Gin Monster Bob by Patrick64

[raw]
made by Patrick64 for LD25 (COMPO)
Bob has got home sozzled, late on the weekend, but he's losing his buzz; he wants it back before he hits the sack. But the only drink in the house is stinky old gin and it's his housemates. You must help Bob navigate his way past his sleeping housemate and avoid tripping over his stuff.

Ratings

Coolness 61% 3
Overall 2.69 536
Fun 2.91 324
Graphics 2.09 668
Humor 3.17 150
Innovation 3.00 301
Mood 2.43 549
Theme 2.41 654

Feedback

ahmedcab
17. Dec 2012 · 23:56 UTC
very nice idea, but you need to improve your art style.
zazery
18. Dec 2012 · 22:46 UTC
I thought the concept was interesting. At first I didn't realize I had to stay upright but once I failed I understood. It was difficult to tell if you were touching an object or not.
loren
19. Dec 2012 · 18:44 UTC
Pretty accurate game :P Art was fine in my opinion, 48 hours to do it all is pretty intense. Cool game mechanic
Beerman
19. Dec 2012 · 21:17 UTC
Heh, I've had nights like this.
csanyk
21. Dec 2012 · 05:10 UTC
Reminds me of something I played on the Wii once...
Clodial
23. Dec 2012 · 01:30 UTC
I liked it!
matthias_zarzecki
23. Dec 2012 · 14:44 UTC
A drunken stealth game? Brilliant!
Frozen Fractal
24. Dec 2012 · 13:59 UTC
Nice! Love the difficulty levels :)
Dew
26. Dec 2012 · 16:59 UTC
Hehe you have to be an html expert to do this game! I learned a lot from your code! The Gameplay its simple but addictive great work!
Zelen3d
29. Dec 2012 · 01:38 UTC
Omg why is this couch in my way! Get away you damn couch! I'm gonna , gonnna, ..aah ... DAMN!!!!!
schnerble
29. Dec 2012 · 15:33 UTC
Heh :) I quite liked this, including the art style. It seemed very evocative of hungover experiences :) I managed to finish it on all levels except the hardest; good fun.
Retrac
29. Dec 2012 · 16:32 UTC
Haha an interesting take on being the villain. I think the game's perspective made it a little difficult to identify where you would hit objects and what you could get away with. However, the objective was simple and the higher difficulties were very fun to play. Congratulations on a solid game and best of luck in the future!
goerp
30. Dec 2012 · 13:23 UTC
Such a game is ideal for a Ludum. It's funny, fun to play and it doesn't take a lot of time.
The movement works well, the game fits the feeling you get.
Like it a lot.
Just some sounds and a drunken music would be nice.
impulse9
30. Dec 2012 · 16:14 UTC
Great idea, and the graphics suit the game perfectly. Some music or sound effects would really add to the mood though. :)
Jeremias
30. Dec 2012 · 18:16 UTC
Nice way to map the feel of being drunken to buttons :D
refreshcreations
31. Dec 2012 · 17:09 UTC
Ahh, playing this game on New Years Eve reminds me what tomorrow shall bring. A new year and a horrible Gin Hangover! Fun lil game :)
Niavlys
01. Jan 2013 · 12:28 UTC
Fun mechanic! I didn't figure out the scene at the first vision but I guess it's because of the drink :) It misses audio and a more coherent/logical background, but the idea is very nice.
Other than that, happy new year!
Pacifist Games
04. Jan 2013 · 22:42 UTC
I liked the story and mechanics, very funny!
My only complaint is the art. Great job!