Earth Destroyer by Interbellum

[raw]
made by Interbellum for LD25 (JAM)
!!! Kongregate version is most updated. A lot of controls and optimization improvements there. We recommend to play that one !!!

!!! FOR WEB-VERSION CLICK RIGHT MOUSE BUTTON AND CHOOSE OTHER WAY YOU CANT ROTATE WITH RIGHT MOUSE BUTTON INSIDE THE GAME !!!

Name: Earth Destroyer

Genre: Puzzle

Team: Interbellum team

Graphics, Game design - Ivan taranenko (Parhelion)
Programming - Andrey Mikhaylenko (Multirezonator)
VFX, Level design - Kirill Mikhaylenko (Xatab)
SFX - http://www.freesfx.co.uk

Our web-site: http://interbellum.ru/index_eng.html

Description:
Quiet simple puzzle game. Alien invasion happens and player controls alien general. Main task is to destroy humans cities (in honor of alien Queen). Gameplay builds on smart money spending. You have set of weapons, every with its features and cost. Your goal is to destroy all buildings.

Development process:
I`ll be brief, cause i`m tired and my english f..cking ridiculous. So we are small team of three man and this is our first LD. Friend of mine tell me about and we decide to join. By the way we are from Ukraine.
From 12 final themes that one was worst for us. For other we have better ideas, but shit happens. Anyway for that one we also have simple idea. We decide to not write a journal cause lack of time.
Whole game was done from zero in about 36 hours. We don't work at night-times. I believe overwork is inefficient. Also we use Unity3d engine cause its well-known for us and works pretty fine. We made a simple plan (how many levels, graphic assets and features we need) and start to work. For destruction we use simple mesh and combined from pieces variant. Producing this combined stuff takes a lot of time and was hard routine for me =(. Although plan gives us a vision how to run developing processes in parallels. So nobody sitting without a work and waiting for others.
Don't know what else to say if any question please ask here or you can find our contacts on web-site - http://interbellum.ru/index_eng.html Although you can find there information about our current "big" project - Bravada.

Hope you`d like our game. Please vote for us!

Ratings

Coolness 57% 3
Overall(Jam) 3.93 12
Audio(Jam) 3.79 23
Fun(Jam) 3.65 26
Graphics(Jam) 4.45 15
Humor(Jam) 2.94 104
Innovation(Jam) 3.44 57
Mood(Jam) 3.40 61
Theme(Jam) 3.78 65

Feedback

Cthu
17. Dec 2012 路 19:57 UTC
I for one welcome our new alien overlords!
Atomic
17. Dec 2012 路 21:29 UTC
I'll write a lot because this is my favorite game so far.
The good:
-LOVE the graphic style
-Great sounds and music
-Great levels
-Love wiping cities out
The bad:
-Got *very* laggy towards the end and my computer isn't a weakling
-Line weapon was very hard to aim, would b better if you could actually draw a line
-Once I levelled every building and the alien still told me I could do better... go figure
-Some clipping/out of map glitches but that's fine
The ugly:
-With such a good entry you guys didn't need the gratuitous vote begging, seriously!

Still the best entry so far!
Yogr
17. Dec 2012 路 22:41 UTC
Great game! Although I think this may have been more suited for the "End of the World" theme that almost won.
馃帳 Interbellum
17. Dec 2012 路 23:48 UTC
About the end of the world had other ideas.
juaxix
18. Dec 2012 路 01:19 UTC
I really love this game, it's like 'Traffic Panic London' for iOS .
Cool
Klakwa
18. Dec 2012 路 11:14 UTC
That's a very cool game! I like how it's quite similar thing to what I did, but a totally different take on it at the same time.

It was fun to play and destroy the things. Only thing that bugged me was - It was hard to figure out which weapon I do have selected at the moment at first.

