Facade by euske
How to play: Arrow keys...Move, Space...Jump
| Web | http://ludumdare.tabesugi.net/ld35/index.html |
| Source | https://github.com/euske/ld35/ |
| Original URL | https://ludumdare.com/compo/ludum-dare-35/?action=preview&uid=17675 |
Ratings
| Coolness | 67% | 3 |
| Overall | 3.95 | 42 |
| Audio | 3.74 | 61 |
| Fun | 4.00 | 32 |
| Graphics | 3.43 | 294 |
| Humor | 3.00 | 186 |
| Innovation | 3.68 | 155 |
| Mood | 3.42 | 164 |
| Theme | 4.13 | 51 |
Well done!
Overall I liked it. The AI infighting is really cool, and the shapes are easy to read.
It is hard to tell sometimes which shape I am, when I'm in a formation. Also the pathfinding was iffy in some places.
I'm happy you have the source on GitHub too. I'll be sure to check out the pathfinding code!
I like the little touches like "Yo!", how they attract each other, or how they can fight for themselves.
A LOT of stars from me for this one. I was a bit (positively) surprised since I first thought it was just another platformer.
It's too bad the pathfinding is a bit glitchy from time to time, but otherwise it's working pretty good :)
It feels like a very complete thing, with music as well as sfx, multiple levels with a pretty good learning curve and a big boss in the end. Well done!
It was sometimes difficult to tell apart the player and other same shapes.
The level design was nice, but I think there is space for more interesting ideas.
I also wanted to say I didn't find the gameplay of the final boss hard at all - it just extended what you had been doing all along. Great compo entry!
In particular I found the art style minimal in its own way (let's call it..."16 color MSPaint art"?), and it was really well executed.
No real downsides to this entry, the only nitpick I'd have is that maybe it could have used a couple more lines in its ending to make the story more complete. Good job!
Can you add your game on indiexpo.net ? (it's free)
So we can include also your game in the video ;)
p.s. write #LDJAM in the game's description
I really like the isometric tiles, the background music and sound effects are low key and smooth
The final battle was a little..easy? But the rest of the puzzles were just right in my opinion.
Really liked how you solved the final boss platform.
Nice music and cool surprise with the boss and the way you beat him. Excellent.
As a person who's not very fond of platformers, I was happily surprised by this game. The challenge was based on thinking (how can I get these NPCs to hurt each other instead of me?) rather than execution (I didn't jump from the right pixel).
I really enjoyed the music (gj on making a special one for the boss!).
Greetings were also amusing.
Anyway, great job :)