Neurovirus by tokija

[raw]
made by tokija for LD25 (COMPO)
Requires python 2.6 / pygame 1.9.1 . Apparently python 3.0 does not work with pygame (at least on a Mac). first time using pygame, so idk for sure

The game itself is sort of just a strange interactive art piece, since I ran out of time to make any actual way to win or lose. Press TAB to change between types of virus/robot/organism thingies and click to place them on the screen. Just place a couple and wait for about 15 minutes, and you should start seeing some strange patterns. Don't place too many because it may cause the program to crash. Don't leave it running forever either, because eventually it will crash because there is no limit on how many creatures can be created. Spits out a little debugging info to the console. Music was made in SunVox, sprites made in SpriteSomething for ipad, program coded in MacVim.


Edit: Added some additional screenshots, but I can't upload them for some reason, so they are here:
http://www.markadkinshastings.com/?p=44

Feedback

glbs
17. Dec 2012 · 11:46 UTC
seems to be some problems with your hosting/links..
jerrre
17. Dec 2012 · 12:53 UTC
all Platforms including source point to the same 42Mb Zip
jerrre
17. Dec 2012 · 13:03 UTC
Please put instructions on how to run this, it is a python program, but i get this error tryinbg to run it from the terminal

Traceback (most recent call last):
File "neuro.py", line 1, in <module>
import sys, pygame, math, random
ImportError: No module named pygame
munchor
17. Dec 2012 · 14:29 UTC
jerrre, you have to install pygame to play it.
Quarry
17. Dec 2012 · 14:48 UTC
The size is terribly big for such game, I suppose it's Python...
Joncom
18. Dec 2012 · 19:35 UTC
It appears python is needed to play the game and so you should not have a web link for this. "Web" implies being able to play your game from a web browser.
Dark Acre Jack
19. Dec 2012 · 21:58 UTC
The web link is actually a download link. Is this supposed to be playable in a browser? Will check back later.
🎤 tokija
20. Dec 2012 · 04:59 UTC
jerrre: I developed/ran it on Mac OSX Mountain Lion with pygame 1.9.1 for python 2.6 and python 2.6 installed. Theoretically it should run the same on windows/linux if you download the right version of pygame and python for your OS. here are the links:

http://www.python.org/download/releases/2.6/
www.pygame.org

Quarry: it's huge because it has a 3 minute long WAV file for the bg music

Joncom and Dark Acre: Thanks, removed. I listed that by mistake. The only way to run the game is to download the source and run it through python with pygame installed.
Crowbeak
21. Dec 2012 · 09:12 UTC
Tokija, The "Windows" label is for an executable file that people with Windows can double-click and play without having to install anything. The "Mac" label is for an executable file that people with a Mac can double-click and play without having to install anything. The "Web" label is for a version that people can just play in a browser, regardless of operating system. The only label under which you should be distributing straight Python files is "Source". "Source" means that you have to be able to run plain code files.

So right now, you're claiming that your code files are many things they aren't.

You've also made your game in a version of Python that most people aren't using. Which means that even Python programmers would have to install another version of Python to be able to play it.
ceronman
21. Dec 2012 · 16:12 UTC
I like the music and the artwork. It's not a game but it has potential, keep working!
🎤 tokija
21. Dec 2012 · 22:59 UTC
Crowbeak: Thanks for the explanation, I removed the other links, and now just source appears. For some reason I didn't realize the field names were editable, so I thought windows at least was required. In terms of the Python version, I too, was sort of surprised about it, this was the first time I had touched pygame, and I had python 3.3 installed, only to realize that the only compatible Mac version of pygame that was all compiled and ready to go for my OS (Mountain Lion) was the one that supported 2.6. It seemed like there was a 32 bit version of pygame for 2.7 but I wasn't sure how that would work so I went ahead and dove into the 2.6 supporting version. If there is another way to do pygame for OSX for a newer version of python that doesn't involve compiling from source, let me know, that would be extremely helpful for future reference.

ceronman: Thanks a bunch! I'm going to try to learn some more about pygame and hopefully make some improvements on this, and hopefully try to finish my original idea for the gameplay at some point :)
TehSkull
24. Dec 2012 · 19:04 UTC
You should include PyGame next time.
Jezzamon
05. Jan 2013 · 01:21 UTC
Is it possible to export the files to an executable using pygame? Surely it is... what do other people do that use pygame.

You should try and figure out how to do that before the next ludum dare, so that you know you'll be able to create a version that people can play.
schnerble
07. Jan 2013 · 13:27 UTC
Hmmm... very different, but hard to see exactly what was happening with the bugs and why. Cool music though :)

For next time, you might want to try pyinstaller, which creates EXEs for Python scripts. I used it for my Pygame entry in LD23, and my Pyglet one in LD25.
schnerble
07. Jan 2013 · 13:43 UTC
Just thought I'd add I've left it running for some time now, and it does look pretty cool :) The music is quite therapeutic too.