Centipede 2013 by robashton
Remember Centipede from the Spectrum? Well this is that, only you're the Centipede... and you're the one being shot at.
Arrow keys on the computer
Swipe gestures on mobile devices (tested on iPad and iPhone)
The faster you pick up flowers, the more rocks you'll have for cover - think about it ;)
NOTE: If you're using IE/Firefox apparently ImpactJS is a bit weird over its audio on those platforms so I've disabled audio on them. :(
Arrow keys on the computer
Swipe gestures on mobile devices (tested on iPad and iPhone)
The faster you pick up flowers, the more rocks you'll have for cover - think about it ;)
NOTE: If you're using IE/Firefox apparently ImpactJS is a bit weird over its audio on those platforms so I've disabled audio on them. :(
Ratings
| Coolness | 91% | 2 |
| Overall | 3.15 | 276 |
| Audio | 1.65 | 542 |
| Fun | 3.27 | 167 |
| Graphics | 2.59 | 501 |
| Humor | 2.09 | 510 |
| Innovation | 2.65 | 460 |
| Mood | 2.71 | 398 |
| Theme | 2.85 | 521 |
Also thought I'd say I couldn't get it to run in IE9 :)
I'm glad you apparently pulled out another browser to give it a real go :)
Pretty cool concept, fun to play for a while :)
My game has leveling up too it really adds alot to the game, that was a nice touch.
Would be great if it was 2 player, with one playing hero, one playing villain.
When I did it manually, it worked fine - I guess impact is a bit buggy - will be reporting on the forums!!
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I did experience some sound problems in Chromium in Linux (audio just stopped altogether eventually).
I've experienced this before with HTML5 audio. Here's my advice: with ImpactJS include MP3, OGG, and M4A files for all your sounds and use the SoundFile.* syntax to load them. Also make sure to enable M4A support with ig.Sound.use (check the docs); I found this is required for the newer versions of Safari.
Lastly, if your audio files are very short (< 100ms or so) try "padding" them with 100-200ms of silence at the end. This will not increase the filesize by much at all. I've solved almost all of my sound problems cross-browser by following those steps.
The audio files were indeed very short, I haven't heard that padding advice before so I'll give it a go next time - thanks.
What framework did you use (ImpactJS?)