Planets? Yummy! by Grouflon
A game about celestial bodies and glutonny.
INSTRUCTIONS :
- Use the arrow keys to move.
- Click towards an enemy to grab it.
- With enemy grabbed, slide-click to throw'em away or click on yourself to eat and regain life.
- Once in a while, you can use your super telekinetic blob power with CTRL.
have fun !
(And i sincerely apologize for the absence of goat in this game)
INSTRUCTIONS :
- Use the arrow keys to move.
- Click towards an enemy to grab it.
- With enemy grabbed, slide-click to throw'em away or click on yourself to eat and regain life.
- Once in a while, you can use your super telekinetic blob power with CTRL.
have fun !
(And i sincerely apologize for the absence of goat in this game)
| Web | http://dev.uselessworks.com/ld25/ |
| Source | http://uselessworks.com/LD/25/LD25.rar |
| Original URL | https://ludumdare.com/compo/ludum-dare-25/?action=preview&uid=14480 |
Ratings
| Coolness | 40% | 854 |
| Overall | 2.55 | 605 |
| Fun | 2.32 | 590 |
| Graphics | 3.82 | 94 |
| Humor | 2.50 | 376 |
| Innovation | 3.30 | 167 |
| Mood | 2.44 | 545 |
| Theme | 3.68 | 156 |
The only way to destroy planets is to throw back shuttles at them
monster design is cool as, nice and challenging too
Besides that, I found a couple of bugs. The alien sometimes starts on top of a planet, which prevents it from moving, and the game just kind of freezes when you die.
Sound effects would be nice, but I really like the graphics, especially the alien. Instructions would really help as well. Even after reading you submission notes, I couldn't figure out what I was supposed to do, or how to fling the enemies away. And from the comments, I'm betting some people didn't understand that you can help yourself pretty easily.
Finally, the game is sort of unbalanced. You start out with 50 shuttles shooting at you and you end with 50 shuttles shooting at you. I wish there was some progression in the difficulty.
It's a good attempt, over all, and there's some good fun to be had with it, it's a shame there's these problems.
But you're right, I made some poor design decisions that really don't serve the fun of the game. The final result is not really what i had expected. Nonetheless, I really appreciate your constructive comments, I think this entry already makes me learn a lot about how to successfully design a game.
I like the graphics a lot.