Zombie Escape by godan

[raw]
made by godan for LD25 (COMPO)
The zombie apocalypse came and went. The humans won, and are now hunting down the remaining zombies. You are a zombie leader, and your task is to safely guide escaping (but villainous...) zombies into their home under the abandoned quarry. But be careful! The Quarry is treacherous.

***How to Play***

- WASD to move around.
- Holding Left CTRL will freeze your view.
- LMB to create a stopping zone. Click it again to remove.
- Basically, try to stop the zombies from walking into the stone slides, by creating these stopping zones.
- Getting hit by rocks will eventually kill you.
- The blue bar tells you how many zombies you've saved. You need that bar to go to the top of the screen to win.

Ratings

Coolness 46% 742
Overall 2.56 600
Audio 2.65 284
Fun 2.09 667
Graphics 3.16 278
Humor 1.47 692
Innovation 3.13 240
Mood 3.40 89
Theme 2.04 723

Feedback

impulse9
17. Dec 2012 · 03:43 UTC
Woah ... this game is psychedelic! Half of the time I have no idea what's going on but that's not important because the mood is just so damn great. Love it!
Quarry
17. Dec 2012 · 14:33 UTC
I'm treacherous?
emveyh
17. Dec 2012 · 18:19 UTC
great mood :)
Biped
17. Dec 2012 · 18:43 UTC
Reminded me of Lemmings :o)
Edocentrique
17. Dec 2012 · 18:54 UTC
Good mood here ! How did you manage to make all the character animation, textures and sound in 48h ?! wow
rustybroomhandle
17. Dec 2012 · 19:02 UTC
It's like Lemmings, Zombie edition. :) This could also work if the camera was just free-floating.
🎤 godan
17. Dec 2012 · 21:57 UTC
@Edocentrique: Used Mecanim + NavAgent (Unity) for the character animation. I really wanted to get the zombies to figure out paths around the rock slides, but well, there it is....
maiev
19. Dec 2012 · 15:52 UTC
Animations and textures are really amazing for 48 hours. Great concept although I was also very confused on how to actually play (even after reading the directions and playing around) but I can definitely see the potential here.
lotusgame
28. Dec 2012 · 10:02 UTC
Hard to play. It took me 10mn to figure out what to do. The white color of persons inspires me to consider them as revenants or ghosts, not zombies ;) Like being Hades himself ! Good work !
zenmumbler
01. Jan 2013 · 17:22 UTC
The movement of the rock spawning places means I can just wait and eventually enough of my dudes will enter the blue cylinder of salvation. Mood is good with proper sounds and looks. Characters were more like souls than zombies so the theme connection is a bit tenuous. But overall great amount of content and functionality for 2 days!
csanyk
02. Jan 2013 · 01:05 UTC
On the web version, I found the mouse control to be very erratic and hard to control. Also, I did not feel very villainous, given that I was saving humanoids. Granted they are zombies, but I only know that because I read the instructions. They don't really FEEL like zombies, though.

Good job with the lighting and sounds.