Smite the King! by MortalWombat

[raw]
made by MortalWombat for LD25 (COMPO)
(July 2013) Little update for people who might get lost and stumble upon this game:

In retrospect calling a game that doesn't even bring up the topic of rape "Rape the King" was neither clever nor tasteful but pretty silly and a little insulting.

So I changed it. A good day to you, lonely wanderer!
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Smite the King!

You're a demon, surrounded by filthy, hostile humans!
Can you get us their kings head?
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A zeldaesque action rpg/rogue-like(-like) in a randomly generated world!
The learning curve is part of the fun!
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Note:

Got around to do some testing on Linux.
To start the game on linux, mark the Jar as executable or start from the command line:
'cd path/to/game/directory' (eg. 'cd ~/Downloads/RapeTheKing/')
'java -jar RapeTheKing.jar'

Please leave me a comment if you encounter problems on OSX.
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** Controls **

Gamepads supported!

Keyboard:

WALK
- WASD or the arrow keys

STRIKE SWORD
- J or NUM4

SHOOT ARROW
- K or NUM5

SHOOT MAGIC
- L or NUM6

MAP/CONFIRM
- I or NUM8


The * gamepad controls * can be configured in the controls.cfg file if the default values don't work for you.

By changing the scale value in render.cfg you can effectively change the resolution.

Feel free to play with the configuration files if you'd like to mess things up. ;)
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Have fun!

@mathk_

Ratings

Coolness 37% 884
Overall 2.95 381
Audio 2.50 338
Fun 2.72 429
Graphics 2.39 566
Humor 2.75 286
Innovation 2.39 591
Mood 2.88 315
Theme 2.94 476

Feedback

soupy
17. Dec 2012 路 23:39 UTC
I really like the scope of the project, but the lack of any kind of obvious way to save or restarting me with my experience earned was a pretty strong disincentive to play more than once or twice. The gameplay was pretty fun, but it's frustrating to get so set back when it seems easy to wander into an area where the enemies are too strong for you.
馃帳 MortalWombat
18. Dec 2012 路 13:10 UTC
Hey, thanks a lot for playing!
Yeah, there's no saving or loading as I intended it to play a little 'rogue-likey'. But there is a way to roughly tell the strength of an enemy without fighting her/him. Also, the outer regions are generally more high-level than the inner ones.
Dark Acre Jack
20. Dec 2012 路 07:48 UTC
There's a lot of complexity here, like the feelings I have for the game's title.
Mago
04. Jan 2013 路 13:42 UTC
Really hardcore game, I played it dozen times and they allways kills me before I even find the castle. I don't say its bad because of that, just that I suck at it. Every thing else is very good.
馃帳 MortalWombat
04. Jan 2013 路 15:48 UTC
@Mago: The trick is to carefully level up before going into the outer areas. Also exploiting bad pathfinding and sticking to a certain type of attack :)

(I'm giving away too mich here)

I've made it through a couple of times (with sweaty palms, though)! :)
ilo
04. Jan 2013 路 20:24 UTC
The furthest I managed to get was around level twelve. It's fun and didn't feel unfair despite being tough.

The biggest frustration I had was not being able to strafe in any way, given the nature of the dodging/shooting gameplay.
matthias_zarzecki
04. Jan 2013 路 21:34 UTC
This is a horrible name for a game.
Msquirrel
05. Jan 2013 路 00:34 UTC
Good enough game, despite the name... which I don't really like if I'm honest.
Jezzamon
05. Jan 2013 路 01:23 UTC
Yeah, bad name. Weird when your last LD game was so good.
Aslai
05. Jan 2013 路 01:39 UTC
The game was all around fantastic, but the raw mechanism behind it was way too brutal for me to finish :(
SuperDisk
05. Jan 2013 路 03:01 UTC
The controls were fluid enough but it's ridiculously hard. You walk out of that dungeon and immediately get slaughtered by blueball throwing guys.
ddionisio
05. Jan 2013 路 03:25 UTC
In this game, king's men raped me. I like the controls, would have been nice to have the character face where it is heading. I sometimes misfire not knowing where I am pointing at. Really cool game though, just really hard at start.
SonnyBone
06. Jan 2013 路 22:49 UTC
Very tough game but I really appreciate gamepad support! Enemies that hang out around the edge of the screen transition areas are tough to battle because you end up going to the other areas. Those knights are in my nightmares forever!