Hyperborea: The Secret of the North by Cake_Catastrophe
Your long journey has brought you here. To the North. To the lost city of Hyberborea. The gates of the city stand shut, undisturbed since ancient times. The legends tell that they are shut by a powerful magic, and can only be opened again by one who can reclaim the city's lost treasures.
The treasures, looted in eons past, must still lie somewhere in these lands, guarded by the elements and the ghosts of the past.
Controls: Numpad or arrow keys for movement.
Coded in Lua, using Love2d.
Art finger-painted on a touchpad, in Paint.NET.
Sound effects created with SFXR.
Music from freesounds.org: http://www.freesound.org/people/Setuniman/sounds/155784/
The mac and linux versions are actually the same .LOVE file, which will require Love2D to run. If you have issues with the game on 32bit windows, you may also want to try using the .LOVE. Love2d is avaliable at: https://love2d.org/
The treasures, looted in eons past, must still lie somewhere in these lands, guarded by the elements and the ghosts of the past.
Controls: Numpad or arrow keys for movement.
Coded in Lua, using Love2d.
Art finger-painted on a touchpad, in Paint.NET.
Sound effects created with SFXR.
Music from freesounds.org: http://www.freesound.org/people/Setuniman/sounds/155784/
The mac and linux versions are actually the same .LOVE file, which will require Love2D to run. If you have issues with the game on 32bit windows, you may also want to try using the .LOVE. Love2d is avaliable at: https://love2d.org/
Ratings
| Coolness | 57% | 3 |
| Overall | 3.00 | 721 |
| Audio | 2.90 | 435 |
| Fun | 2.81 | 711 |
| Graphics | 2.76 | 758 |
| Humor | 1.71 | 936 |
| Innovation | 2.44 | 1014 |
| Mood | 3.34 | 215 |
| Theme | 3.21 | 863 |
@HelkeGames: I'm glad you enjoyed it!
@josefnpat: Glad you liked it. Yeah, I could have given the movement a little polish, and the monster's attack code was hacked in before I wrote the hitbox code, so they reach a little further than it looks like they should be able to.
Agree about movement and collision being a bit clunky.
I like all the little details that you put in there, and the way that you bothered to create a save system. But, on the other hand, I'd liked to know why I was walking around, looking for brightly colored spheres in the middle of that barren land. Not that it matters, but it would help me as a player to keep pushing forward.
Do the "monsters" track you using the footsteps the PC leaves on the snow?
Congratulations! :)
I've put a little bit of intro story up with the description now. I considered working some story into the game itself, but I'm a poor writer and I think on the whole it would have detracted from the experience.
The monster movement in based on where you were a couple of seconds ago, but not specifically on the footsteps. I was more thinking of this from the reverse perspective - using the footprints as a warning of nearby monsters. Very nice idea though. =)
@Kalakian
It's meant to be a traveller's walking stick, but you're not the only person to see it as a sword.
@Ryusui
I would have loved to have a short ending sequence or final area, if I'd had the time left.
@Jyrkface
Ah, I didn't realise there would be issues with the exe on 32bit windows. The version I've put up as the mac/linux version is actually a multi-platform .LOVE file - if you get love2D (if you don't have it already) you should be able to run that: https://love2d.org/