Super Evil Machine by Gareth Jenkins

[raw]
made by Gareth Jenkins for LD25 (COMPO)
It's a machine of evil... a Super Evil Machine!

It's simple:
- get all the Things into the Super Evil Machine
- don't run out of Evil

You do this by:
- flipping the panels that the Things walk on
- pressing the Pusher!
- move up and down rows using mouse wheel/touchpad scroll or arrow key

Rows spawn by themselves, Things spawn by themselves and everything has a mind of its own. Can you control the chaos and keep the Super Evil Machine happy!?

Post your high scores -- there's no theoretical limit to high score or numbers of rows, interested in how far everyone gets.

[Sunday night] posting web version, Windows/Mac builds and code are going to take a while to upload.

[Sunday night, a littler later] all versions uploaded, and source is uploading now.

Ratings

Coolness 75% 2
Overall 3.13 288
Audio 2.94 194
Fun 2.92 319
Graphics 2.98 351
Humor 2.74 292
Innovation 3.20 209
Mood 2.65 435
Theme 3.28 332

Feedback

loren
17. Dec 2012 · 06:51 UTC
Very cool experience, really digging the art style. Nice job!
Cy4n1d
17. Dec 2012 · 08:10 UTC
Good work! :-)
Smaxx
17. Dec 2012 · 13:52 UTC
The art style is trange, but at the same time interesting (and still hurting my eyes). It might be interesting to advance it a bit more (it really reminds me of post-it notes).
gameXcore
17. Dec 2012 · 13:55 UTC
Lovely! This is perfect for a touch device, get this on android or iOS!
Yapikom
17. Dec 2012 · 13:59 UTC
Hi nice style, but it's a little sore on my eyes.

The game concept is kinda cool, but I sadly lost interest pretty fast since there wasn't really anything to keep me playing. I think it would be better if it was played faster.
chaosBrick
17. Dec 2012 · 14:04 UTC
Dat music o___o
This game is awesome.
Simple concept, addicting as hell!
Flai
17. Dec 2012 · 14:04 UTC
This was pretty fun and music was awesome! However, sound effects were kinda annyoing ( but at least there were some! ) and the gameplay was kind of slow. Art style was great too.
MagmaLemur
18. Dec 2012 · 00:12 UTC
I really like the style of this game. Good work!
TwilightFlandre
18. Dec 2012 · 02:17 UTC
Music and art style was great! This could easily be ported for iOS and Android for tons of fun!
Dew
18. Dec 2012 · 02:18 UTC
Very fun, epic sounds! So fun how they act!
DaGamesta
18. Dec 2012 · 02:19 UTC
Could really use some design polish, but I feel like it has good gameplay at the core
dalbinblue
18. Dec 2012 · 02:22 UTC
Very good music and interesting game. The pusher was difficult to trigger, as clicking just off it in the yellow just above or even below triggered the platform above.
Markusn
18. Dec 2012 · 06:27 UTC
This was great! I managed to get one of the platforms to stay halfway tilted, which made me play even longer trying to replicate it. Nice and addictive, love the art style.
chrismwaite
18. Dec 2012 · 13:24 UTC
Nice art and fun little game. Really like clicking the piston :) Would be cool to have more parts to the machine and also if the bodies were to pile up in the container.
Mythalore
19. Dec 2012 · 11:30 UTC
Nice art style and original gameplay!
Houly
23. Dec 2012 · 16:43 UTC
The music isn't my type of thing. The rest of the game was nice, much clicking.
BlackBulletIV
25. Dec 2012 · 07:56 UTC
Wow, the music is amazing; really enjoyed it. The art style was pretty cool too. The gameplay was alright, but it kind of got boring quickly.
fishbrain
27. Dec 2012 · 10:55 UTC
Nice graphic style. Good idea.
Team Superfluid
27. Dec 2012 · 15:32 UTC
Really enjoyed the animation on the hapless souls, amusing sounds and superb music. Not the easiest game to get the hang of, but fun and well made, thank you! -J
infernet89
29. Dec 2012 · 11:57 UTC
Very nice game, love the style of the art and the music!
matthias_zarzecki
05. Jan 2013 · 12:35 UTC
Nice idea! Like the unique color.

Controls were a bit iffy, it took some time to realize that movement changes depending on where you click. It also wasn't really clear wehre the guys have to be dropped.

Music is weirdly fitting. What tools did you use?
🎤 Gareth Jenkins
05. Jan 2013 · 17:01 UTC
Hi Matthias -- thanks.

It was done in Unity, with a free model for the jumping dude (from the asset store) and the music was from http://ccmixter.org/. Sound effects were done by me / my voice -- recorded and tweaked in Audacity.

G.
azurenimbus
05. Jan 2013 · 20:30 UTC
Cool and promising concept! I suggest add a more pressing challenge and working on the mechanics a bit more!