You Are The Level Designer! by devwil
This is what I could do in 48 hours with a concept that I'd really like to expand upon. It's got 8 levels, weak graphics, and my own first attempts at puzzle/level design... but I'll write about that strange situation another time.
In this game, you modify a platformer level in real-time to make sure that it's able to be completed by this goofy little person who runs around it automatically!
Created using Processing.
I'm trying to get a ProcessingJS version to a playable state. In the meantime, there is an applet version. It runs terribly on certain configurations, and I disabled the sound because it wasn't working correctly! Sorry!
I'd really appreciate feedback! If you like the game, let me know so I have a reason to develop this concept further! All suggestions are welcome!
In this game, you modify a platformer level in real-time to make sure that it's able to be completed by this goofy little person who runs around it automatically!
Created using Processing.
I'm trying to get a ProcessingJS version to a playable state. In the meantime, there is an applet version. It runs terribly on certain configurations, and I disabled the sound because it wasn't working correctly! Sorry!
I'd really appreciate feedback! If you like the game, let me know so I have a reason to develop this concept further! All suggestions are welcome!
Ratings
| Coolness | 39% | 867 |
| Overall | 2.39 | 669 |
| Fun | 2.50 | 529 |
| Graphics | 2.06 | 682 |
| Innovation | 3.28 | 176 |
| Mood | 2.08 | 677 |
| Theme | 1.56 | 760 |
Whenever the player is killed though, the level is restarted and you loose the item you were going to place! If that is on purpouse it makes the game such more difficult!
But the game really need a pause button.
I didn't find out the feature of the cracked brown block. Whenever I hit it from right, it seems to crack more, but the player goes 1 block down, getting stuck in the floor. You should write features by text, desirable beforehand.
The block placement gets cancelled when the player dies. It's especially notable in level 1. I was wondering, why can't I place a block, thought I follow the instruction. The player needs to act fast, and it's not recommended in puzzle games.
Another little bug: when you buy a block by dragging the icon, but don't place it (like by draging TNT to an empty space), it remains bought and your money gets spent.
Anyway, good luck improving this game! It looks promisable.
I figured if someone was buying a tile by clicking the icon, they actually wanted to buy and keep it.
Also, some of the levels have red herrings, but my fiancee was able to beat the final level without using half of the resources provided, so yeah: testing is good! I sort of ran out of time to do more things with all of the elements of the game, so yeah: some blocks are used better than others.
For those of you having issues running it, sorry! I just had Processing spit out all of the desktop versions it can handle, but I'll see if I can solve anything.
Finally, I'm really curious as to why this isn't an original concept. Like, where else has this been done? I'm not having a huge crisis over the originality of this idea, but if it's been done before, I should take a look at those games to make sure I learn from them and/or do something more original.
Thanks so much for the feedback, everyone!
It might be better to have a pause/play button to control the character's movement? I found the constant jumping noise really annoying.
I made it to level 5 before stopping. You should really keep working on this, it shows a lot of promise!