{"author_link":"\/author\/bwdevel\/","author_name":"bwdevel","author_uid":"12229","comments":[{"author_name":"Tate","author_uid":"18460","time":"Dec 17, 2012 @ 5:36am","epoch":1355722260,"text":"I really like the mechanics of this and think it could turn into something so much greater.  Totally see where you are going with it.  Great job."},{"author_name":"jahlgren","author_uid":"17805","time":"Dec 17, 2012 @ 9:50am","epoch":1355737500,"text":"This was fun untill I ralised that it did not get any harder?"},{"author_name":"odrega","author_uid":"7188","time":"Dec 17, 2012 @ 9:55am","epoch":1355737800,"text":"Very nice! And I for some reason especially liked the tutorials screen"},{"author_name":"svenardo","author_uid":"19180","time":"Dec 17, 2012 @ 9:56am","epoch":1355737860,"text":"Good concept!"},{"author_name":"madmaw","author_uid":"5068","time":"Dec 17, 2012 @ 9:58am","epoch":1355737980,"text":"Could do with some more monster types and increasing difficulty, but I'm a sucker for the dungeon-keeper genre"},{"author_name":"kroltan","author_uid":"10851","time":"Dec 17, 2012 @ 10:26am","epoch":1355739660,"text":"Definitively bring it outside Compo! More monsters and knights over time and different types of defenders would make this game better. Maybe traps too?"},{"author_name":"GameRespect","author_uid":"17760","time":"Dec 17, 2012 @ 10:55am","epoch":1355741400,"text":"The concept is awesome, more levels\/enemies\/traps and some light music would definitely make it shine!"},{"author_name":"patricklorio","author_uid":"18617","time":"Dec 17, 2012 @ 11:00am","epoch":1355741700,"text":"The game needs more options. Otherwise it's pretty good."},{"author_name":"zedutchgandalf","author_uid":"18216","time":"Dec 17, 2012 @ 11:12am","epoch":1355742420,"text":"Nice concept! I'd love to see this fleshed out a bit after the compo :)\r<br\/>Right now it's real easy to just endlessly keep spawning skeletons without one knight ever reaching your treasure, so some more balancing would be cool :P\r<br\/>Oh, and I ADORE the help screen! :D"},{"author_name":"xgeovanni","author_uid":"11296","time":"Dec 17, 2012 @ 11:13am","epoch":1355742480,"text":"It's quite easy once you have the hang of it. Would be nice if there was some way to win, since I see no end in sight."},{"author_name":"Meep","author_uid":"2629","time":"Dec 17, 2012 @ 11:33am","epoch":1355743680,"text":"Very nice concept! Not too much to do in its current state, but it has a lot of potential to be expanded on. :)"},{"author_name":"kannas","author_uid":"18332","time":"Dec 17, 2012 @ 12:01pm","epoch":1355745360,"text":"i like the graphics and the concept, even if adding a bit more difficulty could have been a good choice. i agree with the others. youy should upgrade this game outside of the compos :D"},{"author_name":"TheCze","author_uid":"17841","time":"Dec 17, 2012 @ 3:06pm","epoch":1355756460,"text":"Really liked the &quot;not win&quot; splash screen"},{"author_name":"Muu? (lanoiadimuu)","author_uid":"7264","time":"Dec 17, 2012 @ 3:22pm","epoch":1355757420,"text":"The game itself was fun in the first minute, then when you have 2 skeletons in the same place heroes can't get any further. Eventually I unlocked all 3 spots and filled them with skeletons.\r<br\/>Add more powerful enemies\/defenders, and maybe a score, and you will get an awesome game."},{"author_name":"Azlen","author_uid":"18078","time":"Dec 17, 2012 @ 4:06pm","epoch":1355760060,"text":"Very fun."},{"author_name":"Edocentrique","author_uid":"18304","time":"Dec 17, 2012 @ 4:35pm","epoch":1355761800,"text":"It's good !"