Yellow Space by Leginar

[raw]
made by Leginar for LD26 (JAM)
My team (Governor Cruise Lines) has finished our first game ever! Yellow Space! It's a spaceship racing/escape game where you try to navigate an obstacle course as fast as possible. There are a few things we wish we could have spent more time on... but we are really happy that we were able to finish within the Jam deadline.
We're looking forward to any feedback and are very excited to try all of the other games.

Ratings

Coolness 65% 3
Overall(Jam) 3.89 31
Audio(Jam) 3.49 106
Fun(Jam) 4.06 9
Graphics(Jam) 3.62 176
Humor(Jam) 1.94 325
Innovation(Jam) 2.92 288
Mood(Jam) 3.43 126
Theme(Jam) 3.65 141

Feedback

Nolan C
30. Apr 2013 · 04:29 UTC
Totally rad. Awesome colors. It's pretty hard though. But I love the retro Tron-like feel.
sP0CkEr2
30. Apr 2013 · 04:33 UTC
nice use of theme -- was the whole game made with unity primitives? great job
Arcana
30. Apr 2013 · 04:34 UTC
I love going fast. This game gives you a great sense of speed. I wish the field was a little more spread out so that you could appreciate going fast a little more - get a feeling of just travelling quickly and feeling that thrill.

Mouse input would have been such a great addition to the game as well.

I enjoyed the graphical style - very retro but it's super-effective in this kind of game.
CrazyGage
30. Apr 2013 · 04:35 UTC
very cool, I couldn't finish it, but good work!
MartianWatts
30. Apr 2013 · 06:08 UTC
Congratulations for your first game!! It's a very good one
SomeNetworkGuy
30. Apr 2013 · 06:15 UTC
I couldn't get to the end. But I'm going to come back and try, because this was fun. Beautiful graphics by the way.
Waynetron
30. Apr 2013 · 06:49 UTC
Music and graphics go well together. Love the retro feel.
hitchh1k3r
30. Apr 2013 · 07:23 UTC
Very readable colors, wish the faces of the yellow objects had some shading to determine where the gaps were.
Played it several times, and had a lot of fun. Very exciting for a minimal game.
matthias_zarzecki
30. Apr 2013 · 08:06 UTC
Great infinite "runner", quite fun.

Would love an option to reverse up/down controls.
AndyBumpkin
30. Apr 2013 · 08:08 UTC
Good fun! Couldn't beat it (yet) but I think that's because I refuse to slow down! Must go faster!!

The game played really well, although a slightly further draw distance would have helped. Both the art and the music worked with the theme well :)
argo15
01. May 2013 · 02:22 UTC
That was awesome! So intense.
ahm99
01. May 2013 · 02:28 UTC
I had to give up :( Pretty addicting though. Good job on y'alls first game.
AaronYip
01. May 2013 · 07:53 UTC
I love games about speed, and this both captures that well and then pivots the game's difficulty/challenge flow around it. Very, very smart design. I especially like how the level has such a grand sense of openness--I thought, hey I could totally cheat by sneaking off to the sides. Nope. Well done! (:
someone
02. May 2013 · 22:48 UTC
That was great. Loved the retro feel.
Xanjos
03. May 2013 · 00:14 UTC
The gameplay was really addictive and I really loved the background music. As for suggestions, I would say an option for an inversed y-axis (as probably mentioned before) and also an option to swap acceleration and movement controls (i.e. WASD to move, arrow keys for acceleration/braking instead).
🎤 Leginar
03. May 2013 · 16:26 UTC
Just a quick update. Thanks for all the tips guys! We considered doing some of those things but we ran out of time. We're thinking about expanding the game and taking all of the feedback into account
Merkoth
04. May 2013 · 01:05 UTC
Really liked this one, fits perfectly with the theme, it's fun and looks great. Nice job!
pvwradtke
05. May 2013 · 06:53 UTC
Nice entry, loved the speed feeling. But I think that the way some obstacles are laid out makes the game very difficult. It requires perfect memorization if you want to score high.
Tyro
05. May 2013 · 07:03 UTC
Love this one. 'Twas really fun to maneuver the ship around, and being able to customize the difficulty on the fly was a major plus. Good work!
CyberYeti
05. May 2013 · 20:42 UTC
this is one of the best entries I've played yet, really amazing graphics and atmosphere. the music is wonderful and it's incredibly fun and addicting. wonderful job!
onzephyr
10. May 2013 · 04:02 UTC
love the retro feel and colors. Fun game, but I'm pretty bad at it so I didn't make it the end. to check it out.
robc
10. May 2013 · 08:48 UTC
Great job with the feeling of speed - you really do feel like you're getting faster as you speed up.

Controls work great too, and the style is certainly a great one for minimalism. Low polygon graphics for the win :)
brantkings
10. May 2013 · 14:42 UTC
Fun! It has this "just one more try" feel. I like that you start doing horizontal challenges, then vertical challenges, then combine them. That's good level design. The music is incredible as well. I just whished you could see more far away, because sometimes the only way to pass is crashing first, then knowing where to go.
DST
18. May 2013 · 22:49 UTC
Love the colors and graphics graphics style!
Beldarak
20. May 2013 · 15:07 UTC
Very addictive^^, and it fits the theme perfectly.

The only complain I have is that we can't inverse the y axis. Pressing down to go down in a flight game is very counter intuitive for me (and I guess for some other persons too).