Mondritron: 2026 by Dotanukii

[raw]
made by Dotanukii for LD26 (COMPO)
"Mondritron: 2026" is a top-down shooter inspired by "Robotron: 2084" that takes place in a Piet Mondrian style environment. The twist is that the player has the ability to change his or her character and shots to the primary colors, while the enemies each spawn as one of the secondary colors. The player then has to shoot the enemies with the corresponding complimentary color.

Controls:
WASD to move
ARROW Keys to shoot
LEFT SHIFT and SPACEBAR to cycle between colors
#1-4 to change color freely

*I would have added more levels if I did not run out of time.

Edit: I changed a small typo bug with the collision where the player would not take any damage if he or she stood still. And I changed the small "tutorial" button to a larger "Rules" button because people were having trouble seeing it and then not knowing the color combinations that are crucial to the gameplay.

Ratings

Coolness 76% 2
Overall 2.95 790
Audio 2.95 412
Fun 2.91 625
Graphics 2.91 652
Humor 1.96 756
Innovation 3.02 640
Mood 2.68 758
Theme 3.62 475

Feedback

netgrind
29. Apr 2013 · 05:32 UTC
Small bug where the enemies never touch you if you don't move. What color destroyed what enemy confused me a bit at first as well.
visibleatom
29. Apr 2013 · 05:37 UTC
I actually enjoyed this game quite a bit. I'm surprised it was over so quickly. I feel that the controls could use a bit of tweaking, though. I didn't like having to tap the arrow keys every time I wanted to fire. I felt it should be more like robotron, where you hold down the direction and you keep firing non-stop.
PhilZ
29. Apr 2013 · 14:13 UTC
It reminds me of Zombie survival type games, and honestly I never enjoyed those kind of games. The controls aren't the best. I would have liked if I could have used my mouse to fire at the blocks instead. This game needs more work, and it's overall and okay game.
SlamBlasta
29. Apr 2013 · 23:36 UTC
I LOVE color theory games! A really cool take on Mondrian's work too. I found it really difficult though.
jackspinoza
30. Apr 2013 · 00:13 UTC
pretty darn tricky, I liked the music and the colour opposites thing. good work
kingsman142
30. Apr 2013 · 00:16 UTC
It was a great game, but the controls were a bit different and it was hard to adapt to at the beginning because of the colors.
CloudiestNights
30. Apr 2013 · 03:24 UTC
Good use of graphics and sound, and I found the gameplay to be fairly unique and difficult for a shooter. Good work!
notepid
30. Apr 2013 · 08:57 UTC
Good take on the theme. Bit hard game to play. I believe the difficulty ramps up too quickly. Having a more slower introduction to colors and enemies would make the game more enjoyable. I like it though!
My Milked Eek
30. Apr 2013 · 15:03 UTC
Interesting concept, a bit hard to play. It gets really hard after the first level.
Potentialing
01. May 2013 · 04:28 UTC
Nice game. The concept was creative, and the game was very active. I had fun with this one, and it had a nice atmosphere+music.
ethankennerly
01. May 2013 · 04:44 UTC
Shooting the complementary colors interested me. If you continue to develop this, have you considered slowing down enemies in the beginning?
CyberYeti
01. May 2013 · 06:39 UTC
Ya definitely, I'd like to make the controls better and create a more natural progression of difficulty and add more levels.
whitetigle
02. May 2013 · 12:00 UTC
I cannot rate your game since it's WASD. Could you add a ZQSD option or other key binding please?
EdoMiyamoto
02. May 2013 · 12:03 UTC
Very hard to play, but great potential !
SuperDisk
02. May 2013 · 23:35 UTC
It got tricky trying to match up the color with its counterpart. Also, the fading thing doesn't really work that well. Cool game anyways.
euske
03. May 2013 · 00:40 UTC
I need two more fingers to effectively play this.
Leginar
03. May 2013 · 02:36 UTC
Pretty solid game. It would be nice if I could use mouse controls though instead of arrow keys
avidgamerNino
04. May 2013 · 07:18 UTC
Its two hard at first, maybe start with just a couple colors and some instructions in game. I had to look at the page for controls.
ZYXer
05. May 2013 · 21:03 UTC
Awesome idea. Using Mondrian's art makes for a great style and for a cool-sounding name. ;)

But my left and right hand coordination skills are just a bit too low to play this game. It would be nice if the first few levels started out a bit slower, so that even people like me would have a chance. :D
Nehmulos
05. May 2013 · 22:01 UTC
It's sad that it's so short. Also the game gets hard pretty fast. I kept confusing the colors pretty fast in all that hectic gameplay. It would have been nice if it would have started very easy with just one color and added more with each room.
Though I must say that it created some nice moments:
running away with the last 3 blocks just a few pixels away form you, while you painc trying to figure out the correct opposing color.
kyyninen
10. May 2013 · 05:57 UTC
Game mechanic didn't work with me at all, I honestly just kept cycling through all the colours in hope of hitting the enemies with something effective! Maybe my brain just isn't wired up properly with my eyes and fingertips... Nice mood, nevertheless.
gameXcore
10. May 2013 · 19:22 UTC
Nice idea, but far too hard.
dremelofdeath
16. May 2013 · 06:56 UTC
Really liked this one, wish it was longer. I found that it very much rewarded button mashing. Good work!
Yoni
16. May 2013 · 21:07 UTC
I could not get past the second level, and it took several tries to beat the first. It's too hard :(

Regarding the opposite color mechanism, while it's intriguing artistically, I think it unnecessarily adds to the difficulty of the gameplay. I ended up mashing space and trying to hit enemies with all possible colors because I would never remember which color is the opposite of which, except black-white.

Also, the first time I played this I hit "start" and I did not know what to do to beat the non-black enemies. On-screen instructions would help, or just lose the "rules" button - show the rules as soon as "start" is pressed (or even better - in "real time" during a sloooooooow and easy tutorial level).

The "rooms" in the background were very interesting artistically, and it's a shame I couldn't get to see much of it!
commanderstitch
17. May 2013 · 00:16 UTC
The concept is neat, kind of reminded me very vaguely of ikuraga, but heh, i destroyed all the levels and finished! xD I thought it was funny by the end as i was just spamming every color and killing all of them. it was like shooting rainbows.