SUPER SHIFTER by Ellian
-- Current version: 1.1 --
changelog
1.1: Bug fixing
- Fixed latency issue in browser version
- Fixed boss behavior
- Fixed other minor bugs
- Added mouse controls (left clic fires, right clic enter Shift Mode)
- Added boss music
- Added tutorial music
- Misc text changes
1.0: Jam version
- Expect weird bugs half-way through
--SUPER SHIFTER--
SUPER SHIFTER is a vertical 2D shoot'em up.
Through the power of SHIFT MODE, you can dynamically rebuild your entire spacecraft mid flight!
Move around with WASD/arrows, shoot with Space.
Enter SHIFT MODE by holding shift, grab enemy's parts with your mouse, and expand your own ship!
-----------------
Made in 72 hours by Ellian
Sounds and music by Charlie Decadt
changelog
1.1: Bug fixing
- Fixed latency issue in browser version
- Fixed boss behavior
- Fixed other minor bugs
- Added mouse controls (left clic fires, right clic enter Shift Mode)
- Added boss music
- Added tutorial music
- Misc text changes
1.0: Jam version
- Expect weird bugs half-way through
--SUPER SHIFTER--
SUPER SHIFTER is a vertical 2D shoot'em up.
Through the power of SHIFT MODE, you can dynamically rebuild your entire spacecraft mid flight!
Move around with WASD/arrows, shoot with Space.
Enter SHIFT MODE by holding shift, grab enemy's parts with your mouse, and expand your own ship!
-----------------
Made in 72 hours by Ellian
Sounds and music by Charlie Decadt
Ratings
| Coolness | 85% | 2 |
| Overall(Jam) | 4.00 | 44 |
| Audio(Jam) | 4.09 | 32 |
| Fun(Jam) | 4.00 | 32 |
| Graphics(Jam) | 4.11 | 140 |
| Innovation(Jam) | 4.04 | 45 |
| Theme(Jam) | 4.22 | 37 |
Controls are way too hard when you have to use two hands on the keyboard and one on the mouse.. as long as I don't grow a third hand I feel bad :D
Every now and then the web version of the game slows down to almost a crawl. I haven't tried the Windows version though.
I'd probably change the fire and shift buttons to be the left and right mouse buttons to make it easier to control.
Versions 1.1 is here, fixing the most important bugs of the original release.
Even managed to throw in two musics I didn't have enough time to add! Hope you like it. :)
Concerns about controls have been heard, too, and mouse control have also been added.
I totally agree on the arrangement thing, this could (should?) be expanded further to have some sort of actual interesting gameplay. Right now a line of guns is indeed the right way to go. :(
Can you add your game on indiexpo.net ? (it's free)
So we can include also your game in the video ;)
p.s. write #LDJAM in the game's description
Great job!
The Captain Forever style ship building mechanic was a lot of fun. Slowing down time but not pausing the game entirely was a really good choice; the bullets kept flying, and created a great sense of tension when trying to build yourself up in the heat of battle!
Due to the design, the only real way to play was to stack guns horizontally, and didn't change that ducking and weaving was the only way to defeat enemies and not lose your weapons; some more meaningful strategy or choices would have benefited the game greatly. I'd love for an ability to shoot past my own modules (maybe special modules, or the fins, or just all your own modules) as a way to make a sleeker ship with more focused guns, or of armoring up the front of your ship. Perhaps penetrating or beam-type enemy shots could have made that strategy dangerous (many good guns in a row could mean you lose everything). More weapon behavior variety would have helped get around that as well; mouse-aimed turrets, angled spread guns, modules designed for ramming, and whatever else.
Thanks for putting this together; I had fun playing it!
For critique, I feel like the game was a bit too easy for my tastes, and the art was a little too bland (grey everywhere), although I only noticed this in retrospect!
But yeah: Great art, great audio, and great presentation overall! Rating this highly! ❤
Great and innovated idea!
I wonder if better to easily attach the free component with move beside instead of "shift+mouse control".
By the way, the audio is awesome !
It would be nice if you could rotate the dropped parts for 45 degree (especially when mounting weapon to/under wing) to be able to shoot diagonally.
Loved how different guns had their own feeling, kickback or such!