Lumiere by Orihaus
No enemies, no puzzles, no obstacles; just you and a endless megastructure.
Note: WASD and mouselook to move. R respawns. Immediate spawn area causes occasional lag issues, the rest of the game should work fine. All structures are 100% procedurally generated using simple rule sets using Structure Synth. Scripts are included in source!
Note: WASD and mouselook to move. R respawns. Immediate spawn area causes occasional lag issues, the rest of the game should work fine. All structures are 100% procedurally generated using simple rule sets using Structure Synth. Scripts are included in source!
Ratings
| Coolness | 59% | 3 |
| Overall | 2.98 | 758 |
| Fun | 1.95 | 1263 |
| Graphics | 4.78 | 1 |
| Innovation | 3.00 | 650 |
| Mood | 3.65 | 92 |
| Theme | 3.14 | 928 |
Would love to play something like a parkour/jetpack game set in this world.
I do really wish that I could move a bit faster. I know that you want us to take it all in but...there was stuff I wanted to look at. That I couldn't. Because it was too far away.
there is beauty in simple interaction
I know you're doing more cool stuff with these visuals though and I'm looking forward to that!