Arcane Siphon by justin35f
Arcane Siphon
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Controls
WASD - Movement
LMB - Attack
RMB - Siphon
You can harness the power from the environment around you. You don't enjoy using this power though, because the power you use comes from the environment, sucking the life out of everything. If an area has been bled dry, then you are powerless. Unfortunately you must use your powers, to destroy the evil cubes.
You can pull 'power' from the environment. When you do this, the 'power' drains from the specific object. This is indicated by the color fading from the object. If an object has no color, then no power can be pulled from it. This adds a level of strategy to the game, knowing when to use your power, and how to most efficiently use it will be a key to success.
-------------
Controls
WASD - Movement
LMB - Attack
RMB - Siphon
You can harness the power from the environment around you. You don't enjoy using this power though, because the power you use comes from the environment, sucking the life out of everything. If an area has been bled dry, then you are powerless. Unfortunately you must use your powers, to destroy the evil cubes.
You can pull 'power' from the environment. When you do this, the 'power' drains from the specific object. This is indicated by the color fading from the object. If an object has no color, then no power can be pulled from it. This adds a level of strategy to the game, knowing when to use your power, and how to most efficiently use it will be a key to success.
Ratings
| Coolness | 49% | 1236 |
| Overall | 2.34 | 1252 |
| Audio | 1.89 | 977 |
| Fun | 1.90 | 1281 |
| Graphics | 2.59 | 906 |
| Humor | 1.40 | 1049 |
| Innovation | 2.66 | 898 |
| Mood | 1.96 | 1208 |
| Theme | 2.62 | 1241 |
The enemies were too "perfect" (they looked at the player too fast), so it was very hard to dodge. But that is just me.
nicotuason:
Could you give a bit more feedback about how the controls don'g feel solid? I'd like to clean them up some, and feedback would help. Also, I intended to have enemies fade when shot, as an indication to life left, but didn't get to implement it in time.
paulopn:
The hit-boxes for absorbing are not pixel perfect (or even near it), hence it not working all the time. Generally aim as close to center as possible and you'll do fine. I'll be fixing this in an update. Damage is hard-coded at 15, and life is hard-coded at 100. This applies to enemies and the player. However the player shoots slightly faster than the enemies. I agree, the enemies are too difficult. I didn't save enough time to balance unfortunately. The map is procedural, so it gives a new play experience each time. I'm a big fan of procedural terrain!
EdoMiyamoto:
Agreed! I will polish the game further, and do much more balancing.
Jaus_LXXIV:
Just as a clarification, in case you are interested, though the enemies are cubes they do have a 'front'. They have a field of 'vision', which is generally cone shaped. They also have a sight range. If you are within their field of view, and range, then they become alerted to you (turn from green to yellow). Once alerted they will attempt to focus in on you. If in this time frame, you remain in their vision they will become aggressive and attempt to chase you down. Once in range they will then begin attacking you. So it is entirely possible to walk right up behind an enemy for an easy kill, but you can also become surround very quickly.
I completely agree about the difficulty, but I got this game submitted seconds before the deadline, and didn't give myself enough time to polish.
Thanks everyone that played and rated. I had a blast doing this LD (my first) and plan to do more in the future. I'll work on this game some more and continue to polish it up. You can check up on the game at http://www.blackmodulestudio.com/ArcaneSiphon/
or follow me on twitter at https://twitter.com/justin35f if you are interested in updates. Don't expect anything for the next two weeks as I'll be working on a self-imposed 2 week Jam to see what I can make! Thanks again!
I'll port the game in the morning for you!
voxel:
Thanks for the feedback, noted all these things. I'm going to continue working on this one.
Kiwiboi:
You siphon 'energy' from the objects to use as ammo. The initial idea was that you were removing the energy from the world to fight the enemies (moral dilemma), hence causing the world to become minimalistic. Had other ideas that worked into the theme more, but didn't have time to implement them.
Lucas Tiridath:
You are correct, it was WAY too ambitious. This was my first LD, and I cut a lot out as it is. Their was supposed to be story elements that explained the objectives more, and gave the game meaning. Also, the killing 50 enemies thing was not the original goal, just what I had time to implement.
Thanks for the feedback everyone. Heading to bed, will port to other systems in the morning!
Thank you for the feedback. When I update, enemies will be a priority, as there are many issues with them.
plop:
Unfortunately I do not have linux, so it is difficult for me to ascertain what is going on, and how to fix it. I've been doing some research, and it appears that the Unity Webplayer does not work on Linux. Now as far as the Linux build, I did read that a common issue is the user will need to give execute permissions with this command: chmod +x <file name>
Now this has not been tested by me, and is just a suggestion. Hopefully it works out for you.
http://www.blackmodulestudio.com/ArcaneSiphon/Dev/
Keep in mind, I haven't started coding as of this moment, I'll put updates up periodically, and put a note on that page indicating the version it is.