White Wizard Tower For Sale by GJ
==How to play==
- The 3 spheres above the towerdoor is your spell buffer.
- Drag and release anywhere next to the tower to to cast the left most spell in the spell buffer.
- Refill the buffer with spells by gesturing over the 9 orbs floating over the tower.
- For example the gesture for the fireball spell is left-middle-bottomright-right-topright-middle.
- The size of the glow behind the 9 orbs indicate how much mana you have.
- Refresh the browser when the wizard dies.
==Story==
The white wizard finds a fine white wizard tower for sale. He buys the tower for a bargain price from a shady figure. That night after a rainy night the white wizard wakes up to noise outside of his window. The white chalk has washed off the tower revealing a black evil tower. And if that isn't enough human knights joined by bunnies, unicorns and goats prepare to siege the tower. The white wizard has no other choice than to eradicate the gathered army. You are the villain now! (So yeah, not much of this has ended up in the game :))
- The 3 spheres above the towerdoor is your spell buffer.
- Drag and release anywhere next to the tower to to cast the left most spell in the spell buffer.
- Refill the buffer with spells by gesturing over the 9 orbs floating over the tower.
- For example the gesture for the fireball spell is left-middle-bottomright-right-topright-middle.
- The size of the glow behind the 9 orbs indicate how much mana you have.
- Refresh the browser when the wizard dies.
==Story==
The white wizard finds a fine white wizard tower for sale. He buys the tower for a bargain price from a shady figure. That night after a rainy night the white wizard wakes up to noise outside of his window. The white chalk has washed off the tower revealing a black evil tower. And if that isn't enough human knights joined by bunnies, unicorns and goats prepare to siege the tower. The white wizard has no other choice than to eradicate the gathered army. You are the villain now! (So yeah, not much of this has ended up in the game :))
| Web | http://progamestudios.com/wwt/ |
| Source | https://github.com/Gert-Jan/WhiteWizardTower |
| Original URL | https://ludumdare.com/compo/ludum-dare-25/?action=preview&uid=18683 |
Ratings
| Coolness | 0% | 1189 |
| Overall | 2.43 | 644 |
| Fun | 2.15 | 653 |
| Graphics | 2.71 | 464 |
| Humor | 1.08 | 713 |
| Innovation | 3.07 | 272 |
| Mood | 1.92 | 705 |
| Theme | 2.00 | 726 |
can you insert some image of the magic pattern instead of text based description ?
Unfortunately, with only one spell and one type of enemy it feels like unecessary work to have to keep refilling your spell slots.
Perhaps your spell slots could instead represent a bundle of effects that you want a "limitless" pool of projectiles to have, and those elements have different effectiveness against different monster types?
a kind of skill tree would be nice, like starting with a simple left->mid fireball and making it more powerfull the more orbs of the figure I actually hit