Posthistoric Ooze by hunttis
The ooze awakens.
Find the mystery of the posthistoric ooze in this puzzle game!
Place totems to guide the creatures to the other portal.
Number keys change totems (once you unlock more)
'Space' to speed up spawning. You only have to press it once per level.
'R' restarts the level.
'N' skips a level.
POST-COMPO BUILD: Added a postcompo build, the changes are listed here:
http://hunttis.fsck.fi/ludumdare/ld35-postcompo/ld35-postcompo-fixes.txt
Most importantly, game playable on mobile and a fast-forward button added!
Find the mystery of the posthistoric ooze in this puzzle game!
Place totems to guide the creatures to the other portal.
Number keys change totems (once you unlock more)
'Space' to speed up spawning. You only have to press it once per level.
'R' restarts the level.
'N' skips a level.
POST-COMPO BUILD: Added a postcompo build, the changes are listed here:
http://hunttis.fsck.fi/ludumdare/ld35-postcompo/ld35-postcompo-fixes.txt
Most importantly, game playable on mobile and a fast-forward button added!
| Web | http://hunttis.fsck.fi/ludumdare/ld35/ |
| Post-compo (playable on mobile) | http://hunttis.fsck.fi/ludumdare/ld35-postcompo/ |
| Source | http://hunttis.fsck.fi/ludumdare/ld35/hunttis-ld-35.zip |
| Original URL | https://ludumdare.com/compo/ludum-dare-35/?action=preview&uid=41000 |
Ratings
| Coolness | 73% | 3 |
| Overall | 3.71 | 129 |
| Audio | 3.45 | 141 |
| Fun | 3.71 | 108 |
| Graphics | 3.20 | 395 |
| Humor | 3.08 | 164 |
| Innovation | 3.50 | 235 |
| Mood | 3.53 | 129 |
| Theme | 3.83 | 159 |
The big eyes on the little guys were funny. :-)
I also really appreciate the hotkeys to skip levels and speed things up (didn't skip any, but sped up a lot). Stuff like that is really great to have in an LD.
I did find the portals a bit confusing. The entrance / exit spin at different speeds, but I could never remember which. Differentiating them by colour would have helped quite a bit. That, and everything felt very zoomed out so I felt I couldn't appreciate the graphics as they're quite nice.
All in all I really enjoyed it. Thanks for making it!
Not sure when I saw a game last time that made me rate 5 for Innovation within 30 seconds, but you did it! Amazing idea, which is addictive enough as well!
Bonus satisfy for restart button, this game REALLY needs!
5/5 in every main aspects (O-I-F-T), and even Mood gets a 4.
It would be nice if there would be some way to remove placed totems though. I tried to change one totem to another, but apparently the old one stayed behind the new one because the old effect still happened.
Great job man!
I especially liked that it was possible to find several solutions since e.g. a rhinos 'run' can be used as a large jump.
Great job.
TLansdale: no, sorry, I actually thought of it at some point, but a few hours later I had forgotten :D I think the levels are short enough for the level restart (R-key) is not too punishing. I'll probably make a post-compo build and fix it into that one :)
Mantlair: I thought of having a fast-forward button, but the thought of doing that with physics scared me, so I concentrated on finishing the game :D
missed a hint where the creatures will come out (startpoint)
zooming would be cool - things are so small
great job!
I kept having trouble with them getting stuck in a certain form for just too long, due to placing a totem just a little bit off. I could see if that could cause troubles though.
I also have to agree with A Little Red Panda too, a better indication on where the oozes would start from would be nice too.
The "not changing while in other forms" is intentional. If there is an effect going on, the creature will ignore totems. It was there to prevent totems from triggering many times (they actually hit the frog totem like ten times when they get the effect). But maybe the effect could be linked to an ID or something in the totem. So the same totem only triggers once each time for that creature.. Definitely stuff to think about :)
RockHopperGames: I did think that an interesting thing could be comboing totems for various effects. One idea was that maybe the bird totem could be placed in the air, since it could make for some interesting levels combined with the fish totem effect. For the sake of the scope, I had to ditch those ideas, but now the world is open :D
Can you add your game on indiexpo.net ? (it's free)
So we can include also your game in the video ;)
p.s. write #LDJAM in the game's description
I'll try to work in the physics fast forward too :)
Godsboss: You only need the eagle totem in the level. The eagle totem placed on the edge should allow the blobs to fly across to the goal.
They don't pop out of form in the middle of the air, do they? Does the game run fine on your computer?
I would have loved to play more levels and I hope this will get developed further. Well done, congrats!
Some of the sprites were a little unclear as to what they were due to the size (I didn't clock that it was a frog totem/transformation until the story said so), and I would personally have the entry and exit portals as different colours, just to make things a touch more intuitive.