Evil Autorunner by Gazcraft

[raw]
made by Gazcraft for LD25 (COMPO)
My original idea (Random Battle Manager 2013) turned out to be wayyy to big a project, so I whipped this up in the past 5 hours.

As such, it's buggy if you spam the space bar.
There's not really any goal either, but it's something I made and something I want to build upon, so it's not all bad.

Plus I still have Random Battle Manager to work on in my spare time!

Feedback

JoeProgram
17. Dec 2012 · 03:13 UTC
Hmmm... looks like I don't have permission to run it from the web :(
Smaxx
17. Dec 2012 · 11:21 UTC
Yep, the Dropbox link is broken and shows HTTP 403 (access denied). The standalone executable works fine, although I really miss some visual feedback regarding building placement (didn't even notice it working at first, till I kept an eye for the money counter).

After a while it seems like buildings appear late (like once they're in the middle of the screen; might be related to different widths?). Also it seems like it's almost too easy, the AI always trips into a gap after hitting one of the bumps on top the house with 2 bumps.
SimianLogic
24. Dec 2012 · 19:09 UTC
getting a 403 on the web
TehSkull
24. Dec 2012 · 22:15 UTC
"Firefox can't establish a connection to the server at dl-web.dropbox.com." for the web build.
Also, it would've been a better idea to participate in the Jam, as that would've afforded you an extra 24 hours of working time.

All that aside, I see high potential for this concept. A bit more work and you've got a golden game idea.
colincapurso
27. Dec 2012 · 00:29 UTC
Couldn't run the web version
dalbinblue
06. Jan 2013 · 16:06 UTC
Ha ha! I started playing it for some reason thinking that I had to jump from building to building and kept pressing the space when the AI would do the same thinking I was controlling the jumping for three solid games.

Anyway, besides my mental lapse, interesting inverse running game. In the back of my head I see playing excite bike as a kid trying to make the level impossibly hard for my friends.
schnerble
06. Jan 2013 · 19:13 UTC
Same problem with the web version for me.