Little Planet of Doom by NiceAlexanderAS

[raw]
made by NiceAlexanderAS for LD26 (COMPO)
Far away from our galaxy, there is a tiny planet inhabited by Aliens who do not like large places. They are minimalists.
The Planet is so small that the aliens turned it into a ship and is now heading to our planet.
Our Planet is small but is very spacious on the ground.
Your mission is "simple": destroy the tiny planet and get out of there alive. You are the only one who can do it because the rest of the soldiers are afraid to go there.
You need to kill the 3 big rotating Aliens that are in the final level to destroy the tiny planet!!!

Important information:
* You need to extract all the game files to a new folder or is not going to work.
* You need XNA 4.0 : http://www.microsoft.com/en-us/download/details.aspx?id=20914
* And also you need .NET Framework 4.0 : http://www.microsoft.com/en-US/download/details.aspx?id=17718

Enjoy the game guys :D :)

Ratings

Coolness 95% 2
Overall 3.13 596
Audio 3.00 374
Fun 3.19 367
Graphics 2.81 726
Humor 2.70 271
Innovation 2.08 1217
Mood 2.86 566
Theme 2.70 1199

Feedback

kingsman142
29. Apr 2013 路 22:47 UTC
I enjoyed it. It seems like it goes on for a while and it's easy to run out of ammo. Also, collision of some objects is a little messed up. Overall, good game.
馃帳 NiceAlexanderAS
29. Apr 2013 路 22:53 UTC
Yes im going to fix the collition :D
Beanalby
29. Apr 2013 路 23:52 UTC
Unplayably slow on my machine, got about 1 frame every 2 seconds.
Spiridios
30. Apr 2013 路 00:08 UTC
IT was easy to cheese my way through the game - it seems enemies don't do anything until you get within certain range. It doesn't matter if you're shooting them or not. Also, having explosions hurt the enemies would be fun.

Overall good shooter for a compo entry.
poohshoes
30. Apr 2013 路 00:10 UTC
Shotgun seemed under powered. Level design was a little bland. I could shoot baddies before they would start chasing me.
rzfmzn
30. Apr 2013 路 00:12 UTC
Nice game, liked it =O)
nintendoeats
30. Apr 2013 路 00:21 UTC
I can't escape the feeling that this is a twin-stick shooter. I just don't get the feeling of anything interesting going on. What makes it special?
noa
30. Apr 2013 路 09:07 UTC
One of best game I've rated, great job ^^
Tater_hater
30. Apr 2013 路 20:27 UTC
Pretty cool/fun game
TheBenjaneer
01. May 2013 路 01:09 UTC
Pretty cool game. Shotgun is Pretty weak, and it's rather easy to simply stay out of the enemies' range(s) and take them out without even activating their pathing.

Still pretty good for a 48 hr game.
sP0CkEr2
01. May 2013 路 02:35 UTC
i enjoyed that -- shooting was a little clumsy but it was fun -- the ambient music was supreme -- great job!
ahm99
01. May 2013 路 02:52 UTC
Ending didn't have proper grammar (whatever). Cool game though. Great JOB :)
EatenAlive3
01. May 2013 路 19:39 UTC
Extremely slow on my machine as well. 1 frame per 1-2 seconds.
HelkeGames
01. May 2013 路 19:39 UTC
Nice game, very minimalist and cool! I've also seen the timelapse well done :)
michail
01. May 2013 路 19:39 UTC
Doesn't work for me (Windows 7) - I get a message "Little Planet of Doom has stopped working" immediately after launching the exe.
pl0xz0rz
01. May 2013 路 19:41 UTC
Can't play it, it has 2fps.
someone
01. May 2013 路 19:41 UTC
XNA games don't run in Wine unfortunately.
StMatn
01. May 2013 路 19:45 UTC
On my machine it was running too slow. I had pretty much the same framerate as Beanalby. Is it a problem with dependencies on frameworks/programs or is a Intel i5 + gForce 540M just not enough?
hgouveia
01. May 2013 路 19:59 UTC
Love it ! is very similar to my game so i share feeling hehe, but is a shame that you didn't include the source code and the level editor :(
lanz
01. May 2013 路 20:02 UTC
Fun little game! A bit too easy, because AI stops chasing you after you got far from them, but you can fire them from safety. Also great ending, I laughed! .)
anbreizh
01. May 2013 路 20:06 UTC
Nice game. The enemies are dumb though, it's easy to shoot at them while they stand still.
inko
01. May 2013 路 20:10 UTC
Same here. Got between 2 and 5 fps, ergo not playable.
Frosnite
01. May 2013 路 22:09 UTC
Cool game, but it feels like you had your idea before theme was announced :S. On the other hand, theme aside, this feels like a strong and extensive game taken its only been 48h in the making. Goood job, and I agree with most previous comments on AI and it being somewhat too easy :). Cheers!
馃帳 NiceAlexanderAS
02. May 2013 路 02:24 UTC
If you check my timelapse video you can see that i design and made the game on the competition ... also yes the AI is kind of easy but i didn't have much time to complete it D: .... also some computers cant run the game but IDK why D: ....
KilledByAPixel
02. May 2013 路 03:44 UTC
Nice graphics, didn't seem to fit the theme though. Controls felt good but there wasn't much depth or progression to the gameplay. Also maybe the switches should just automatically get activated instead of requiring the player to push spacebar.
Adipson
04. May 2013 路 08:56 UTC
nice !
caranha
05. May 2013 路 15:58 UTC
That was a pretty neat entry, congratulations on making your game!

I think that the game would me more fun if the enemies' bullets were a bit slower. As it stands now, it is basically impossible to try and dodge the bullets, and combats become basically a slugfest.

Also, you should try to add some transitions next time: like a fade in/fade out when you enter or leave the menu or game over screens.

Also, doesn't really fit the game. You just took a generic mouse shooter and changed the enemies' names ;-) Challenge yourself!

Good luck on your next game!
tsb
05. May 2013 路 16:16 UTC
It was a bit clumsy on my computer as well, but it was playable, please optimize it a bit!
Apart from that a good entry, liked the intro- humorous :)
Frib
05. May 2013 路 16:23 UTC
The weapons felt a bit samey and there was too much ammo imo, but it's a solid game that's pretty entertaining!
TinyDrakkarStudio
05. May 2013 路 17:11 UTC
Good work... i like this univers ... but warning the name is realy not far of "little big planet"
barkergames
05. May 2013 路 18:12 UTC
The teleporting was confusing.
Canard Sauvage
06. May 2013 路 19:02 UTC
The descriptions in the beginning overwhelmed me. It doesn't really fit the theme, but neither does my entry ;) The transitions between the levels are kind of hard and the music loop was a bit short, but it fit the game. Still great work, I liked it and played till the end :)
paulopn
10. May 2013 路 05:17 UTC
Reminds me of a top-down Doom, really great.
One major problem though: It gets really slow after some time... It starts without any lag, but from the moment the first enemy spawns it gets slower and slower.
Looking at the task manager, it doesn't seem to be a memory leak, but the game takes a considerable amount of CPU power... Try looking for bottlenecks in your code =D
Zim the Fox
18. May 2013 路 03:26 UTC
Maybe it is my computer being stupid (which is no surprise) but it lags a loooooooooot, it consumes all of the power of one core. Haven't rated yet.

Win7 64bit. 4GB of RAM, 2.0 Dual core processor.

PS. Minimalizing open spaces just means making more area. Not minimal at all :3