Cell 22 by Pitoum

[raw]
made by Pitoum for LD25 (JAM)
UPDATE: I made a mistake while uploading the post-compo version. Please do not rate sound! I did it after the jam.

"You are innocent. But you are in a prison. And today, you have an opportunity to escape, no matter what."

The game let you choose how you want to play it. Like guns and kicks? Let's fight your way out! Prefer infiltration? Sneak out quietly! Curious about the place and why you're here? Take the time to speak to the other prisonners.

There is multiple endings (well, as much as we can do during a jam).

As usual I quiet lost the theme during the dev, but if you pay attention, even if it's not obvious, it's really there!

Our main inspiration was the movie "Old Boy" and a specific scene of it.

Well, hope you'll enjoy it!

Controls:
Move: left & right arrows
Crouch/dodge: down arrow
Interact: up & down arrows
Dialog: arrows
Shoot/hit everything or everyone: spacebar

Art : Dziff
Code : Pitoum

Ratings

Coolness 93% 2
Overall(Jam) 3.69 37
Audio(Jam) 1.37 263
Fun(Jam) 3.18 88
Graphics(Jam) 4.51 12
Humor(Jam) 1.97 257
Innovation(Jam) 3.13 112
Mood(Jam) 4.26 4
Theme(Jam) 3.24 176

Feedback

gerafin
18. Dec 2012 路 04:58 UTC
I loved the style, it was definitely an A+ mood game. Good stuff!
Suese
18. Dec 2012 路 13:28 UTC
it won't load :( Looks good though.
馃帳 Pitoum
18. Dec 2012 路 13:55 UTC
@Suese: Did you try the download? :(
Peping
18. Dec 2012 路 14:55 UTC
Wow. This game is darker than the darkest coffee. It has a great and variable story, amazing visuals and it draws the player in. The controls could use some polishing and a key to skip dialogs is missing, the game could be much better if it had more sounds, but overall, I think this is a great piece worth winning this contest.
ArkadyDracul
18. Dec 2012 路 15:10 UTC
Good Entry I like the art style!
shaneshanekavanagh
18. Dec 2012 路 15:58 UTC
Highly polished. You shouldn't leave this one alone, keep at it.
Cell
18. Dec 2012 路 16:53 UTC
CELL!
Fun game anyhow, :)
MrAmazingSocks
18. Dec 2012 路 18:16 UTC
fun!
radmars
18. Dec 2012 路 18:29 UTC
totally baller visual style. It was a bit hard to tell which guards will shoot you though. Some will let you walk right in front of them others will shoot you the instant they're on screen. Incredibly immersible though! Awesome job~
raincole
18. Dec 2012 路 18:30 UTC
it loaded very, very slow. But such a polished game is totally worth the wait.
SirJson
18. Dec 2012 路 18:35 UTC
This game is awesome! It really needs sound
Mythalore
18. Dec 2012 路 18:45 UTC
Moving, nice graphics and story, well done.
Beerman
18. Dec 2012 路 19:37 UTC
Awesome. Outstanding visuals and plays really nicely. Some of the guards are maybe a little trigger-happy, I got shot a couple of times before I could even see them.
michax
18. Dec 2012 路 19:46 UTC
Very moody. A lot of cool solutions. The sound is needed. Very good design, with the potential :) Well done.
Pierrec
18. Dec 2012 路 22:02 UTC
This is really hard!
I managed to get to the end once, but screwed it because i press the arrow keys before reading what was going on (too much stress)! This is an awesome entry, on every single point. Except audio of course, the game really needs audio, but I guess you know it, and there is no need to remuer le carambar dans la carie.

I love the mood, I love the gards' different patterns, I love the graphics, I love the talking, I love the choices, I love the crazy man, and I'm sure I'll love the ending when I'll manage to get through the game a second time.

I really didn't understand why the number of bullets changed. At first I thought the further you went on your previous try, the higher number of bullet you get, and I thought it was a PERFECT idea to counterpart the difficulty of the game (something like "hey, you already managed to go that far with your fists, here, take these bullets")
GeorgeBroussard
19. Dec 2012 路 10:11 UTC
Was easy to get to the end once you realized you had to ignore the gun and hide. I'd likely have not even had a gun in the game so it wasn't confusing. Was fun to progress and avoid guards. The ending...I guess there are multiples and I got the one where the little girl saw blood on my hands and screamed. Not sure there's enough here to be a game yet, but close. The art and style is strong enough to continue with, so I'd explore it and see how much fun you can mine from it.
馃帳 Pitoum
19. Dec 2012 路 14:24 UTC
Wow, thanks folks for all this great feedbacks! It's so great you enjoyed it!

About the sound: yes we know, it's needed :\ but we actually didn't managed to compose a music in the small amount of time we accord it to. It's a shame. Next time we sure will pay more attention to that!

@Pierrec: About the bullets, we first think to make the number depend on the will of an other player, but ludum dare is what it is, so we abandonned that pretty soon. Then I thought it could depend on the difficulty how you suggest it (and I like your idea) but finally I like it random, because that mean you can get just one bullet and so the first ending have much more meaning I think.

@GeorgesBroussard: Maybe the gun will show you an other ending :)
deathray
20. Dec 2012 路 05:36 UTC
Very good game. Easy to pick up, and if I could give 6+ stars for mood, I would!
recursive frog
20. Dec 2012 路 06:30 UTC
Echoing what others said. This is a really great entry. I never quite made it out with the stealth route the way I wanted to, but I did enjoy what you've done here with the visuals and the storytelling. Great job!
C谩ssio Eduardo
20. Dec 2012 路 13:50 UTC
Nice. Sound would increase the mood.
AhNinniah
20. Dec 2012 路 14:53 UTC
Love the graphics and stealth. Really need to add some sounds.
Wan & Manu
20. Dec 2012 路 22:03 UTC
Awesome graphics, and the gameplay is interesting, except I never made it past the first guy with a gun.

