Lil Assassin by RylandAlmanza
*The wall jumps are not like they are in most games! This was intended!
Arrow keys to move, z to jump. Walk up to someone from behind to assassinate. Assassinate the king!
Jump while walking into a wall to wall run. Jump while wall running to wall jump.
It's a small but challenging game!
Jezzamon has brought to my attention the fact that you're not allowed to use free graphics in LD48. So I guess I didn't quite follow the rules, and I won't win (not that I was expecting to,) but hey! It was fun!
Arrow keys to move, z to jump. Walk up to someone from behind to assassinate. Assassinate the king!
Jump while walking into a wall to wall run. Jump while wall running to wall jump.
It's a small but challenging game!
Jezzamon has brought to my attention the fact that you're not allowed to use free graphics in LD48. So I guess I didn't quite follow the rules, and I won't win (not that I was expecting to,) but hey! It was fun!
| Web | http://ryland.insomnia247.nl/lilassassin |
| Source | https://github.com/RylandAlmanza/lil-assassin |
| Original URL | https://ludumdare.com/compo/ludum-dare-25/?action=preview&uid=15134 |
Ratings
| Coolness | 36% | 898 |
| Overall | 2.94 | 387 |
| Fun | 3.22 | 186 |
| Graphics | 2.50 | 535 |
| Innovation | 2.72 | 421 |
| Theme | 2.72 | 566 |
That said, I downloaded the "source" version and opened up index.html in chrome, and it the app didn't pop up, so you've still got a showstopping bug somewhere.
Note that free-to-use graphics aren't allowed in Ludum Dare - you have to make all the content of the game yourself within the 48 hour period.
Good job forcing people to learn to controls from the start, lots of games don't, and then people get annoyed when they can't figure them out.
The theme use was pretty average. Could have been more creative.
Would've been nice to have audio, but better no audio and good gameplay.
I liked the smooth movement and wall jump mechanic. Level design was also good - I kept trying despite many deaths. Overall an enjoyable and fun game!
This game is rather hard and unforgiving! But not in a ragequitting "this is bad design" sort of manner, more of a good, old fashioned challenge that doesn't bug me.
Haven't yet to make it to the king, but will keep trying. (I get greedy with my kills.)
The first wall jump was the trikiest part and having to repeat it was just so frustrating :(
On the other hand, there is room for improvement in the puzzles - I managed to end the game without using the wall-jumping mechanic even once. Running jumps were enough for this game.
As others have mentioned, some sound would have been great for this game - maybe jumping sfx and guard killing sfx? You can generate those using the bfxr tool.
Cheers, and thanks for the game!
Improve: sound would be nice and perhaps spawnpoints.:)
PS, if you're using graphics not made during the compo, you can just switch to Jam to be street legal? I'm not sure if it lets you do that but IMO that's what jam is for.