Royal Reptile Rampage by dalbinblue
You are a dragon, as a a dragon is wont to do, you feel the need to secure yourself a princess (perhaps for a midnight snack); however, the kingdom would rather you not. That's not a problem though, since the only thing you like better princesses, is trashing their kingdom. Stomp, smash, and burn your way through the kingdom to find the castle and steal the princess.
Some notes after watching a few people play:
Flight is started by pressing jump while airborne, you don't need to keep tapping it for lift. It works like Gargoyles Quest if you've ever played it.
If you duck, you are invulnerable to arrows.
Controls (Keyboard):
--------------------------
Pause - Enter
Movement - Arrow Keys
Jump/Fly - F
Run - D
Breath Fire - S
Grab - A
Controls (Gamepad):
--------------------------
Pause - Start
Movement - Digital pad
Jump/Fly -A
Run - X
Breath Fire - Y
Grab - B
Written in C# using XNA 4.0. If you haven't run an XNA application before, you will need to install the XNA redistributable, available from Microsoft at http://www.microsoft.com/en-us/download/details.aspx?id=20914. Note that you will not need to install the game itself on your machine, just unzip the archive and run the game executable.
Some notes after watching a few people play:
Flight is started by pressing jump while airborne, you don't need to keep tapping it for lift. It works like Gargoyles Quest if you've ever played it.
If you duck, you are invulnerable to arrows.
Controls (Keyboard):
--------------------------
Pause - Enter
Movement - Arrow Keys
Jump/Fly - F
Run - D
Breath Fire - S
Grab - A
Controls (Gamepad):
--------------------------
Pause - Start
Movement - Digital pad
Jump/Fly -A
Run - X
Breath Fire - Y
Grab - B
Written in C# using XNA 4.0. If you haven't run an XNA application before, you will need to install the XNA redistributable, available from Microsoft at http://www.microsoft.com/en-us/download/details.aspx?id=20914. Note that you will not need to install the game itself on your machine, just unzip the archive and run the game executable.
Ratings
| Coolness | 100% | 1 |
| Overall | 3.34 | 178 |
| Audio | 3.15 | 134 |
| Fun | 3.12 | 232 |
| Graphics | 3.46 | 180 |
| Humor | 3.02 | 202 |
| Innovation | 3.08 | 265 |
| Mood | 3.29 | 123 |
| Theme | 3.80 | 103 |
I like the looks of the dragon - the art style is quite loveable in general.
It was fun to play, but the fact that every little arrow pushed me back made me feel a bit less than a mighty evil dragon.
The level seems incredibly big! I was quite surprised when I fell down and it didn't result in my death (or in a very small hole), but in an entirely different area - and then I jumped down *again* just for kicks, and there was more to see! I'm impressed!
Overall, a pretty cool game. Thanks!
Also, is the towers and castle throwing cows a Monty Python reference?
@everyone else - I REALLY need to fix the controls, to those that play, what keyboard buttons would be most common to control? I'm left-handed and may have everything reverse what the other 90% of the population finds normal.
Very fun game, with a large amount of moves. There's some ideas with all those moves that could make for a pretty strategic platformer.
Very nice animations of the main character, and +1 for mentionning Gargoyle's Quest :D
( and on a completely separate note, go find "demon's crest", its SNES sequel, if you havent played it yet. Its a hidden gem. )
Eating things needs to be more usable. It's pretty much impossible to eat villagers without backing them into corners, so being able to move with a claw outstretched, scooping them up, would work better. There's still a delay while eating, so it wouldn't overpower an armed crowd.
the fire also felt a bit underpowered. It was much easier to trample everything, and the best designs give every ability its place.
On the other hand, this has been one of the most impressive 48-hour games I've seen so far. Good work!
The art is really charming.
The controls did feel quite clunky, and being held in place to perform one action at a time breaks the flow of what could otherwise have been really interesting combat. Things like being able to breath fire while flying or taking a running jump into flight would have been great. I agree with awppy's suggestion of running along with a claw outstretched to grab people to eat too.
I didn't quite understand what ducking did. The ingame text said it "reflected arrows", but I never saw them bounce back, and boulders still hit me.
The hitpoint system combined with just instantly respawning nearby when you died made death seem pretty meaningless here, just a very minor setback.