And now that you mention it the inspiration from the epic corridor scene in Old Boy is pretty obvious indeed, good reference!
amidos2006
21. Dec 2012 路 10:57 UTC
Nice text and art style :)
ahmed.majd
21. Dec 2012 路 13:14 UTC
I like the graphics and the global ambiance :)
allinlabs
22. Dec 2012 路 07:14 UTC
A nice idea and incredibly polished. Put some sounds / ambient music in it, and you'll have an moody and immersive game.
I have to ask : is prisoner #31 a reference to Face McShooty in Borderlands 2 ? (http://www.youtube.com/watch?v=hVpg0vws10Y)
馃帳 Pitoum
22. Dec 2012 路 15:52 UTC
Thanks again folks :)
@allinlabs: He totally is :)
YopSolo
22. Dec 2012 路 19:07 UTC
wow great one !
Gungnir
24. Dec 2012 路 08:49 UTC
Great presentation, with a nice implementation of branching moral choice and even some stealth! Rolling Thunder vibe.
Gungnir
24. Dec 2012 路 09:09 UTC
Pretty good, the game design feels a little confused but the art and mood are solid.
Frozen Fractal
24. Dec 2012 路 14:32 UTC
Beautifully dark and moody game. I got the first ending (by starting to walk at the time the instructions appeared...) and the one where the little girl thinks I'm a murderer. Too bad you need to play through the whole thing again to get the different endings, because it's just the same thing over again. Would love to talk to the cop at the end more... why is he letting me go?
lotusgame
24. Dec 2012 路 14:47 UTC
There is some very interesting gameplay. Well served by good graphics. It really get me in a dark mood, in a dark universe. I enjoyed it a lot ! Quick.. Get some music to strenghen the ambience !
Mista Koo
25. Dec 2012 路 10:20 UTC
Great art. The sprites reminded me of LCD games or Game & Watch, if there's a post compo version I'd like to see them refined to look more like that.

While I liked the choice mechanics and the random ammo I wish I could do a melee attack while keeping my bullets, I couldn't get through the game more than once.
Mista Koo
25. Dec 2012 路 10:59 UTC
Just replayed it and got two other endings, the choices are pretty great. Also I really like how you can get the guards to kill each other.
TheMelon
26. Dec 2012 路 09:31 UTC
Love the art style and the theme(even if its a little off centre). Wish i could put the gun away and save it for when i need it.
Maple
27. Dec 2012 路 00:47 UTC
No daughter for me. ;-;

The walking animation was pretty funny, but nevertheless you had nice graphics. It was a fairly solid experience, but there is one thing I should point out. I kept killing myself in the beginning accidentally by trying to walk. I think text selections should have had a delay before accepting your response, and the answers, when possible, should have used the up and down arrow keys as apposed to left and right. Aside from this minor thing, you had a nice game with nice graphics. Reminds me of Lone Survivor.
馃帳 Pitoum
27. Dec 2012 路 07:47 UTC
@Maple: Yes, that's something I see now. They will surely be that delay in the possible post-compo version :) And we agree too that the walking animation is a bit "disney" (I keep seeing mickey mouse instead of our guy ^^) should be fixed too one day :)

Thanks again folks!
Carduus
27. Dec 2012 路 10:26 UTC
One of the best game i've played. Well done mate this is an awesome moody game.
Gareth Jenkins
27. Dec 2012 路 10:28 UTC
Stunning mood and art ... controls felt pretty slick as well once you got the pace.
Floko
27. Dec 2012 路 14:21 UTC
Animations lacked some frames, but overall it's a pretty good game =] really has an old boy feeling
Colapsydo
28. Dec 2012 路 13:22 UTC
I was about to write that it reminds me of "Old boy" but then I read it was your inspiration. So I think you succeeded in transcribing the atmosphere of that particular scene (which in the film reminds of a video game, the loop is closed).

With some SFX and a background tune, it would have been perfect.
BNeutral
31. Dec 2012 路 02:00 UTC
That was a long loading. Nice concept. Don't know if killing the madman who begs for death should give you the murderer ending too.
DTG
01. Jan 2013 路 07:14 UTC
Art style is great, a real gritty feel to it, really nice touch with the hiding in doors and such.
The gameplay may have benifited from being a bit slower pace, especially with the interesting story ideas your throwing around, it felt to easy to just run right and shoot until I ran out of bullets.
azurenimbus
05. Jan 2013 路 05:02 UTC
Wow, I was impressed.

The game is really great. I thought the animations were a bit awkward at first, but as I played and got used to them, they became pretty cool. Nicely done.
tripleVisionGames
06. Jan 2013 路 13:01 UTC
Really fantastic mood and great graphics
AdventureIslands
06. Jan 2013 路 15:10 UTC
graphics, sounds and mood are awesome in this entry! Nice job!

I wish the text stayed longer or game could have paused when you talk with someone, because currently it's bit too hard to follow and I accidentally kept missing readable stuff without being able start conversation anew, like with the last cop.
ConflictiveLabs
06. Jan 2013 路 22:18 UTC
Mood-filled, fun and challenging adventure. I think I can totally identify game-style references to both Mark of the Ninja and Walking Dead: The Game (which is not a bad thing). Music and sfx would certainly enhance the experience but I was undoubtedly blown-away by the style and polish of this entry. Good job.