Demon King Goes For a Ride by 23

[raw]
made by 23 for LD25 (JAM)
Pretty incomplete, but playable. Definitely ran out of time on this one.

A game for LD25! Pretty incomplete.

Play here:

http://polm.github.com/ld25/game.html

The Demon King has taken his flying castle out to kill everyone! Unfortunately, the villagers have their own protectors...

Controls:

Z: Drop a bomb P: Pause

When you destroy a house in a village, the altar in the village will start glowing and the villagers will begin to summon their guardian. If the guardian appears the only way to stop it is to the destroy the altar.

To win, destroy all the houses and trees.

Stay evil! -POLM

Ratings

Coolness 30% 980
Overall(Jam) 2.41 289
Fun(Jam) 2.06 299
Graphics(Jam) 2.18 297
Innovation(Jam) 2.06 299
Mood(Jam) 2.27 278
Theme(Jam) 2.82 242

Feedback

Yacodo
18. Dec 2012 · 09:44 UTC
First try : game area was big, slowed by I don't why, nothing happen... only Z... I was thinking about writing a comment, and then monster finally start to pop.

I loose, restart the page and get a much better experience (game area normal, run great, etc... more monster :D).

Pretty hard to control, but funny :)
Faust
18. Dec 2012 · 12:40 UTC
Somehow hard to understand at the first moment, but interesting.
arch.jslin
18. Dec 2012 · 12:55 UTC
The demon king seemed to be easily overwhelmed by the protectors.. :p
Will Edwards
18. Dec 2012 · 13:16 UTC
took a while to find the Z instructions :)
Floko
19. Dec 2012 · 04:39 UTC
hmm kinda hard to control =(
Would be interesting if ou acummulated some type of resource,and after you died you had a chance to upgrade your evil lord with lots of evil stuff,and try again! =]
DaGamesta
21. Dec 2012 · 23:27 UTC
No music or sounds at all, for a Jam entry that seems to be far too lacking for me. The game was also far too difficult, far too many souls to kill with far too little health, and the enemy attacks were far to hard to avoid. Still, you got a game up and running, keep improving and I'm sure you'll do better next time.
Alex Shestakov
23. Dec 2012 · 14:35 UTC
Controls are really tough. I suggest it's better to polish controls first in an action game, because awkward controls make almost any game, even the best ones, kind of worse then they actually are :)
Cake&Code
30. Dec 2012 · 01:36 UTC
Had the same problem as Yacodo, upon restarting it ran much much better!

Destroying all the houses and trees is a bit much, maybe wiping out 80% would have been better? It sucks when you near the end and there are single ones left peppered around the map.

Overall, fun and interesting to master those controls. Like the art! :)