Mind the Gap by shiprib
* UPDATE * We've posted a new, post-LD build containing a few bug fixes and online leaderboards.
So here's this game we made. It's all about building subway networks to efficiently deliver passengers to their destination. The controls are all with the mouse and instructions are in the game.
We are thinking about developing this further, so any feedback and suggestions would be great appreciated! And thanks for playing!
So here's this game we made. It's all about building subway networks to efficiently deliver passengers to their destination. The controls are all with the mouse and instructions are in the game.
We are thinking about developing this further, so any feedback and suggestions would be great appreciated! And thanks for playing!
| Web | http://prototypes.codepoint.co.nz/ld26/ |
| Post-LD Deluxe | http://prototypes.codepoint.co.nz/ld26deluxe/ |
| Original URL | https://ludumdare.com/compo/ludum-dare-26/?action=preview&uid=21881 |
Ratings
| Coolness | 69% | 3 |
| Overall(Jam) | 4.25 | 7 |
| Audio(Jam) | 3.60 | 82 |
| Fun(Jam) | 4.04 | 12 |
| Graphics(Jam) | 3.77 | 125 |
| Humor(Jam) | 2.06 | 288 |
| Innovation(Jam) | 4.38 | 1 |
| Mood(Jam) | 3.86 | 30 |
| Theme(Jam) | 4.47 | 5 |
+ a bug after some time command didnt work
I may have found a bug, though: once you've lost, if you had used up the 5 lines and start a new game you can't draw anymore, so you have to reload the page.
Other than this, congratulations!
Thanks for the bug report Ithildin - some people had come across that same issue but I couldn't replicate it until now!
It can be tricky to pick the right line to extend when there are two ending at the same station - maybe split the end points at the station to make them easier to grab? A little more audio feedback on interactions would also improve the experience. Otherwise though this is very nice and a great entry. Good luck with future development!
If it's Unity, presumably you could even make 3D levels in the future for maximum brain-melting.
I found it was sometimes too easy to create extra connections I didn't want and then hard to delete them; once I tried to delete a segment and the whole colour got deleted too! That was a bad day for squares :(
The overriding theme we're hearing (and that we've learned from our meatspace testing too) is that the endgame isn't very satisfying. The ramping up of difficulty is awkward and spawning peeps faster and faster doesn't make for a great finish. We're still pondering which direction to take it (Tetris-style short doomed game or Triple town-style endless-puzzler) and that'll affect how we solve that.
@Aceria, @acatcalledfrank, I've found the line-confusion issue myself as well, we'll be looking at that in the near future. Also line-deletion will get a bit makeover. We had planned to allow you to drag the end of a line back through connected stops to delete only those sections but that didn't make the cut.
@jonbro, that's one feature that we've definitely talking about... a bendy river across the map springs to mind. :)
Overall really nice :)
You need to add highscores with screenshots of how it looked when it collapsed.
I got 730. I bet its pretty fun with those versed in transportation and graphs theories :)
Please make highscores/screenshots for it. If you need help I am willing to help :)
Like others have said, neat clever relaxing/fun game.
The game felt really easy at the beginning but I was stunned at how well the routes would handle all the traffic, got 750 and 930. Anyways, it was a huge chaos in the end, each line was 6-7 stations long.
Very nice job!
I always wanted to make a game with the aesthetics of a metro card, you have found the concept to go with :)
I delivered 1060 peeps.
In the meantime, leaderboards are up! Play the deluxe edition and post your stellar scores for the world to see. If you beat the developers then you get a free copy of the game! Which is already free anyway. But this way it's free cos you won it.
Also there are some problems with the leaderboard input on Safari on OSX 10.7 and above. We're very sorry if this affects you, it appears to be a general Unity issue. :(
843 peeps!
Really needs that way to adjust your existing lines that go to the wrong place, without really screwing up the game though.
It's relaxing and challenging at the same time.
I'm glad to hear that you want to continue this project.
If it could help I had a bug on the postLD version, erasing a line, the train remained after the line disappeared, then it was impossible to act on this "invisble" line or creating a new one.
- trains should never drop shapes if they are going towards a station that accepts that shape (even if there is a "shorter" route if a 2nd train picks it up).
- trains should always pick up shapes if they are going towards a valid station (even if a 2nd train could provide a "shorter" route).
- the gameover state shouldn't get triggered if there is a train loading at that station
- trains shouldn't leave a station if there are other trains at the station which are still unloading.
- there should be a status window that tells you the total length of each track and number of stops
- it would be nice if there was a way to see if multiple tracks are overlapping on the same route
- it might be nice to be able to setup loops where trains travel in a circle
Here a few suggestion:
* Show amount of lines placed.
* Make right-clicking while drawing a line cancel the placemet.
* Make the player able to loop lines.
* Make sure the display of peeps fits in the screen.
Also, as comments say, the AI could be improved.
this was a really relaxing and lovely experience to play
well done :)
1) lack of pause feature!
2) sometimes I lose just because one end of the line decides to not respond to any of my actions (even in the post-compo edition)
3) trains shouldn't leave passengers if they go to the station that accepts this type of passengers (even if there's theoretically shorter route).
Anyway, I've played this game until I got to the top 10. Really addictive :)
As some people mentioned, circular lines and obstacles would be lots of fun.
Another thing I really miss is proper display of how many and which lines are going between two stations. I was very disappointed when I saw that even in post compo version you still see only one color between stations, no matter how many lines you have there.
I agree with the need of a pausing button, modifying a line without crushing everything, and circular line...
Other interesting features could :
- Data display (number of passengers per bits of line, number of passengers transiting through a station, number of passenger arriving at a station). The screen could for example turn into a grey mode when displaying data : darker/thicker means more people
- Displaying correctly twin lines (when too are at the same place)
1) Allow for a line to join back up to a station it has already traversed. I could see a true benefit for creating a circular line that just keeps going around, like the yellow (Circle) line in London.
2) Allow for easier visibility of overlapping lines.
Other than that, this is a fantastic game! Thank you for making it!