A Villain's Demise by monomanio
**I've updated the game. You now alter time with [X], not [space-bar]! Hope this helps. (If you've played it before, you might have to delete your current browser offline data)**
So here it is! I ended up with "A Villain's Demise", and clocked in 16 hours of work. I did everything of course, but i added an alternate version with music by a friend of mine - Sebastian Gardenhire, thus rate accordingly.
You can restart the level by pressing "R".
The timelapse video is also complete, and an updated link is present!
If you like the music, check out this website - http://sebastiangardenhire.bandcamp.com/ And if you encounter any bugs or weird stuff, drop me a comment down below or tweet @FredFors!
So here it is! I ended up with "A Villain's Demise", and clocked in 16 hours of work. I did everything of course, but i added an alternate version with music by a friend of mine - Sebastian Gardenhire, thus rate accordingly.
You can restart the level by pressing "R".
The timelapse video is also complete, and an updated link is present!
If you like the music, check out this website - http://sebastiangardenhire.bandcamp.com/ And if you encounter any bugs or weird stuff, drop me a comment down below or tweet @FredFors!
Ratings
| Coolness | 71% | 3 |
| Overall | 3.58 | 82 |
| Audio | 3.30 | 101 |
| Fun | 3.22 | 186 |
| Graphics | 4.56 | 5 |
| Humor | 2.38 | 401 |
| Innovation | 2.69 | 437 |
| Mood | 3.61 | 50 |
| Theme | 2.73 | 563 |
@Rex Peppers - Nice! Dont have the ability to test on a Mac so :)
Still good job w/ graphics and such.
My only complaints are:
It's not hard enough. Games like this should have less health, so that the game goes quickly and you can retry quickly (IMO). I can't really be bothered to play all the way until I die.
A shame it didn't really fit the theme. I mean, your character is a villain, but that's it, it didn't really change the gameplay in any aspect.
Still, very polished looking game!
In regards of the space bar issue - I've uploaded a offline version for Windows, which should eliminate any trouble regarding that :)
Gameplay is very addictive! Good work!
Love the use of one colour with the different shades for different depths. Will have to try this some day. Ditto on theme match but perhaps you'll take it further to fulfil that part?
p.s. I've fixed my game since your review <nudge, nudge> :-D
@Mythalore - Thanks, and cheers for noticing! Learning by doing :)
I'm not really sure how this relates to the theme, but the giant at the start does certainly look villainous.
What's happening with the double-jump though? At some point I seemed to have infinite-jump, which made it quite a lot easier.
In other news, I've updated the versions. You now use "X" instead of space bar to slow down time :)
I really liked the game by the way. The visuals and wind sounds added a ton to the vibe. Great execution of a simple idea.
Kudos!
The only thing that bothered me is that the structures falling on the background are too dark and made the position of the platforms hard to read. It made me lose focus on several occasions.
Gameplay is quite punishing and the jumping feels a bit inprecise either due to physics or gfx not cueing exactly where the platforms should be.
Per rules didn't rate music, but I'm fine with the minimalist wind, suits the game. Bigger minus is the lack of any sound effects.
nice work
Bad:
-The collision is off in some areas.
-The slowdown mechanic isn't strong enough to give the game anything- you may as well play without it.
-It doesn't make you feel any attachment to the game or what it has to offer. It's just blegh.
Good:
+The graphics are amazing, which I believe everyone can agree on.
+Besides the collision, the thing seems pretty solid.
+You have an intro. Intros make all the difference. ;)
Yeah the collisions are a bit off. The slow-down mechanic isnt properly tuned at all, as i find myself playing without using it myself - a result of far to little playtesting.
If i were to change it, i would increase the difficulty, and remove/adjust limitations regarding the use of that mechanic. Some proper animation work or introductional narrative could easily make the mechanic more connected to the game itself :D
Well done jam game!