Credit by ElScootro

[raw]
made by ElScootro for LD25 (COMPO)
The year: 2005. You are selling houses to sub-prime mortgage borrowers. Your mission is to get rich before you crash the US economy.

Instructions: WASD or directional keys to drive. Click on customers to get be their agent and pick them up, click on For Sale signs to sell customers a house. If the price is higher than their loan, you can't sell. You can also scout the area by clicking signs without a customer.

EDIT: Fixed a bug where some customers were not selectable.

I didn't even know about the goat thing until after I submitted. Could have been better communicated.

I barely got a playable entry in, but I think the driving feel and concept are pretty good. I plan on continuing to make this game, I really wanted to get to build the bank and the in-between scenes where you have an avatar that is a greed banker, but so it goes.


I think there is a lot of potential to make it both fun and educational.

Thanks to @thepixelbrain for a random Twitter reply that lead me to a better concept for villainary! I was originally going to be a bank robber, but the bankers are much better villians!

I used Cocos2X-HTML5 and an open source engine I've been working on for the engine. This project was a good way to make new things for the engine and have a fun game dev exercise as well!

https://github.com/mcscooter/cocos2d-html5-orthogonal-tile

Ratings

Coolness 64% 3
Overall 2.17 720
Fun 1.74 746
Graphics 2.09 668
Humor 2.39 397
Innovation 2.66 457
Mood 2.00 689
Theme 3.21 365

Feedback

davidwparker
17. Dec 2012 路 05:36 UTC
I love the villainous of this game :)
Sound would have been nice (car/cash sounds).
I'm totally right there with you on lack of time!

I used Cocos2d-html5 (with CocosBuilder). What are your thoughts on Cocos2d?
Where/what is your engine? The orthogonal-tile GitHub link?
馃帳 ElScootro
17. Dec 2012 路 12:01 UTC
Thanks! Would have loved time for sound, I literally finished the money collection mechanism at 8:50pm EST!

The engine is the Github link. I've been working on an open source engine built on Cocos2d for a while. I really like CC2D, and have one release on iPad called Samurai Duel that's moderately successful. I need to get familiar with Cocos builder too.
ParaPup
17. Dec 2012 路 15:38 UTC
This was a game that was strange, I do like the evil in stealing gravestones.
tompudding
17. Dec 2012 路 18:54 UTC
Very cool idea, amongst the most villainous themes I've seen! It was quite confusing at first, but I got the hang of it just in time to crash the global economy, yay!
prettymuchbryce
18. Dec 2012 路 03:01 UTC
Cool concept, but ultimately I found myself a little bit confused. Overall I think it's a great concept. It's very performant even when I make my browser huge.
Arakade
18. Dec 2012 路 04:49 UTC
Great concept. Lovely 8-bit era feel to the graphics (though I half want Super-Cars / GTA-1 physics on the driving despite it being pointless ;-) )
Had expected to find the customers walking the streets and that the field of coins was a plot for sale. Obviously after driving looking, I realised what I'd missed :-)
p.s. I've fixed my game since your review <nudge, nudge> :-D
robashton
18. Dec 2012 路 11:35 UTC
Good idea, it's a shame that you only had a weekend to build this - I'd like to see a more complete implementation!
Per
20. Dec 2012 路 18:38 UTC
So evil!
The worst crime of all: theft of money
Cosmologicon
24. Dec 2012 路 18:17 UTC
Creative idea for being villainous, the gameplay needs to be a bit more fluid, though. Like if you've clicked on a house, maybe its price should appear on the map so you don't need to click on it again. It seems like the ideal strategy would be to match customers with as expensive a house as possible for them, but I didn't get a good sense of whether I was executing this strategy well.
laaph
28. Dec 2012 路 03:13 UTC
Quite confusing.
AdricZero
28. Dec 2012 路 14:09 UTC
I read the directions, but still had a hard time at first figuring out what to do. I gave it a second try and it clicked for me. It was a lot of fun after I understood I had to go scouting first, try to find the most expensive houses, then try and get the customers sold on those expensive houses. It did get a little repetitive after that. It might have been more challenging if there was a competitor.
garygreen
28. Dec 2012 路 20:51 UTC
I liked the idea of you being the banker, but I found it hard to understand how to progress through the game. I clicked on the people with the $ sign heads and then the houses, but wasn't sure if I was doing it right or not.