Evil Inc. by DWallin
Mad Scientist:
When equipped to a lab scientists work to research upgrades to your building and personel. These upgrades are then added to your purchase menu
Thief:
When equipped to a warehouse thieves will go stealing and add stolen goods to that warehouse.
Hired Muscle:
Hired muscles can be assigned to either labs or warehouses. They defend it by fighting invaders. They lose if the cumulative power of the muscle on the floor is less than the invading hero.
Policeman:
Policemen go to a random warehouse floor. If they are successful they will arrest all criminals on that floor and empty it of loot.
Superhero
Superheroes go to a random laboratory floor. If they are successful they will arrest all criminals on that floor and disable the floor.
The Yard:
The yard is where new random recruits come and wait. You may assign them to a floor from here. If you don't they will eventually wander off. Heroes will go through here so you will be able to know what kind of hero is coming.
Warehouse:
Theives add loot to your warehouse when equipped. This accumulates and at any point you may cash it in by fencing the goods. However while fencing goods your thieves can't steal and any thieves out stealing will return to help.
Laboratory:
You equip scientists to labs where they research upgrades to your buildings. When their research is finished it is added to your store where you can purchase it.
Game designed and created by David Wallin and Wasif Zaman.
When equipped to a lab scientists work to research upgrades to your building and personel. These upgrades are then added to your purchase menu
Thief:
When equipped to a warehouse thieves will go stealing and add stolen goods to that warehouse.
Hired Muscle:
Hired muscles can be assigned to either labs or warehouses. They defend it by fighting invaders. They lose if the cumulative power of the muscle on the floor is less than the invading hero.
Policeman:
Policemen go to a random warehouse floor. If they are successful they will arrest all criminals on that floor and empty it of loot.
Superhero
Superheroes go to a random laboratory floor. If they are successful they will arrest all criminals on that floor and disable the floor.
The Yard:
The yard is where new random recruits come and wait. You may assign them to a floor from here. If you don't they will eventually wander off. Heroes will go through here so you will be able to know what kind of hero is coming.
Warehouse:
Theives add loot to your warehouse when equipped. This accumulates and at any point you may cash it in by fencing the goods. However while fencing goods your thieves can't steal and any thieves out stealing will return to help.
Laboratory:
You equip scientists to labs where they research upgrades to your buildings. When their research is finished it is added to your store where you can purchase it.
Game designed and created by David Wallin and Wasif Zaman.
| Web | http://www.davidwallin.net/ludumdare/ld25/lair.html |
| Original URL | https://ludumdare.com/compo/ludum-dare-25/?action=preview&uid=11452 |
But I wasn't able to make any upgrade in the lab, then I'm not sure of the real potential of the game.