GLORPLAX III by Pacifist Games
DESCRIPTION:
GLORPLAX III is a destructor, a professional destroyer of worlds. Help him guide his Doomsday Drone deep enough into the planet's crust, so he can explode it and cause massive damage.
Unfortunately for GLORPLAX, there's a 1 second delay between when he presses a button, and when his drone reacts... Will you be able to help him reach his goal?
CONTROLS:
Space = Jump
Left Arrow Key = Go Left
Right Arrow Key = Go Right
Esc = Quit
F4 = Toggle Fullscreen
F9 = Take Screenshot
DESIGNER'S NOTE:
I would love to know how far you get!
There's a really nice ending scene for those who make it!
Please leave a comment if you've played/rated.
I'll try to play the games of everyone who comments.
GLORPLAX III is a destructor, a professional destroyer of worlds. Help him guide his Doomsday Drone deep enough into the planet's crust, so he can explode it and cause massive damage.
Unfortunately for GLORPLAX, there's a 1 second delay between when he presses a button, and when his drone reacts... Will you be able to help him reach his goal?
CONTROLS:
Space = Jump
Left Arrow Key = Go Left
Right Arrow Key = Go Right
Esc = Quit
F4 = Toggle Fullscreen
F9 = Take Screenshot
DESIGNER'S NOTE:
I would love to know how far you get!
There's a really nice ending scene for those who make it!
Please leave a comment if you've played/rated.
I'll try to play the games of everyone who comments.
Ratings
| Coolness | 71% | 3 |
| Overall | 3.66 | 63 |
| Audio | 2.75 | 256 |
| Fun | 3.45 | 96 |
| Graphics | 3.54 | 160 |
| Humor | 3.62 | 61 |
| Innovation | 3.71 | 66 |
| Mood | 3.33 | 105 |
| Theme | 3.26 | 346 |
I made it through, though on of the spike holes was pretty thin.
Also you are quite the daredevil for intentionally introducing input delay.
Unfortunately I got stuck at -356 at what I'm guessing is the same too-thin gap other people mentioned, which was a little rubbish =[
Nice voice acting and animation when the drone dies too :p
Other than that, I really appreciate the innovation of the drone latency - I just felt that it wasn't very *fun*. Maybe if the latency started out small (since you're close to point of origin) and increased with depth, that would have improved things.
I liked the graphical style. I think you found JUST the right amount of controller lag to inspire fury. Really difficult and shouldn't have been, but if that's what you were going for, you nailed it! I got to -356m before I gave up.
I had originally planned on having variable input delay, but found that when I implemented it, it was nearly impossible to properly time jumps! I figured the game was already frustrating enough, so I scrapped that idea. As it turns out, a 1 second latency is exactly long enough to frustrate without making the game impossible.
Glad it's causing everyone a bit of frustration, fury and annoyance! I set out to explore the effects of latency in video games and found that generating fury is what it's best at. So I built the game around that idea! I think it's hilarious how hard it is to jump over a single spike or pit with input lag!
I got stuck at the 356m room, the one with three spikes in a row. After spending almost 4 minutes there, it started to get repetitive and I gave up.
Cheers,
I played this game with a friend and we both had fun playing it. :D