Planets? Yummy! by Grouflon

[raw]
made by Grouflon for LD25 (COMPO)
A game about celestial bodies and glutonny.

INSTRUCTIONS :
- Use the arrow keys to move.
- Click towards an enemy to grab it.
- With enemy grabbed, slide-click to throw'em away or click on yourself to eat and regain life.
- Once in a while, you can use your super telekinetic blob power with CTRL.

have fun !
(And i sincerely apologize for the absence of goat in this game)

Ratings

Coolness 40% 854
Overall 2.55 605
Fun 2.32 590
Graphics 3.82 94
Humor 2.50 376
Innovation 3.30 167
Mood 2.44 545
Theme 3.68 156

Feedback

deathray
17. Dec 2012 路 02:08 UTC
I love the art style of the alien monster. It's terribly hard to stay alive. Also - how do i eat the planet?
馃帳 Grouflon
17. Dec 2012 路 10:34 UTC
You can't :( i spent too much time on irrelevant things and didn't had time to implement all the features i had planned.
The only way to destroy planets is to throw back shuttles at them
Galan
19. Dec 2012 路 04:25 UTC
I have to second the love for the monster design. If you'd had time to work out the kinks, this could be a seriously fun little time waster.
LaughingLeader
19. Dec 2012 路 04:56 UTC
I like the art style. Though, a few shuttles ran into me and then everything froze. I think it crashed? I was running the Web version.
Elis茅e
19. Dec 2012 路 11:31 UTC
Very nice graphics. It's hardly playable as is since you lose health no matter what you do and ships are too hard to catch. Still a great concept.
DTG
19. Dec 2012 路 11:35 UTC
art and concept are great, the tentacles dont seem to grab all the time but it was lots of fun when I got three shuttles at once and kill a bunch of em in a line.
monster design is cool as, nice and challenging too
HeXoT
19. Dec 2012 路 12:08 UTC
Very nice art, but hardly playable yet :/
diggersworld
19. Dec 2012 路 12:10 UTC
Liked the graphics, playability needs work.
delpes
19. Dec 2012 路 13:19 UTC
Nice art. Was kinda hard to grab the ships. On some refreshes i was alone in space (no/edge of planet, no ships). A 'you're dead press [r] to ready' screen would have been nice :)
Cabral
19. Dec 2012 路 16:10 UTC
It's a fun concept, but the game is obviously a bit broken, with no clear clear objective (I ended up floating around eating ships while the planet near me seemed to magically lose health). Besides that, you shouldn't use an Arrow-keys + Mouse combination, because they're too close together. WASD would've been a better choice.

Besides that, I found a couple of bugs. The alien sometimes starts on top of a planet, which prevents it from moving, and the game just kind of freezes when you die.

Sound effects would be nice, but I really like the graphics, especially the alien. Instructions would really help as well. Even after reading you submission notes, I couldn't figure out what I was supposed to do, or how to fling the enemies away. And from the comments, I'm betting some people didn't understand that you can help yourself pretty easily.

Finally, the game is sort of unbalanced. You start out with 50 shuttles shooting at you and you end with 50 shuttles shooting at you. I wish there was some progression in the difficulty.

It's a good attempt, over all, and there's some good fun to be had with it, it's a shame there's these problems.
馃帳 Grouflon
19. Dec 2012 路 17:04 UTC
I uploaded a new version that solves the freezes and impossible spawn problem.
But you're right, I made some poor design decisions that really don't serve the fun of the game. The final result is not really what i had expected. Nonetheless, I really appreciate your constructive comments, I think this entry already makes me learn a lot about how to successfully design a game.
mcc
20. Dec 2012 路 01:44 UTC
i LOVE the design of the main character. clicking and grabbing enemies only seemed to work some of the time - maybe this has to do with flash's mouse implementation. also i agree that WASD would have been better choice for character movement.
Komradus
21. Dec 2012 路 08:36 UTC
There was a bug on my second attempt where I spawned partly inside a large planet and was unable to move while a lot of ships killed me. Bit of a steep learning curve but the monster design is awesome.
GeorgeBroussard
23. Dec 2012 路 09:59 UTC
I really liked the idea and the art. I just found it way too hard and I was able to grab/eat ships sometimes, but felt like I was under attack too much. Never ate a planet, even after several attempts. Good idea, but I'd go back and do a polish/balancing pass. May be a great game after that.
Per
03. Jan 2013 路 07:47 UTC
Very difficult but also very promising!
I like the graphics a lot.