Tilegrid by Binary Gambit
Our entry for LD26 was focused around minimizing the amount of game mechanics. Our other games have always continued to get more complex as the development process wore on, and given the theme and knowledge we only had 72 hours, decided we should try the opposite.
Tilegrid is a simple yet difficult "Match the Colors" game where the player must place tiles from a randomised deck to create scoring shapes.
Some controls we didn't mention:
Press 'R' while playing to reset the current level early.
Press 'Escape' to return to the main menu.
Press 'Spacebar' to swap your tile
Click to place tiles
*UPDATED RULES CLARIFICATIONS*
-White marked edges represent connections - tiles may only be placed when connectors match, or in the starting blue tiles.
-Red tiles must be placed in 2x2 squares to score
-Green tiles must be placed in lines of 3 to score, in either orientation.
-Scored tiles of these types change to purple.
-The brown tiles score one point for each scoring (purple) tile in their row or column (as indicated by arrows) at the end of the game.
-Purple tiles score more points the more tiles you place adjacent to them.
0-1 adjacent tiles = 0pts
2 = 2pts
3 = 4pts
4 = 8pts
-If it is impossible for you to place a tile, the game will automatically discard them for you.
Good Luck and we hope you enjoy our entry!
Made using Actionscript 3 and the Flashpunk library.
Ben(Abregado) and Steve(Pupnik)
Tilegrid is a simple yet difficult "Match the Colors" game where the player must place tiles from a randomised deck to create scoring shapes.
Some controls we didn't mention:
Press 'R' while playing to reset the current level early.
Press 'Escape' to return to the main menu.
Press 'Spacebar' to swap your tile
Click to place tiles
*UPDATED RULES CLARIFICATIONS*
-White marked edges represent connections - tiles may only be placed when connectors match, or in the starting blue tiles.
-Red tiles must be placed in 2x2 squares to score
-Green tiles must be placed in lines of 3 to score, in either orientation.
-Scored tiles of these types change to purple.
-The brown tiles score one point for each scoring (purple) tile in their row or column (as indicated by arrows) at the end of the game.
-Purple tiles score more points the more tiles you place adjacent to them.
0-1 adjacent tiles = 0pts
2 = 2pts
3 = 4pts
4 = 8pts
-If it is impossible for you to place a tile, the game will automatically discard them for you.
Good Luck and we hope you enjoy our entry!
Made using Actionscript 3 and the Flashpunk library.
Ben(Abregado) and Steve(Pupnik)
Ratings
| Coolness | 82% | 2 |
| Overall(Jam) | 3.33 | 192 |
| Audio(Jam) | 2.93 | 266 |
| Fun(Jam) | 2.74 | 332 |
| Graphics(Jam) | 3.33 | 238 |
| Humor(Jam) | 2.00 | 300 |
| Innovation(Jam) | 3.58 | 83 |
| Mood(Jam) | 2.88 | 283 |
| Theme(Jam) | 3.53 | 178 |
Awesome job!
Is there a certain amount of points you have to make in each level? Or any other condition to win? Or is it just for the pleasure of making points? Would be totally fine for me but it is not clear to me what the actual challenge is.
but, I think this is pretty good
I think there may be a render bug when in "level 1 with help" mode. If I swap my tiles, the "helper squares" don't update until I try to place it somewhere.