Infinitesimal by Daniel H

[raw]
made by Daniel H for LD26 (COMPO)
Well here's my game. It's a maze, however finding a dead end isn't always bad. Enjoy :D

*edit* sorry everyone. I found a tiny glitch that sometimes generated unbeatable mazes. fixed it now. hope that's allowed :)

Ratings

Coolness 46% 1364
Overall 2.96 778
Audio 3.00 374
Fun 2.43 1032
Graphics 2.96 607
Humor 3.17 133
Innovation 2.29 1093
Mood 3.44 169
Theme 3.93 207

Feedback

Jacques_le_lezard
29. Apr 2013 · 21:53 UTC
Minimalist, but pleasant to see. I was expecting more "object" talking about their sad programmed life but cool anyway.
NateNaterson
30. Apr 2013 · 03:34 UTC
Neat little maze game. I was particularly fond of the lighting. It's a neat effect!
Phase
30. Apr 2013 · 03:40 UTC
Solid concept and visual style that works well with the music to make a sort of eerie mood. The pacing was a bit slow and tedious, but the characters offered a nice break to that.
delfino
30. Apr 2013 · 03:44 UTC
Good stuff, I like the lighting too, audio went well with it, true to the theme. Quite polished for what it is. Great job!
Arcana
30. Apr 2013 · 03:46 UTC
I am trying to run this on Safari on Mac OS X but I'm having problems moving. I'm not sure if I can restart to the title screen either; restarting the brower and refreshing the page seems not to change anything.

Do you have any idea what the issue might be?
Drabiter
30. Apr 2013 · 03:48 UTC
LoL I love the BGM, as do as the BGM won't stop after I closed the tab :) Neat and simple.
🎤 Daniel H
30. Apr 2013 · 03:49 UTC
Unfortunately, I forgot to add a quit button during game play so being unable to restart to the title screen is my fault. other than that what problems are you getting?
john_conder9
30. Apr 2013 · 04:04 UTC
Well well well. It was pretty much awesome except for one tiny thing: I got lost and I gave up. :( Part of me was hoping each guy would have his own message, and I found two guys in a row who "... *he just stares at you.*" so I was like, ooh I must be getting close to the exit! Well, elephant if I know. I wandered around for what _felt_ like forever, once the thoughts started creeping in "has anyone found their way out? these guys make it seem like they haven't" and I just gave up. Is it beatable? Is there a way out? Or am I the light at the end of their tunnel?

Well.. your game has me thinking anyway. Great job!
Spiridios
30. Apr 2013 · 04:54 UTC
Great execution and interpretation of theme.
🎤 Daniel H
30. Apr 2013 · 17:12 UTC
There is a way out. the default map is kinda big i suppose, but you can change it in the options menu.
Dark Acre Jack
30. Apr 2013 · 17:23 UTC
This was aMAZEing. It also could have been 3x resolution without compromising on the theme, my old & tired eyes were even older & tireder after playing.
Khaldrin
30. Apr 2013 · 17:56 UTC
I am still runnng around this maze - feels like forever - trying to find a way out. I really want to know what happens at the end... I like it.
ZeroDivide
30. Apr 2013 · 17:58 UTC
For some reason, the music was really distorted for me, so I can't rate it. Otherwise, it's a fun maze game; I especially liked the illumination effect.
fr_automatik
30. Apr 2013 · 18:17 UTC
The music is awesome, the graphics aren't bad,but it's a little too much slow-paced for me.
Exergy
30. Apr 2013 · 21:38 UTC
Nice shadows/lighting! Tiny yet elegant :)
🎤 Daniel H
01. May 2013 · 00:54 UTC
Thanks for the great reviews everyone. I have just fixed a bug that made some mazes unbeatable so sorry if that happened to you. Also if you are having trouble with the music, it is in MIDI format so any sort of distorted sounds probably has to do with your computer's midi-devices. I can't really help you with that, but thanks again everybody. I appreciate it. :D
GarethIW
01. May 2013 · 01:00 UTC
The lighting was nicely done, disallowing a player from seeing the way through a maze before going through it naturally maintains the purpose very well. I would say having some shorter levels at the start to give players a sense of achievement might fuel them to conquer the larger mazes. Nicely done though, oddly flavourful.
cableplays
13. May 2013 · 14:45 UTC
Fun Game, but got boring after a while when I couldn't find my way! haha What library did you use with Java to make the game? Like the corner effects and the npc's kept me entertained! Good job!
🎤 Daniel H
24. May 2013 · 13:05 UTC
woo 133rd in humor! I'm down with that. :)
Oh and I didn't use any libraries except the built in awt and swing graphics libraries.