It Should be a Crime! by Ysty
It Should be a Crime is a rhythm stealth game about queue cutting. As the villainous queue barger, you must get to the end of the queue in a very limited amount of time, whilst being careful not to overly annoy those behind you, and to not be spotted outside the line by the queue matron.
The windows .exe is not an installer. For now, Mac users are recommended the .love version. You have to install Love2D (found at love2d.org), but if you're into indie games you probably should have that installed anyway.
The windows .exe is not an installer. For now, Mac users are recommended the .love version. You have to install Love2D (found at love2d.org), but if you're into indie games you probably should have that installed anyway.
Ratings
| Coolness | 100% | 1 |
| Overall | 2.90 | 406 |
| Audio | 2.96 | 188 |
| Fun | 3.02 | 282 |
| Graphics | 2.53 | 525 |
| Humor | 2.98 | 214 |
| Innovation | 3.88 | 43 |
| Mood | 2.94 | 281 |
| Theme | 3.27 | 338 |
You are right, people cheating in the line are really the everyday villains ;)
Overall it was a great little game, the sound effects and the whipsers were funny.
Didn't encounter any issues at all.
I was thinking is this guy deliberately make this so hard...? he must really hate some guy that jump queues.... Kudos!
Despite of this, I enjoyed the game and it has been one of the most innovative games I played so far in LD :D
The game was kinda short, but I liked it a lot. Maybe longer lines with more time to work on them would make the game more interesting :-)
Thanks for the game! And oh yeah, line cutting should be a crime!
Another thing, I'm not sure about this but the game made me wonder-- You'd think the idea of a rhythm game would be to have the option of listening to the music instead of looking at the screen to determine correct behavior. But on the levels with "staggered" matrons this wasn't really an option because the "looking note" was different per matron. What if instead of the matrons all sharing the same piano loop, there were a few syncopated loops, each corresponding to one of the matrons? Like say instead of (A) (A) (D) (G) the music was something like (A) [G] (A) [A] (D) [A] (G) [D]) and the top matron was always looking left on (G) and the bottom matron was always looking left on [G] ? If matron behavior was to some degree predictable just from the music you could maybe get away with doing a bunch of rapid-fire levels of much higher difficulty...
I feel that the game is wildly beneath its potential, however. Naturally, having made it in 2 days, you couldn't yet explore this direction as fully as you should. It should be a crime for you not to further develop it.
If you do, write me at azurenimbus@gmail.com
Great job!