FumbleAttack by TuxedoFish

[raw]
made by TuxedoFish for LD25 (COMPO)
This is my second entry and im pretty proud of the progress from my last game "shapelution". This game you click on the screen and release minions which mindlessly walk arround and the stupid hero(who you hate obviously "you are the villian") steps on them and you keep this up till he gives up sooo you move to the next day and different place(you have alot of evil labrotories) and you do it again but this time you have a new minion. It has 2 levels. Is extremly short because i had little time to make enough content. Use the "a" and "d" keys to scroll across the screen and cllick on the screen to spawn creatures to attack him. version - opengl 3.X. nvidia : https://developer.nvidia.com/opengl-driver amd : http://blogs.amd.com/developer/2010/03/25/ready-willing-and-able-%E2%80%93-amd-supports-opengl-3-3-and-opengl-4-0/

Ratings

Coolness 48% 694
Overall 1.91 759
Fun 1.55 763
Graphics 1.78 723
Humor 1.33 706
Innovation 2.05 704
Mood 1.47 737
Theme 2.52 625

Feedback

TomK32
17. Dec 2012 路 10:54 UTC
won't start on my mac :(
TomK32
17. Dec 2012 路 10:55 UTC
and i got java installed.
馃帳 TuxedoFish
17. Dec 2012 路 11:09 UTC
Im sorry my mac has security settings against playing things downloaded off the internet so what error did you get ? Could you go to terminal and try and find the erro there. also are you sure you have the latest java installed ?
馃帳 TuxedoFish
17. Dec 2012 路 11:11 UTC
sorry i ment those to be like me trying to help but thanks for trying to play my game.
patricklorio
17. Dec 2012 路 11:40 UTC
On mac, didn't run. Here is the error:

Exception in thread "main" java.lang.UnsupportedClassVersionError: start/EntryPoint : Unsupported major.minor version 51.0
at java.lang.ClassLoader.defineClass1(Native Method)
at java.lang.ClassLoader.defineClassCond(ClassLoader.java:631)
at java.lang.ClassLoader.defineClass(ClassLoader.java:615)
at java.security.SecureClassLoader.defineClass(SecureClassLoader.java:141)
at java.net.URLClassLoader.defineClass(URLClassLoader.java:283)
at java.net.URLClassLoader.access$000(URLClassLoader.java:58)
at java.net.URLClassLoader$1.run(URLClassLoader.java:197)
at java.security.AccessController.doPrivileged(Native Method)
at java.net.URLClassLoader.findClass(URLClassLoader.java:190)
at java.lang.ClassLoader.loadClass(ClassLoader.java:306)
at sun.misc.Launcher$AppClassLoader.loadClass(Launcher.java:301)
at java.lang.ClassLoader.loadClass(ClassLoader.java:247)

My java version:

java version "1.6.0_33"
Java(TM) SE Runtime Environment (build 1.6.0_33-b03-424-12A269)
Java HotSpot(TM) 64-Bit Server VM (build 20.8-b03-424, mixed mode)
馃帳 TuxedoFish
17. Dec 2012 路 12:01 UTC
my java is compiling for 1.7, if you can update you may be able to play it now. however ill try and make a 1.6 version for mac users.
jsmars
17. Dec 2012 路 12:15 UTC
Looks interesting but I don't understand really what to do. I click to release minions, but the "hero" just jumps off screen the first thing he doesn't and then nothing more happens.
馃帳 TuxedoFish
17. Dec 2012 路 12:15 UTC
o sorry you can scroll to the left and right using "a" and "d" keys.
Dioiminik
17. Dec 2012 路 12:38 UTC
To the Author: Here's my full log when running trough Terminal on the Mac:

YOU ran it from .... the command line >;O.. sweet ;D
Exception in thread "main" java.lang.IllegalStateException: Function is not supported
at org.lwjgl.BufferChecks.checkFunctionAddress(BufferChecks.java:58)
at org.lwjgl.opengl.GL30.glGenVertexArrays(GL30.java:1536)
at level.LevelHolder.<init>(LevelHolder.java:27)
at level.LevelRenderer.getLevelData(LevelRenderer.java:56)
at start.Controller.start(Controller.java:109)
at start.EntryPoint.main(EntryPoint.java:11)

