Super Evil Machine by Gareth Jenkins
It's a machine of evil... a Super Evil Machine!
It's simple:
- get all the Things into the Super Evil Machine
- don't run out of Evil
You do this by:
- flipping the panels that the Things walk on
- pressing the Pusher!
- move up and down rows using mouse wheel/touchpad scroll or arrow key
Rows spawn by themselves, Things spawn by themselves and everything has a mind of its own. Can you control the chaos and keep the Super Evil Machine happy!?
Post your high scores -- there's no theoretical limit to high score or numbers of rows, interested in how far everyone gets.
[Sunday night] posting web version, Windows/Mac builds and code are going to take a while to upload.
[Sunday night, a littler later] all versions uploaded, and source is uploading now.
It's simple:
- get all the Things into the Super Evil Machine
- don't run out of Evil
You do this by:
- flipping the panels that the Things walk on
- pressing the Pusher!
- move up and down rows using mouse wheel/touchpad scroll or arrow key
Rows spawn by themselves, Things spawn by themselves and everything has a mind of its own. Can you control the chaos and keep the Super Evil Machine happy!?
Post your high scores -- there's no theoretical limit to high score or numbers of rows, interested in how far everyone gets.
[Sunday night] posting web version, Windows/Mac builds and code are going to take a while to upload.
[Sunday night, a littler later] all versions uploaded, and source is uploading now.
Ratings
| Coolness | 75% | 2 |
| Overall | 3.13 | 288 |
| Audio | 2.94 | 194 |
| Fun | 2.92 | 319 |
| Graphics | 2.98 | 351 |
| Humor | 2.74 | 292 |
| Innovation | 3.20 | 209 |
| Mood | 2.65 | 435 |
| Theme | 3.28 | 332 |
The game concept is kinda cool, but I sadly lost interest pretty fast since there wasn't really anything to keep me playing. I think it would be better if it was played faster.
This game is awesome.
Simple concept, addicting as hell!
Controls were a bit iffy, it took some time to realize that movement changes depending on where you click. It also wasn't really clear wehre the guys have to be dropped.
Music is weirdly fitting. What tools did you use?
It was done in Unity, with a free model for the jumping dude (from the asset store) and the music was from http://ccmixter.org/. Sound effects were done by me / my voice -- recorded and tweaked in Audacity.
G.