Evil Keeper by XmmmX
Have you ever wondered what it feels like to be the endboss of a game? Well, here is a game that answers your questions.
In Evil Keeper you have to build your own dungeon and fight every hero who dares to enter your lair. Each hero tries to find as many treasures as possible before he challenges you to an epic fight to the death.
Claim the victory, take his money and expand your dungeon!
Find more detailed information ingame.
Programming Language: C# (XNA 4.0)
Sound: sfxr
Music: SunVox
Graphics: Paint.NET
This is my second ludum dare entry. The code is really messed up this time because I had no time to comment and optimize it so if you have any questions concerning the code feel free to ask.
Info: If you have some performance issues press 'V' ingame once to disable frameskipping.
If there are any bugs or glitches please inform me by posting a comment. I will fix them as soon as possible.
Please enjoy my game as much as I did making it.
EDIT: You can place new dungeon ground on gray walls next to grey tiles. The red area is the bossbattle arena. You cannot build there.
EDIT2: Ok, I am going to make a post-compo version.
EDIT3: Added the first post-compo version. I am sorry, I haven't had much time so it only contains small changes. But there is still more to come. The changelog.txt contains all the changes.
In Evil Keeper you have to build your own dungeon and fight every hero who dares to enter your lair. Each hero tries to find as many treasures as possible before he challenges you to an epic fight to the death.
Claim the victory, take his money and expand your dungeon!
Find more detailed information ingame.
Programming Language: C# (XNA 4.0)
Sound: sfxr
Music: SunVox
Graphics: Paint.NET
This is my second ludum dare entry. The code is really messed up this time because I had no time to comment and optimize it so if you have any questions concerning the code feel free to ask.
Info: If you have some performance issues press 'V' ingame once to disable frameskipping.
If there are any bugs or glitches please inform me by posting a comment. I will fix them as soon as possible.
Please enjoy my game as much as I did making it.
EDIT: You can place new dungeon ground on gray walls next to grey tiles. The red area is the bossbattle arena. You cannot build there.
EDIT2: Ok, I am going to make a post-compo version.
EDIT3: Added the first post-compo version. I am sorry, I haven't had much time so it only contains small changes. But there is still more to come. The changelog.txt contains all the changes.
| Windows | http://www.bhit.at/EvilKeeper.rar |
| XNA Framework | http://www.microsoft.com/en-us/download/details.aspx?id=20914 |
| Source | http://www.bhit.at/EvilKeeperSource.rar |
| Windows (Post-Compo) | http://www.blua-games.net/downloads/ld/ld25/Evil_Keeper_v0.01b.zip |
| Original URL | https://ludumdare.com/compo/ludum-dare-25/?action=preview&uid=16565 |
Ratings
| Coolness | 100% | 1 |
| Overall | 2.94 | 387 |
| Audio | 2.83 | 230 |
| Fun | 2.81 | 383 |
| Graphics | 2.69 | 471 |
| Humor | 2.24 | 461 |
| Innovation | 2.98 | 315 |
| Mood | 2.77 | 368 |
| Theme | 3.55 | 210 |
What do you mean with "It wouldn't launch"?
Did you install the XNA Framework?
What was tifficult to figure out is that the red blocks are the boss battle room and that you are only able to modify the gray blocks :P
The battle animations are great and fun!
Thanks for your review.
I am sorry, I couldn't finish the game entirely but maybe I'll do a post-compo. ;)
@Fonserbc
Thanks for your review. :)
Yeah,I think I should mention it in the description that you can only place new tiles on gray walls next to gray tiles.^^
The boss battle controls were a bit confusing at first too, considering that you're able to move at will during normal play but not boss battles.
I didn't find how to place furniture on my first run. Not very intuitive, things should just pop on the map once you've clicked them in the inventory. Also it took me a while to figure out how to start the boss fights, there should be a red spot "go there now". But nice effort overall, art, sound, gameplay, this all fits very well, just misses a bit of in-game guidelines.
Thanks for your review. :)
I am sorry,I thought I explained it well enough in the Help/Controls menu. I will try better next time.
It would be nice to see character customization in post-compo version.
I'd love to see this tweaked (or better explained?) so that I could have some fun with dungeon layout; I'll be on the lookout for a post-LD version of this, if you make one!
On the other hand, the game felt a bit repetitive. You probably need other furniture for the dungeon. Reducing the price for placing tiles would also help a lot.
I loved the boss death animation! I hope you have some time to work a bit on the other graphics of the game.
Thanks for the game!
@zenmumbler
Have you installed the XNA Framework?
Has this happend in both (compo & post-compo) versions or just in one of them?
Looking forward to your next LD entry!
I can't run the ones that are not compiled with the Reach profile but then I get a warning that my video card is rubbish, not a crash.
If the app is 64-bit, I will get another error dialog for it. This is really an honest to god crash at startup.
Same result for the post-compo version.
FWIW, I uploaded the first bits of the crash report here: http://logic-dream.com/ext/evilkeepercrash.png
Thanks for your feedback and the screenshot.
I have done a little reasearch on the internet but I couldn't find a good solution for this kind of crash/error.
I tested my game on my old pc with Windows XP and on my newer one with 64-Bit Windows 7 and it worked both times without a single crash so I can only guarantee that it works under w7 and wXP.
Even though you said you get a different error message when a game is compiled with the HiDef profile I uploaded a new post-compo version which is compiled using the reach profile.
I will try my best to fix this error as soon as possible.
And I forgot, have you tried running it in administrator mode?