Credit by ElScootro
The year: 2005. You are selling houses to sub-prime mortgage borrowers. Your mission is to get rich before you crash the US economy.
Instructions: WASD or directional keys to drive. Click on customers to get be their agent and pick them up, click on For Sale signs to sell customers a house. If the price is higher than their loan, you can't sell. You can also scout the area by clicking signs without a customer.
EDIT: Fixed a bug where some customers were not selectable.
I didn't even know about the goat thing until after I submitted. Could have been better communicated.
I barely got a playable entry in, but I think the driving feel and concept are pretty good. I plan on continuing to make this game, I really wanted to get to build the bank and the in-between scenes where you have an avatar that is a greed banker, but so it goes.
I think there is a lot of potential to make it both fun and educational.
Thanks to @thepixelbrain for a random Twitter reply that lead me to a better concept for villainary! I was originally going to be a bank robber, but the bankers are much better villians!
I used Cocos2X-HTML5 and an open source engine I've been working on for the engine. This project was a good way to make new things for the engine and have a fun game dev exercise as well!
https://github.com/mcscooter/cocos2d-html5-orthogonal-tile
Instructions: WASD or directional keys to drive. Click on customers to get be their agent and pick them up, click on For Sale signs to sell customers a house. If the price is higher than their loan, you can't sell. You can also scout the area by clicking signs without a customer.
EDIT: Fixed a bug where some customers were not selectable.
I didn't even know about the goat thing until after I submitted. Could have been better communicated.
I barely got a playable entry in, but I think the driving feel and concept are pretty good. I plan on continuing to make this game, I really wanted to get to build the bank and the in-between scenes where you have an avatar that is a greed banker, but so it goes.
I think there is a lot of potential to make it both fun and educational.
Thanks to @thepixelbrain for a random Twitter reply that lead me to a better concept for villainary! I was originally going to be a bank robber, but the bankers are much better villians!
I used Cocos2X-HTML5 and an open source engine I've been working on for the engine. This project was a good way to make new things for the engine and have a fun game dev exercise as well!
https://github.com/mcscooter/cocos2d-html5-orthogonal-tile
| HTML5 (please use Chrome if possible, not touch friendly) | http://scottedwardcummings.com/ld48/ld25/credit/cocos2d-html5/game/ |
| Source | http://scottedwardcummings.com/ld48/ld25/credit/ld25.zip |
| Original URL | https://ludumdare.com/compo/ludum-dare-25/?action=preview&uid=14881 |
Ratings
| Coolness | 64% | 3 |
| Overall | 2.17 | 720 |
| Fun | 1.74 | 746 |
| Graphics | 2.09 | 668 |
| Humor | 2.39 | 397 |
| Innovation | 2.66 | 457 |
| Mood | 2.00 | 689 |
| Theme | 3.21 | 365 |
Sound would have been nice (car/cash sounds).
I'm totally right there with you on lack of time!
I used Cocos2d-html5 (with CocosBuilder). What are your thoughts on Cocos2d?
Where/what is your engine? The orthogonal-tile GitHub link?
The engine is the Github link. I've been working on an open source engine built on Cocos2d for a while. I really like CC2D, and have one release on iPad called Samurai Duel that's moderately successful. I need to get familiar with Cocos builder too.
Had expected to find the customers walking the streets and that the field of coins was a plot for sale. Obviously after driving looking, I realised what I'd missed :-)
p.s. I've fixed my game since your review <nudge, nudge> :-D
The worst crime of all: theft of money