Zrist by Andres B. Gonzalez

[raw]
made by Andres B. Gonzalez for LD26 (COMPO)
Run and Jump retro game with random rules that changes the gameplay.

Platforms: Windows, Web Player

Motor: Unity3D
Graphics: Gimp
Sound: Bfxr
Music: Milkytracker
Font: http://opengameart.org/content/boxy-bold-font-split

Ratings

Coolness 56% 3
Overall 2.94 800
Audio 2.45 703
Fun 3.03 512
Graphics 2.70 815
Humor 2.25 529
Innovation 2.84 782
Mood 2.60 838
Theme 3.70 393

Feedback

Gareth Jenkins
29. Apr 2013 · 16:49 UTC
I was a little dubious at first (given that it's so like The Impossible Game), but got into the idea when I realised it was in some way procedural. Only problem with that is it's really hard to get good at it because you don't get to repeat levels etc.
Polar
29. Apr 2013 · 16:50 UTC
There's only one issue with this game - on the Unity web player, it doesn't show anything other than the start screen, or the retry screen when I inevitably die. This may just be with my computer, but the other Unity web entries that I've used have run fine, so it's more likely an issue with this.
sfernald
29. Apr 2013 · 20:11 UTC
Cool graphics and thought it was going to be my cup of tea, but I just kept dying. Couldn't make jumps at all. Not sure if I just suck or what, lol.
zairon
29. Apr 2013 · 20:13 UTC
I agree that mixing procedural generation with a repetition skill is counterproductive. Without being able to practice, it is just too hard for me.
tonic
29. Apr 2013 · 20:13 UTC
Well that is seriously hard to play! Nice base for a game if you refine it perhaps a bit further. :)
metadept
29. Apr 2013 · 20:17 UTC
I like the variety of the levels, the graphics are simple but effective, and the controls are responsive. This game is hard, though! I would suggest adding multiple difficulties and/or making the speed gradually ramp up as you make progress. Good job!
JohnnySix
29. Apr 2013 · 22:12 UTC
This was fun, especially in fullscreen - I kept playing just to see him die in different ways haha. As others have already said - the procedural could be used for an initial seed, but it'd be nice to have the save layout you started from, until you chose to reset the level perhaps. I got far enough for the gravity thing , but am not twitchy enough to get any further. :D
ataxkt
29. Apr 2013 · 22:33 UTC
My god this is hard. Why not offset the camera along the X? You never need to see what's to the left of you, and it takes up 50% of the screen!
Idovoodoo
30. Apr 2013 · 14:36 UTC
Really tricky but the concept is great. Well done :)
Cory Martin
30. Apr 2013 · 14:41 UTC
I think this would be a lot better if the camera were more ahead of the character so you could anticipate what's ahead better. It also kinda takes too long to restart. Not bad though.
JimmyLord
30. Apr 2013 · 14:42 UTC
I thought it was hard until "New rules: speed up!", then I realized what hard was. I like the variety of rules, only got gravity switch once which was cool, but got the boring color swap a few times. Fog and Speed up make a hard game too hard. Once got a bad random that started me 3 squares away from a 2 unit high wall.
hypp
01. May 2013 · 15:19 UTC
Cool idea, I like it!
mrexcessive
03. May 2013 · 14:51 UTC
Fun, but damned difficult due to the random levels... Maybe if there was enough time to think somehow, perhaps twice the width visible, that might give enough time. Good job on the procedural generation
daniel2357
05. May 2013 · 15:30 UTC
Liked the game very much. its hard in the start , but you get used to it . love the random level-ups :)
SmilingCat
06. May 2013 · 17:42 UTC
Seem to be having an issue on the web version where it sometimes generates walls too high to jump over?

When I don't get levels that start like that, it's a lot of fun.
GameNacho
08. May 2013 · 19:37 UTC
Simple but fun game!
domrein
16. May 2013 · 03:53 UTC
The game is simple and straight forward. I liked the pacing as well. Seems to generate a lot of impossible levels though.
maloki
19. May 2013 · 06:03 UTC
I think it would have helped a bit to have the camera off-center, leading forward. Sometimes it feels like I'm not given enough time to react. Quite ok though as I get more used to it.