Very nice stuff, congratulations !
C谩ssio Eduardo
18. Dec 2012 路 11:24 UTC
Awesome game. The only problem is that the laser beam is hard to shoot.
Will Edwards
18. Dec 2012 路 11:24 UTC
Very nice style

Wish the line weapons travelled along the mouse click ray or you could draw them on the map or something
Faust
18. Dec 2012 路 11:27 UTC
Very nice game! The only comment I have is the weapon selection is somehow counter intuitive. I would suggest the using one is highlighted and gray out the others.
ratking
18. Dec 2012 路 11:30 UTC
Wow, nice one! Two things: 1) You can deactivate the context menu of Unity in the webplayer (search for it in the documentation, it's just a parameter via JavaScript). 2) It was very unclear to me at the beginning which weapon is activated (as there were only two). Highlight the current one with a rectangle or so instead of graying it out.
Really great entry otherwise!
Datw
18. Dec 2012 路 11:45 UTC
Good game, but it is too hard to satisfy the queen. I just skipped the level when I felt like it.
馃帳 Interbellum
18. Dec 2012 路 12:48 UTC
Thanks all for the comments. Control can be done easier and more intuitive, but too little have time to polishing.
KWL_TW
18. Dec 2012 路 12:52 UTC
It's a bit difficult to get 3-star-clear,
but this is really fun and awesome!
BlockBrains
18. Dec 2012 路 15:39 UTC
Same as @Klawka about the weapons, i was pretty confused. Graphics look great and the game is rather difficult, which is not a bad thing! Cool! :)
michax
18. Dec 2012 路 20:26 UTC
Wow!. Great game!
Codexus
18. Dec 2012 路 23:57 UTC
Great game, fun and beautiful graphics!
馃帳 Interbellum
19. Dec 2012 路 12:16 UTC
Thank you, guys! So glad to see you like it. Now we work on optimization, GUI fix and other improvements. Web-version will be updated.
LTyrosine
20. Dec 2012 路 01:41 UTC
One of the best entries so far. Congrats.
CireNeikual
20. Dec 2012 路 03:38 UTC
Nice graphics, very polished! One of the best games I have played from this LD so far. It would be nice if the line laser could be moved in a certain direction. It often doesn't choose the most destructive path. Also, the context menu is a bit annoying.
Elis茅e
20. Dec 2012 路 21:19 UTC
Great look and nice job overall! Some critics:

- The gameplay felt too slow: I'm the evil guy destroying cities, why do I have to wait between each shot? I know it makes sense from a story point of view (lack of resources) but gameplay-wise it's frustrating and doesn't add any challenge: it just makes the game last unnecessarily longer.
- Your dialogues could have used some proof-reading :).
- The active weapon is the one grayed out. Doesn't make sense to me and it took me a while to figure out which weapon was active.
Wan & Manu
20. Dec 2012 路 22:18 UTC
Great entry! I'm really impressed by the quality of the graphics, and while there are some small issues (not sure how to use the line weapon, levels lack a bit some balance and more precise goals), it's overall a very impressive game. Congratulations!
馃帳 Interbellum
21. Dec 2012 路 11:41 UTC
Thanks everyone for critics and support! We fix most main mistakes and make Kongregate version (so its most updated one).

Updates list:
- a lot of optimization (new shaders, physics, post effects off)
- marker for cubes that will be affected (really handy)
- new controls (wasd, 12345, flying camera etc)
- updated menu (animation mostly)

so try it its a lot better
krutech
26. Dec 2012 路 00:24 UTC
Cool use of basic unity and a sweet polish to explosions!
Houly
27. Dec 2012 路 23:46 UTC
This looks amazing. Cool how you guys pulled that of in such a short time. And a nice game, too. Kinda hart at the end.
Hatscat
29. Dec 2012 路 13:45 UTC
What an amazing game! great job!
recursor
03. Jan 2013 路 00:32 UTC
Nice concept. I enjoyed this one.
Mago
04. Jan 2013 路 13:12 UTC
Great game! One of the best entry! Amazing job guys!
azurenimbus
05. Jan 2013 路 21:22 UTC
Wow, really cool stuff. You did a great job with the different weapons and level design. It's pretty impressive.

Graphics and sound are also great. Congrats.
strong99
06. Jan 2013 路 19:08 UTC
Really neat!