The Good Doctor by Sestren
Story:
In the 14th century, the bubonic plague wiped out over a third of the European population. Entire villages are being decimated, and you've been separated from your children. Your goal is to reunite with them and leave the village.
Controls:
WASD or Arrow Keys to move.
Confession:
Sorry for the absence of real gameplay. I tried a few new things this time around (hand-drawn artwork, music, etc), all of which took far longer than I had anticipated to implement, and so I had no time left to add more depth. Also, you might notice there are no side walls on any of the buildings and that everything looks rather plain. This is due to my having at the last minute to scrap the 3D effect I had worked so hard on for the walls. While the effect looked good initially, once it was applied to the full map, the framerate dropped way down and I just didn't have enough time to make it efficient enough to be playable. In the end, I decided scrapping the effect altogether was the best decision.
Bug fix:
(12/16/2012 8:35PM CST) Fixed the ending screen so that it doesn't fade out immediately upon becoming visible. Now, you should actually be able to see it properly.
Post-Compo Version:
For those that are curious, I have finally optimized and fixed the 3D effect that was originally planned for the game and included it with the Post-Compo version. The gameplay is still the same (which is to say virtually nonexistent), but I may decide to expand on it at some point if I feel I have any really good ideas for it.
In the 14th century, the bubonic plague wiped out over a third of the European population. Entire villages are being decimated, and you've been separated from your children. Your goal is to reunite with them and leave the village.
Controls:
WASD or Arrow Keys to move.
Confession:
Sorry for the absence of real gameplay. I tried a few new things this time around (hand-drawn artwork, music, etc), all of which took far longer than I had anticipated to implement, and so I had no time left to add more depth. Also, you might notice there are no side walls on any of the buildings and that everything looks rather plain. This is due to my having at the last minute to scrap the 3D effect I had worked so hard on for the walls. While the effect looked good initially, once it was applied to the full map, the framerate dropped way down and I just didn't have enough time to make it efficient enough to be playable. In the end, I decided scrapping the effect altogether was the best decision.
Bug fix:
(12/16/2012 8:35PM CST) Fixed the ending screen so that it doesn't fade out immediately upon becoming visible. Now, you should actually be able to see it properly.
Post-Compo Version:
For those that are curious, I have finally optimized and fixed the 3D effect that was originally planned for the game and included it with the Post-Compo version. The gameplay is still the same (which is to say virtually nonexistent), but I may decide to expand on it at some point if I feel I have any really good ideas for it.
Ratings
| Coolness | 100% | 1 |
| Overall | 2.61 | 576 |
| Audio | 2.93 | 202 |
| Fun | 1.84 | 727 |
| Graphics | 2.80 | 423 |
| Humor | 2.09 | 510 |
| Innovation | 2.16 | 676 |
| Mood | 3.56 | 57 |
| Theme | 3.03 | 444 |
I loved the mood and the story telling, It really amazing how much you managed to tell the story with almost anything
I just think that you worried too much about working on this '3D effect', time you wasted while you could be working on more things like a map and how much rats the player are supposed to find. You know, things that add to the gameplay and are comfortable to the player.