Little Planet of Doom by NiceAlexanderAS
Far away from our galaxy, there is a tiny planet inhabited by Aliens who do not like large places. They are minimalists.
The Planet is so small that the aliens turned it into a ship and is now heading to our planet.
Our Planet is small but is very spacious on the ground.
Your mission is "simple": destroy the tiny planet and get out of there alive. You are the only one who can do it because the rest of the soldiers are afraid to go there.
You need to kill the 3 big rotating Aliens that are in the final level to destroy the tiny planet!!!
Important information:
* You need to extract all the game files to a new folder or is not going to work.
* You need XNA 4.0 : http://www.microsoft.com/en-us/download/details.aspx?id=20914
* And also you need .NET Framework 4.0 : http://www.microsoft.com/en-US/download/details.aspx?id=17718
Enjoy the game guys :D :)
The Planet is so small that the aliens turned it into a ship and is now heading to our planet.
Our Planet is small but is very spacious on the ground.
Your mission is "simple": destroy the tiny planet and get out of there alive. You are the only one who can do it because the rest of the soldiers are afraid to go there.
You need to kill the 3 big rotating Aliens that are in the final level to destroy the tiny planet!!!
Important information:
* You need to extract all the game files to a new folder or is not going to work.
* You need XNA 4.0 : http://www.microsoft.com/en-us/download/details.aspx?id=20914
* And also you need .NET Framework 4.0 : http://www.microsoft.com/en-US/download/details.aspx?id=17718
Enjoy the game guys :D :)
Ratings
| Coolness | 95% | 2 |
| Overall | 3.13 | 596 |
| Audio | 3.00 | 374 |
| Fun | 3.19 | 367 |
| Graphics | 2.81 | 726 |
| Humor | 2.70 | 271 |
| Innovation | 2.08 | 1217 |
| Mood | 2.86 | 566 |
| Theme | 2.70 | 1199 |
Overall good shooter for a compo entry.
Still pretty good for a 48 hr game.
I think that the game would me more fun if the enemies' bullets were a bit slower. As it stands now, it is basically impossible to try and dodge the bullets, and combats become basically a slugfest.
Also, you should try to add some transitions next time: like a fade in/fade out when you enter or leave the menu or game over screens.
Also, doesn't really fit the game. You just took a generic mouse shooter and changed the enemies' names ;-) Challenge yourself!
Good luck on your next game!
Apart from that a good entry, liked the intro- humorous :)
One major problem though: It gets really slow after some time... It starts without any lag, but from the moment the first enemy spawns it gets slower and slower.
Looking at the task manager, it doesn't seem to be a memory leak, but the game takes a considerable amount of CPU power... Try looking for bottlenecks in your code =D
Win7 64bit. 4GB of RAM, 2.0 Dual core processor.
PS. Minimalizing open spaces just means making more area. Not minimal at all :3