},{"author_name":"sclark39","author_uid":"15443","time":"Dec 17, 2012 @ 5:06pm","epoch":1355763660,"text":"Good work. Similar idea to my entry. Yours is more of a tower-defense approach, mine more of an RTS. I played until I had 3 skeletons in reserve behind each door. :)"},{"author_name":"robashton","author_uid":"7112","time":"Dec 17, 2012 @ 5:47pm","epoch":1355766120,"text":"Good idea, it's a bit easy though.\r<br\/>\r<br\/>I've fixed my game in the same way you fixed yours, which is to have two code paths for Chrome vs Everything else btw :-)"},{"author_name":"AlexFili","author_uid":"12941","time":"Dec 17, 2012 @ 6:47pm","epoch":1355769720,"text":"Wow, I like this very much. The only problem is that it gets a bit too easy later on when you've got the hang of it. If the enemy difficulty scaled more then it would be more of a challenge. Also need more monster types. But the system is great, please make a sequel!"},{"author_name":"Manest","author_uid":"4323","time":"Dec 17, 2012 @ 7:33pm","epoch":1355772480,"text":"cool game"},{"author_name":"Tapestry","author_uid":"5380","time":"Dec 17, 2012 @ 7:34pm","epoch":1355772540,"text":"Even though it's simple and easy, great job, really like your take on the theme and on the tower defense games gerne!"},{"author_name":"lucky.luddite","author_uid":"19563","time":"Dec 17, 2012 @ 8:01pm","epoch":1355774160,"text":"Great help screen."},{"author_name":"Gornova","author_uid":"2572","time":"Dec 17, 2012 @ 8:36pm","epoch":1355776260,"text":"too easy, but I like it, well done in 48 hours!"},{"author_name":"Zazibar","author_uid":"7562","time":"Dec 17, 2012 @ 8:51pm","epoch":1355777160,"text":"Nice concept, could be developed further into something very interesting."},{"author_name":"loren","author_uid":"17687","time":"Dec 17, 2012 @ 10:13pm","epoch":1355782080,"text":"cool game, dig the art and sound effects.  I also like the queued minion system.  Nice work!"},{"author_name":"Mythalore","author_uid":"12844","time":"Dec 17, 2012 @ 11:17pm","epoch":1355785920,"text":"Fresh if a bit basic gameplay with a nice art style."},{"author_name":"enfyrneaux","author_uid":"11040","time":"Dec 18, 2012 @ 12:11am","epoch":1355789160,"text":"Deceptively simple.  I like it."},{"author_name":"amassingham","author_uid":"1282","time":"Dec 18, 2012 @ 1:26am","epoch":1355793660,"text":"Nice, fun, simple.\r<br\/>Maybe consider giving the players on skeleton to start?"},{"author_name":"Faust","author_uid":"18319","time":"Dec 18, 2012 @ 3:28am","epoch":1355800980,"text":"Simple but well executed game. It'll be even better with more variation."},{"author_name":"EatenAlive3","author_uid":"15753","time":"Dec 18, 2012 @ 3:45am","epoch":1355802000,"text":"Very nice -- I can see a potential for so much more, though! It needs to have a score at least, and a difficulty scale =p"},{"author_name":"KunoNoOni","author_uid":"6464","time":"Dec 18, 2012 @ 4:10am","epoch":1355803500,"text":"Very interesting game. I hope you make it bigger outside of the compo. Good Job on the foundation though! :)"},{"author_name":"rylgh","author_uid":"15833","time":"Dec 18, 2012 @ 4:10am","epoch":1355803500,"text":"very cool idea."},{"author_name":"ethankennerly","author_uid":"3040","time":"Dec 18, 2012 @ 6:03am","epoch":1355810280,"text":"I quickly understood I was buying skeletons to stop the hero from getting to the gold.  The layout was simple.  Perhaps a twist at an advanced level to mix up the action would engage further."},{"author_name":"boena","author_uid":"18291","time":"Dec 18, 2012 @ 9:32am","epoch":1355822820,"text":"Love the concept. Good job!"