NONEX by feiss

[raw]
made by feiss for LD25 (COMPO)
The IA and lots of parameters should be adjusted to be a perfect game, but oh, man, no time for that..

Ratings

Coolness 59% 3
Overall 3.75 43
Audio 3.63 35
Fun 3.37 129
Graphics 3.99 64
Humor 1.83 614
Innovation 3.90 40
Mood 3.34 103
Theme 2.77 551

Feedback

馃帳 feiss
17. Dec 2012 路 02:17 UTC
troups == troops
photonstorm
17. Dec 2012 路 02:18 UTC
Lovely fun :) One of those strange sorts of games where the 'harder' the levels get, the easier it is to complete them (because you get so many more bullets from your ships).
tcql
17. Dec 2012 路 03:00 UTC
that was really cool :)! awesome graphics and really interesting concept
馃帳 feiss
17. Dec 2012 路 03:07 UTC
Thanks! :)
HBurd
17. Dec 2012 路 03:22 UTC
Very fun. Best one I've seen yet.
Spierek
17. Dec 2012 路 03:40 UTC
A bit too easy, but really well done. Kudos.
auhsoj_
17. Dec 2012 路 03:43 UTC
Really nice.
Zillix
17. Dec 2012 路 03:45 UTC
well done. fun to play and looks great. could see this as a mobile game!
Sam Driver
17. Dec 2012 路 03:52 UTC
Very nice aesthetics, and good fun. I'd have preferred to skip the first level and get into the action faster.
馃帳 feiss
17. Dec 2012 路 04:04 UTC
thanks to everybody! :) I think it could be really fun, but it needs more features and gameplay tweaking (too easy/short now)..

hint: you can use keys 1-6 to jump to a level.
LPGhatguy
17. Dec 2012 路 04:22 UTC
I liked the whole concept of the game, but I didn't feel like a villain. The only thing marking me as the bad guy was the fact that I was orange instead of blue. Very nice graphics, sound, and mood though.
monomanio
17. Dec 2012 路 04:48 UTC
Very nice! Awesome visuals and a nice feel to the gameplay. This would be truly awesome on a touch device.
Xymostech
17. Dec 2012 路 04:53 UTC
I think that it would be more fun if it was a lot harder to win. And if it was more obvious that I won. Other than that, good. :)
Falkreon
17. Dec 2012 路 04:55 UTC
I agree with Zillix, this has a lot of potential as a mobile game. The graphics are really crisp, and the game just lends itself to touch. Overall, a really strong entry!
arch.jslin
17. Dec 2012 路 05:13 UTC
@feiss
The combination with drawing paths for the minions is really cool! And thanks for rating mine :)

For other people, I've got a "bullet hell reversed" game which is more or less with simliar idea, but without art and sound at all though :p
http://www.ludumdare.com/compo/ludum-dare-25/?action=preview&uid=18318
angelk
17. Dec 2012 路 05:19 UTC
Nice look! I had a similar concept of playing the boss in a shmup. I thought the most effective way to kill the good-guys was to just fly your troops directly into their ships.
nimblegorilla
17. Dec 2012 路 05:20 UTC
Nice entry. The graphics look very crisp.
Jiggawatt
17. Dec 2012 路 05:31 UTC
Abstract, subtle. It shows promise, but plays awkwardly as it is.
RylandAlmanza
17. Dec 2012 路 05:37 UTC
Very awesome job!
Komradus
17. Dec 2012 路 05:39 UTC
Terrific graphics and fun gameplay, hope you continue to work on it.
ecool377
17. Dec 2012 路 05:41 UTC
AMAZING.
ix
17. Dec 2012 路 05:56 UTC
Interesting idea.

Graphically, I like the abstract boxes as ships -- very nice and consistent mood.

