Kill The Day! by NiceAlexanderAS
History: You are a guy with no name, we only know that you are angry an you want to kill everything and a Demon helps you with that by giving you his Zombie army on the city! and your mission is to clear all the soldiers.
Here is my 4rd game ive made on this awesome competition n.n .... And it was quite complicated to make because i need to do a hard work on logical operations on the AI, the map editor i've build took me 1 day :( and so i end up with just one level for the game because i'm out of time. But this Ludum Dare help me a lot on how to build games, we can also say that I've learned from my mistakes. Its not the best game in the world but at least i tried and im happy, btw all your games are awesome guys :D
To play you need have XNA 4.0 . and not all the computers are supported idk why :\ ... Thanks for playing my game :) and sorry for the lac of content :( but hey I learned a lot :)
Here is my 4rd game ive made on this awesome competition n.n .... And it was quite complicated to make because i need to do a hard work on logical operations on the AI, the map editor i've build took me 1 day :( and so i end up with just one level for the game because i'm out of time. But this Ludum Dare help me a lot on how to build games, we can also say that I've learned from my mistakes. Its not the best game in the world but at least i tried and im happy, btw all your games are awesome guys :D
To play you need have XNA 4.0 . and not all the computers are supported idk why :\ ... Thanks for playing my game :) and sorry for the lac of content :( but hey I learned a lot :)
Ratings
| Coolness | 100% | 1 |
| Overall | 2.92 | 397 |
| Audio | 2.38 | 381 |
| Fun | 2.84 | 367 |
| Graphics | 2.76 | 439 |
| Humor | 1.91 | 592 |
| Innovation | 2.40 | 587 |
| Mood | 2.54 | 498 |
| Theme | 3.12 | 412 |
I think the fire particules and light effect make the game readability difficult.
The game is great fun. took a few tries to get the hang of having very limited ammo. Its unusual for a game like this.
The red tiles seemed a bit misleading, I kept thinking they were walls.
Also you don't seem to fire exactly where you aim which was irritating.
Also, I don't think having a download link on a site counts as a "web" link, that's more for games you can play with in a browser.
I think the game could use a clearer hud. It was hard to tell when my life was getting near zero with so much going on the screen.
Also, it was hard to tell apart the zombies from the soldiers in the beginning.
Thanks for the game!
I wish we can control the zombies to make them a lot more usefull :)
Good job anywway!
- Shooting down (to the screen's bottom) isn't that accurate. The bullets are a bit too much left, or not?
- Sometimes soldiers stand there and shoot at a wall, because beyond it there is a zombie. So you should check if the soldier hits someone and if not, to move on.
- Bars or other other visual representations with icons are better than numbers for displaying something like health or ammo, I think.
For a game jam game, I wouldn't make a level editor or something like that. You could easily make a level in a graphics editor like GIMP and draw them as big textures on the screen. Then, just add collision information for the walls etc.. Not that efficient, but very fast to make :D
I liked the spawning idea, pretty impressive to get that working in 48 hours.
Good work.