},{"author_name":"Husky","author_uid":"17464","time":"Dec 18, 2012 @ 12:44pm","epoch":1355834340,"text":"Win!\r<br\/>Simple but fun."},{"author_name":"Blodyavenger","author_uid":"3804","time":"Dec 18, 2012 @ 10:39pm","epoch":1355870040,"text":"Pretty good concept. Too bad you didn't have time to take it further."},{"author_name":"bigbadwofl","author_uid":"8326","time":"Dec 19, 2012 @ 5:32am","epoch":1355894820,"text":"Could use some more content but what is there works well and is fun."},{"author_name":"DustyStylus","author_uid":"15902","time":"Dec 19, 2012 @ 4:12pm","epoch":1355933220,"text":"Nice concept, perhaps needs a bit of tweaking with the balancing? (I think I hit a saturation point where I was just adding to the first factory after a while). Nicely done though, good stuff!"},{"author_name":"GreenPixelDev","author_uid":"19538","time":"Dec 20, 2012 @ 6:53am","epoch":1355986080,"text":"Very cool concept and gameplay! You have something here with a lot of potential and I hope you continue building on it! :D"},{"author_name":"cwilloughby","author_uid":"18255","time":"Dec 20, 2012 @ 8:33am","epoch":1355992080,"text":"Mechanics are cool.  Like the style.  Like the sound.  Like the graphics.  More depth would be cool."},{"author_name":"dekart","author_uid":"14826","time":"Dec 20, 2012 @ 6:26pm","epoch":1356027660,"text":"Nice one, especially the art is lovely"},{"author_name":"davidwparker","author_uid":"7737","time":"Dec 22, 2012 @ 5:40pm","epoch":1356197700,"text":"I died the first time not realizing what was going on, but other than that, great intro mechanics. It would be cool to introduce harder and harder opponents, upgrades, etc."},{"author_name":"leafo","author_uid":"4321","time":"Jan 7, 2013 @ 7:20am","epoch":1357542900,"text":"It's a good idea, it's just that  the game didn't seem to change. Enemies kept spawning at same rate, and I could keep them off forever."}],"images":["ld25\/12229-4b9fa57831245ad4a81428318e370436.jpg","ld25\/12229-b346fdfd77c4253f33692dc481534914.jpg","ld25\/12229-70d4d98fa616ac2538fb61ceeff6b418.jpg"],"links":[{"url":"http:\/\/www.bwdevel.com\/ld\/ld25\/html5_new\/index.html","text":"HTML5 (Chrome)"},{"url":"http:\/\/www.bwdevel.com\/ld\/ld25\/html5_legacy\/index.html","text":"HTML5 (IE, Firefox)"},{"url":"http:\/\/www.bwdevel.com\/ld\/ld25\/bwdevel_ld25_windows.zip","text":"Windows"},{"url":"http:\/\/www.bwdevel.com\/ld\/ld25\/bwdevel_ld25_source.gmz","text":"Source"},{"url":"http:\/\/www.ludumdare.com\/compo\/2012\/12\/17\/ld25-post-mortem-timelapse\/","text":"Post Mortem + Timelapse"}],"metadata":{"g_key":"27409","g_author":"12229","g_event":"LD25","g_eventkey":"14","g_subevent":"COMPO","g_urlkey":"27439","g_title":"Dungeon Overlord: Master of the Queue","g_status":"UCHK1","g_place":"381","g_commentcount":"43","g_site2_node_id":"0","g_hide":"N","g_has_icon":"Y","g_rqueue":"0","g_random":"0"},"nds":[],"node":null,"orig_images":["http:\/\/ludumdare.com\/compo\/wp-content\/compo2\/\/201083\/12229-shot0.png-eq-900-500.jpg","http:\/\/ludumdare.com\/compo\/wp-content\/compo2\/\/201083\/12229-shot1.png-eq-900-500.jpg","http:\/\/ludumdare.com\/compo\/wp-content\/compo2\/\/201083\/12229-shot2.PNG-eq-900-500.jpg"],"text":"This is my 2nd official entry into an Ludum Dare Compo.\r\n\r\nThe game is simple and far from complete, but I think the foundation exists here for something really fun.\r\n\r\nBig thanks to Squidi for the idea via his \"300 Mechanics\" site.\r\n\r\nThe only thing I didn't get a chance to attempt to tackle was music. Maybe next time!.\r\n\r\nPost Mortem and Timelapse coming soon...<\/p>","title":"Dungeon Overlord: Master of the Queue"}