I think some work on the core gameplay is still needed to make it really solid (e.g. not clear how/what it means to lose; definitely want different ship types, definitely need to figure out how to make routing matter).
leafo
17. Dec 2012 路 06:40 UTC
Cool idea and game you've got here
amassingham
17. Dec 2012 路 07:22 UTC
Nice.
Simple concept, and a bit too easy, but good nonetheless.
fishbrain
17. Dec 2012 路 07:37 UTC
Nice feel and simple elegant graphics.
Meep
17. Dec 2012 路 07:55 UTC
The aesthetics were pleasing :)
Bemmu
17. Dec 2012 路 08:03 UTC
Great idea (perhaps even innovative), encountered no problems while playing. Even had music and a nice backdrop.
Kiyaku
17. Dec 2012 路 08:29 UTC
Very nice game, great concept! It feels a bit slow at the beginning, would have a preferred a slightly faster version personally.
Faust
17. Dec 2012 路 09:21 UTC
It's really cool, very stylish game.
galchwyn
17. Dec 2012 路 10:03 UTC
True masterpiece. Both innovative and beautifully designed, it's a joy to play. It has redefined the puzzle/shooter genre.
Luck of the day games
17. Dec 2012 路 10:03 UTC
awesome game, extremely fun and overall a great game.
Jonathan Whiting
17. Dec 2012 路 10:42 UTC
Really enjoyed the concept, but the reality of the game seemed to mostly about spamming as hard as you can. Nice music.
ParaPup
17. Dec 2012 路 10:44 UTC
Nice work I did enjoy what I was playing, It feels like it would be a great IPod game or Android.
Corn茅 Dorrestijn
17. Dec 2012 路 11:54 UTC
Great idea. I don't think i have seen something like that before.
feili
17. Dec 2012 路 12:12 UTC
nice
rumachine
17. Dec 2012 路 12:42 UTC
Great game and graphics!
joekinley
17. Dec 2012 路 13:08 UTC
Gaaaah what a hard game. This is so hard it's even harder than hard. The ships just did not shoot as they were supposed to do.
But good lord what a nice and innovative game. Congratulations on that. Overall I had a fun time, although it was soooo hard. The mechanic was fun to play, it looked good and the audio was nice too.
Volpes
17. Dec 2012 路 13:13 UTC
Love how simple but yet slick the graphics is!
馃帳 feiss
17. Dec 2012 路 14:40 UTC
Thanks to everyone!

It's funny, some say it's deadly simple, others that is very difficult. Interesting..
hypp
17. Dec 2012 路 18:10 UTC
Great work!!
bitbof
17. Dec 2012 路 19:27 UTC
Quite fun with a pen-tablet
Dark Acre Jack
17. Dec 2012 路 20:12 UTC
Really nice aesthetic here. Some issues with the music looping, I found it cut off early or started late every once in a while.

Reminded me a bit of Strikefleet (iOS)
Msquirrel
17. Dec 2012 路 21:03 UTC
Challenging, fun, inovative... I enjoyed it mate :)
bentog
17. Dec 2012 路 21:11 UTC
Really cool graphics and gameplay!
ilo
17. Dec 2012 路 22:12 UTC
A promising mechanic, but it was easy to win bu overloading the enemy from one side.
JaJ
17. Dec 2012 路 22:53 UTC
A really great entry. A very original take on the 'you play as the enemy in an already existing game' solution to the theme. I do agree however that there is no real context that makes you feel like the enemy. All there is is the fact that you're orange and that the code of shooters dictates that things that come from the top are bad and things that start at the bottom are good. A solid four stars on all but one category (humor)
Grungi Ankhfire
17. Dec 2012 路 22:57 UTC
The graphics are really great, the whole atmosphere of the game is really neat. The same basic technique seems to work for all levels though, so you probably could mix it up a bit. That said, nice use of that online music generator : fits the rest of the game. Hope you'll turn this into a fully-fledged game.
Mythalore
17. Dec 2012 路 23:02 UTC
Very slick, really nice game!
Cosine
17. Dec 2012 路 23:42 UTC
Interesting game, but execution was meh. Cool idea! The overall mood of the game was very well done. Gameplay needs refinement, as the only reliable tactic I found was to route my ships around lines of fire, then kamikazi into the enemies.
CoffeeOnimal
18. Dec 2012 路 01:48 UTC
This is a great entry. The art style and feel all work together really nicely, and the music is fantastic.
Really like the mechanic.
KWL_TW
18. Dec 2012 路 04:33 UTC
Really cool and innovational!
nickworks
18. Dec 2012 路 06:06 UTC
Very nice! Good ideas. I liked all of the little things that made this a pleasant experience: nice, simple graphics; good audio and music; and the shaking effect when ships explode.
iandioch
18. Dec 2012 路 11:44 UTC
I really loved the aesthetic, and the idea was interesting :3
Atomic
18. Dec 2012 路 13:52 UTC
Great idea, I like the grapic style and the sound is OK. It would be better if it waited a couple seconds after you kill all enemies, it's hard to know you won on the first couple of levels. Would be more fun if you made it harder ;)
Edocentrique
18. Dec 2012 路 15:04 UTC
Great innovation !
Cake&Code
19. Dec 2012 路 06:40 UTC
Otomata musics~

The game was pretty fun! I've played a few reverse-ship-shooters already but this one was actually very different so kudos on that.

The graphics were cool (and I did read the blog post with the original design which while I do think it's still superior with it's slick diagonals, the procedural ships must have saved you ages in dev-time) and the gameplay is solid if a bit detached, especially with the enemy ships moving in unexpected ways.

I hope you develop this further! :D
Mista Koo
25. Dec 2012 路 15:55 UTC
Very beautiful visually and acoustically. Great concept too.
PaulSB
03. Jan 2013 路 13:29 UTC
Fantastic. It is a bit too easy to just overwhelm the opposition with numbers - thought (hoped) it might go a more strategic puzzle route at first. But I love what you've done with this, presentation is great.