Zephyr by joe40001
Zephyr: How minimalist rules (get the spheres to overlap) can make complex, challenging, and engaging gameplay.
NOTE: IMPORTANT INFO AT THE BOTTOM OF POST
Not completely polished but very playable. This game will definitely have a life after LD26. So keep an eye out for future versions of this game. Until then, I hope you enjoy the LD26:72H Version.
The goal of Zephyr is simple: Get the different colored Spheres to overlap, the more spheres overlapping when you score them, the more points you get, but as time goes on your various Zephs can get frozen so it's worth it to keep scoring them as often as you can.
Arrow keys move
A/D tilts the camera
F instantly brings the next Zeph
Enter switches colors
Spacebar "Scores"
I really hope you enjoy (and I hope I caught all the bugs).
***NOTES UPDATE 1***
Due to a large amount of people confused on the gameplay mechanic I am making a short tutorial video, I will link to it here so if you are confused come back and revisit this post in about an hour.
***NOTES UPDATE 2****
Here it is, a tutorial video for the game, hopefully it clears up all your questions. Sorry for the confusion and I hope you guys do enjoy my game.
http://www.youtube.com/watch?v=iJrN71aE2vI
NOTE: IMPORTANT INFO AT THE BOTTOM OF POST
Not completely polished but very playable. This game will definitely have a life after LD26. So keep an eye out for future versions of this game. Until then, I hope you enjoy the LD26:72H Version.
The goal of Zephyr is simple: Get the different colored Spheres to overlap, the more spheres overlapping when you score them, the more points you get, but as time goes on your various Zephs can get frozen so it's worth it to keep scoring them as often as you can.
Arrow keys move
A/D tilts the camera
F instantly brings the next Zeph
Enter switches colors
Spacebar "Scores"
I really hope you enjoy (and I hope I caught all the bugs).
***NOTES UPDATE 1***
Due to a large amount of people confused on the gameplay mechanic I am making a short tutorial video, I will link to it here so if you are confused come back and revisit this post in about an hour.
***NOTES UPDATE 2****
Here it is, a tutorial video for the game, hopefully it clears up all your questions. Sorry for the confusion and I hope you guys do enjoy my game.
http://www.youtube.com/watch?v=iJrN71aE2vI
| Web | http://www.kongregate.com/games/joe40001/zephyr |
| Tutorial Video (Youtube) | http://www.youtube.com/watch?v=iJrN71aE2vI |
| Original URL | https://ludumdare.com/compo/ludum-dare-26/?action=preview&uid=22192 |
Ratings
| Coolness | 100% | 1 |
| Overall(Jam) | 2.52 | 488 |
| Audio(Jam) | 2.94 | 259 |
| Fun(Jam) | 2.02 | 527 |
| Graphics(Jam) | 2.50 | 453 |
| Humor(Jam) | 1.58 | 400 |
| Innovation(Jam) | 3.17 | 212 |
| Mood(Jam) | 2.46 | 419 |
| Theme(Jam) | 2.73 | 441 |
Now I'm off to play/judge some other people's games followed promptly by sleep. Congrats to everybody else who participated.
Very good music, but since it's creative commons, I can only rate you for selecting a good piece.
Thanks for the feedback, yeah little tweaks like that are super easy to do, and stuff I wish I caught before my final submission. I don't know if uploading a new build with a better opacity would be against the rules though, so I won't risk it.
Still awesome that you like it, I hope in a post compo version to work out all the quirks and add more Zeph shapes/improve the game mood. If I pull all this off as planned maybe I'll have a neat little time killer game I could port to tablets or something. : )