35 | 110 |
| Innovation | 3.15 | 235 |
| Mood | 3.41 | 86 |
| Theme | 3.98 | 53 |
Minor nitpick: I wish it weren't possible to set traps during transitional states between levels (I kept accidentally clicking on them/setting off bombs during the "you win/try again" phase).
Also, after killing an enemy pushing the princess, she is still pushed off the screen to death.
I did find the ability to place traps during the win/lose screen a bit odd though.
The second wave was overly difficult, but this is one of the few 5's I've rated so far.
Just to nitpick, the bombs felt a tad slow to detonate. But maybe that's just because I like insta-explosions.
Very, very good game though.
That and no room for error made me just give up on the level where you have spikes and bombs to defeat those guys =/
Was enjoying up to that point, love the graphics.
I totally loved your game and played it through the end (which something I rarely do in LD).
Gameplay is great: it seems pretty simple & basic at first but every level has the perfect balance between frustration & reward.
Excellent job :)
I'm really impressed!
The agile characters are a bit much to deal with. Running by spike traps and crossbows is fine, but bypassing walls renders the wall pretty much pointless
A few minor tweaks and wider levels could really improve the game
Still might be the best I've played up to now :)
Great job !
I loved this one ! :D
lack of a little tutorial in the beginning but the game is well polished.
The gameplay is polished even if a bit repetitive, the aesthetic is great and feedbacks are great,I have nothing to say except i wanna use moar bombs D:
Looking forward to your post-compo version.
Nice work! The original version gets quite hard!
I was surprised that I got stuck in level 2, and had to do a little work to get the timing of the bombs right. But you have a very good eye for level design, and from your tweets I can tell the post-compo is even better. Can't wait to try it!
Great job!