MONO by timtipgames
MONO is an art inspired game. You control an eye through a series of levels which feature puzzle and skill based elements.
There is no need to finish every level. If you can't beat one, press escape and return to the main menu to select a different one.
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Thanks all for rating me first, makes me really really happy. Dropbox disabled my public links so I switched to my webspace for hosting.
I updated the libgdx stuff to the newest nightlies which include the new lwjgl 2.9 - that means a lot of fixes for MacOS so if it hasn't worked for you, try again please :)
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I lowered three sounds volumes because people report they could potentially harm their ears when wearing headphones. That would be kind of inacceptable.
made with libgdx, artemis entity framework,box2dlights,universal tweenengine,sfxr, reaper, cosmigo pro motion,tiled and a bunch of energy drinks.
twitter: @timtipgames, e-mail: timtipgames@gmail.com, www.timtips.com :)
There is no need to finish every level. If you can't beat one, press escape and return to the main menu to select a different one.
---
Thanks all for rating me first, makes me really really happy. Dropbox disabled my public links so I switched to my webspace for hosting.
I updated the libgdx stuff to the newest nightlies which include the new lwjgl 2.9 - that means a lot of fixes for MacOS so if it hasn't worked for you, try again please :)
---
I lowered three sounds volumes because people report they could potentially harm their ears when wearing headphones. That would be kind of inacceptable.
made with libgdx, artemis entity framework,box2dlights,universal tweenengine,sfxr, reaper, cosmigo pro motion,tiled and a bunch of energy drinks.
twitter: @timtipgames, e-mail: timtipgames@gmail.com, www.timtips.com :)
Ratings
| Coolness | 100% | 1 |
| Overall | 4.37 | 1 |
| Audio | 3.97 | 28 |
| Fun | 3.95 | 20 |
| Graphics | 4.38 | 13 |
| Humor | 2.73 | 261 |
| Innovation | 3.69 | 152 |
| Mood | 4.10 | 19 |
| Theme | 4.05 | 126 |
@myachin is it on a mac? Try java 1.6
@Nacho It's libgdx :)
Fun game. Very well polished.
Love the graphics and the "flow" in the gameplay. ;)
The visual style was pretty cool, though I wasn't sure what it was trying to tell me. I liked the variety of the game mechanics, but found myself wishing you had explored each individual mechanic more thoroughly instead of having one-off kind of levels. Really solid game! I enjoyed it!
Neat mechanics, I like it :)
Awesome entry. Nice graphics, audio and well balanced made it very fun to play.
Even it has some flickers on bounds my head just skipped them :D
The gameplay mechanics are working very well, i find it quite challenging but not in a bad way. I never got the feeling that i failed because of unfair level design, but because i just did not get it right.
It is difficult but not unfair and it is also a good idea that you immediately start at the beginning when you fail.
Overall i liked everything about this game, one of my favorite entries so far!
@Mesene I actually forgot to fix the flickering :) Fortunately it doesn't happen that often and isn't that annoying.
And I love your font, what's its name?
I love the music, very good for this type of game. It's very soothing when you are trying a level for the n-th time.
Slick graphics, smooth movement looks like a good game for mobile.
A really good looking Java game! I'm gonna check out those libraries (like libgdx, box2dlighting). Maybe my next game will be in Java (not that I think that with those ibraries my games wont be ugly, but I like Java bu don't know the right frameworks).
@Nanolotl "In the sideways stage at one point everything went a lot darker than usual, not sure if that's meant to happen." Indeed it is. I didn't mention that because I thought it would be easy to see but you are not the only one wondering.
The more often you bump into red walls, the darker the ambient light gets.
Wow! just Wow!
The one thing that bothered me was a bit of flickering around the edges of shapes.
I uploaded a copy of all files to my webhoster and changed the links on top of this page. So please refresh the page and try again or visit http://ld26.timtips.com directly :)
Thanks for the gratulations and kind words :)
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Exception in thread "LWJGL Application" java.lang.IllegalArgumentException: no position attribute was specified
at com.badlogic.gdx.graphics.VertexAttributes.checkValidity(VertexAttributes.java:114)
at com.badlogic.gdx.graphics.VertexAttributes.<init>(VertexAttributes.java:55)
at com.badlogic.gdx.graphics.glutils.VertexBufferObject.<init>(VertexBufferObject.java:73)
at com.badlogic.gdx.graphics.Mesh.<init>(Mesh.java:96)
at box2dLight.LightMap.createLightMapMesh(LightMap.java:164)
at box2dLight.LightMap.<init>(LightMap.java:117)
at box2dLight.RayHandler.<init>(RayHandler.java:112)
at box2dLight.RayHandler.<init>(RayHandler.java:88)
at com.timtips.ld26.screens.LevelScreen.init(LevelScreen.java:75)
at com.timtips.ld26.LD26.startLevel(LD26.java:38)
at com.timtips.interfaces.TimtipsBaseGame.switchState(TimtipsBaseGame.java:312)
at com.timtips.interfaces.TimtipsBaseGame.render(TimtipsBaseGame.java:284)
at com.badlogic.gdx.backends.lwjgl.LwjglApplication.mainLoop(LwjglApplication.java:204)
at com.badlogic.gdx.backends.lwjgl.LwjglApplication$1.run(LwjglApplication.java:112)
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Thanks!
https://dl.dropboxusercontent.com/u/3057562/ld26/src/ld26-src-with-deps.zip
Unpack->import->run should work :)
Can you share your process re: lighting & music composition?