To all the Mac users: you can turn off the "don't run any unsigned stuff from the internet" in your system preferences under "security" or safety (the one with the lock, sry different localization)
馃帳 TuxedoFish
17. Dec 2012 路 12:57 UTC
tyvm it seems mac doesnt support opengl 3.0 which i probably should have been aware of sorry for being misleading i will take it down. Thanks for the feedback though. I would turn that off but its my dads mac ;)
Atomic
17. Dec 2012 路 13:55 UTC
Not sure if it's running correctly here, there seems to be no interaction between the hero and my dropper creatures.
lorancou
17. Dec 2012 路 13:58 UTC
Well obvioulsy I'm a real villain, this hero is afraid of me and flees in 5s. Sooo I can drop a few minions but really I think I'm missing most of the game. Maybe those NullPointerExceptions break the game (Windows 7 64-bit, Java 7) :
YOU ran it from .... the command line >;O.. sweet ;D
java.lang.NullPointerException
at logic.Crab.update(Crab.java:154)
at logic.Crab$1.run(Crab.java:96)
at java.lang.Thread.run(Unknown Source)
java.lang.NullPointerException
at logic.Snake.update(Snake.java:153)
at logic.Snake$1.run(Snake.java:97)
at java.lang.Thread.run(Unknown Source)
java.lang.NullPointerException
at logic.Snake.update(Snake.java:153)
at logic.Snake$1.run(Snake.java:97)
at java.lang.Thread.run(Unknown Source)
馃帳 TuxedoFish
17. Dec 2012 路 14:18 UTC
The hero flees to the right off the screen because it is a scroller and you need to press d to move right (a to move left) and the creatures make him jump (and lose health) but it probably isnt obvious enough thanks for the feedback btw.
lorancou
17. Dec 2012 路 15:43 UTC
Oooooooh. Let me play that again :)
lorancou
17. Dec 2012 路 15:56 UTC
LOSE! Well. Not sure I got the idea but at least know I know how to move. +1 overall :)
馃帳 TuxedoFish
17. Dec 2012 路 16:06 UTC
ahaha nice well thanks for trying it :D
Spierek
17. Dec 2012 路 16:39 UTC
The hero's running animation looks like he's about to fall, made me chuckle a bit. Also, he jumped over my every minion :C
馃帳 TuxedoFish
17. Dec 2012 路 16:42 UTC
ahahaha yes running animations could be improved ;). ahh no he lk jumps whenever he hits one but i can seee how thats a bit stupid and he should probably go red or something.
suve
17. Dec 2012 路 17:19 UTC
"YOU ran it from .... the command line >;O.. sweet ;D"
Hell yeah terminal. The idea is quite nice, so are the graphics. Crashes when losing, but overall, it's not bad.
馃帳 TuxedoFish
17. Dec 2012 路 17:32 UTC
ahahaha nice ;). thanks. yeh i made it close when losing but i should have made it restart jeez i made some stupid mistakes -_-. Thanks.
Benjamin
17. Dec 2012 路 19:16 UTC
I was unsure ifmy minions was hiting the hero. I tried several times but was unable to kill the hero bedore he reach the end.
馃帳 TuxedoFish
17. Dec 2012 路 19:56 UTC
he does do damage and yes it is really unclear he kind of jumps and you have to put when kind of where he lands. Im sorry it isnt very intuitive.
Dir3kt
17. Dec 2012 路 21:28 UTC
Tried the Windows version, unfortunately it won't work :(

The game and my whole screen has black flashes and after some time it makes my NVidia OpenGL driver crash :/
SonnyBone
18. Dec 2012 路 09:39 UTC
I have the same issue as Dir3kt, unfortunately. :(
I really wanted to play it. I'm sorry you're having trouble getting this to work for everyone. I'm having a similar problem with mine.
馃帳 TuxedoFish
19. Dec 2012 路 11:05 UTC
okay what graphics card do you have it probably doesnt support opengl 3.X. There is nothing i can do to fix that as i would have to rework my whole game which i dont think is allowed or implement a library(i dont really know tbh) ill mention it in the description sorry.
Hume
21. Dec 2012 路 14:28 UTC
Apparently I won.
CoffeeOnimal
23. Dec 2012 路 14:23 UTC
Wow, really hard. Difficult to tell if I'm doing anything right, health meter for the hero would go a long way to fixing that.
Good effort.
bradleypollard
23. Dec 2012 路 23:34 UTC
Neat concept! Were there plans for more enemies (down the right side?) I don't know if they factor in maybe if you win or something because I found it real hard to stop the guy.
Freakill
02. Jan 2013 路 16:12 UTC
Win! Wow I don't know if I played it the way it was meant to be played, but I just pressed the mouse button until WIN appreared on screen jejeje :) I think the idea is good, but lacks more information to know what is happening :S It would be nice a score system that allowed you to unblock new creatures, but nice beginning of a game! :D