{"author_link":"\/author\/ishisoft\/","author_name":"Ishisoft","author_uid":"8804","comments":[{"author_name":"blufiro","author_uid":"23001","time":"Apr 28, 2013 @ 6:56pm","epoch":1367175060,"text":"Amazing polish! And really hard but really interesting puzzles. Loved it and completed it. Did you draw everything just for this competition?"},{"author_name":"Christopher Chamberlain","author_uid":"8576","time":"Apr 29, 2013 @ 6:36am","epoch":1367217060,"text":"Clearly based on the concept of Fat Princess... but definitely a different game. I like this."},{"author_name":"L","author_uid":"1084","time":"Apr 29, 2013 @ 9:24am","epoch":1367227140,"text":"God, level 2 is hard... you actually have to discover the mechanics instead of having them conveniently explained to you!"},{"author_name":"Jonathan Whiting","author_uid":"527","time":"Apr 29, 2013 @ 11:17am","epoch":1367233920,"text":"This is great Craig :D\r<br\/>\r<br\/>I love the mechanics, and the puzzles I've played so far are brutal but really clever.  Shame about the lack of audio, would have really sold it :("},{"author_name":"hissssssssss","author_uid":"18086","time":"Apr 29, 2013 @ 2:18pm","epoch":1367244780,"text":"The types of things you can do with the bombs are really interesting in this game. As early as level 3 you have complicated, several-step solutions involving using bombs as platforms, knocking bombs into other bombs and so forth. Definitely a fun concept."},{"author_name":"SuperlevelSebastian","author_uid":"23031","time":"Apr 30, 2013 @ 12:01am","epoch":1367279760,"text":"Wow. That's really the most challenging entry I played so far. Amazing!"},{"author_name":"Ragzouken","author_uid":"13822","time":"Apr 30, 2013 @ 10:24am","epoch":1367317140,"text":"The graphics are superb! The game is pretty challenging, the minimal design works really well. It really needs audio, but you already knew that :)"},{"author_name":"Sakuyan","author_uid":"13803","time":"May 5, 2013 @ 3:09pm","epoch":1367766240,"text":"This is by far the best graphics I've seen in 48 compo! Really awesome job! :)"},{"author_name":"MinionStudios","author_uid":"22273","time":"May 5, 2013 @ 6:04pm","epoch":1367776740,"text":"Tough puzzles... but it looks amazing!"},{"author_name":"enzo","author_uid":"2074","time":"May 6, 2013 @ 1:10am","epoch":1367802300,"text":"Saw your game on the 10-second footage thing! Beautiful graphics, and tricky puzzles, really great! (I am stuck on level 10 though D:)"},{"author_name":"Test User","author_uid":"15303","time":"May 6, 2013 @ 6:29am","epoch":1367821440,"text":"Very nicely polished. EXTREMELY hard and intriguing puzzles. Great job! Out of curiosity, what tools did you use to make this?"},{"author_name":"alcazar","author_uid":"12772","time":"May 6, 2013 @ 9:10am","epoch":1367831100,"text":"I like the visuals"},{"author_name":"Ishisoft","author_uid":"8804","time":"May 6, 2013 @ 12:05pm","epoch":1367841600,"text":"Thanks for the comments everyone :)\r<br\/>\r<br\/>@blufiro: Yep I made all the art during the weekend, thems the rules after all.\r<br\/>\r<br\/>@Christopher Chamberlain: I didn't have Fat Princess in mind, I just happen to like princesses and cake. :)\r<br\/>\r<br\/>@Test User: Paint Shop Pro for the pixel art, Pro Motion for the pixel animations, ArtRage for the title screen art, and Visual Studio 2008 for coding in C++. I use the pixie engine http:\/\/www.pixieuniversity.com\/ - I like software rendering for low-res games, stops me getting distracted by possibilities of rotation and stuff!"},{"author_name":"SaintHeiser","author_uid":"14848","time":"May 6, 2013 @ 2:55pm","epoch":1367851800,"text":"Awesome!\r<br\/>Game mechanic looking incredibly cool and fresh!\r<br\/>It's pity that there isn't sound, but in other it's perfect.\r<br\/>Excellent work, man!"},{"author_name":"Nick Cash","author_uid":"10844","time":"May 6, 2013 @ 4:55pm","epoch":1367859000,"text":"From my Jammate Brian: &quot;Some of these levels are surprisingly tricky.  A lot of fun to play, though I've always had a spot in my heart for blowing things to pieces.&quot;"},{"author_name":"pvwradtke","author_uid":"3728","time":"May 7, 2013 @ 2:23am","epoch":1367893080,"text":"Really liked this entry, the puzzle were very well thought. Pity there was no audio, but the graphics made up for that. However, I feel that it strayed away from the theme. Regardless of that, a solid game thart deserves a full version."},{"author_name":"UltimateWalrus","author_uid":"175","time":"May 7, 2013 @ 9:07am","epoch":1367917320,"text":"I really like this, it's a very cool short puzzle game.  I love how the bombs' movement seems very analog yet is deterministic.  I'd really love to see a post-compo version with sound, as that's all it needs to feel totally complete and polished."},{"author_name":"naufr4g0","author_uid":"4310","time":"May 7, 2013 @ 4:26pm","epoch":1367943660,"text":"Very interesting puzzles!! I really like this game.\r<br\/>Gorgeous graphics and bomb effects! :)\r<br\/>I've some issues to complete the 3rd level. There's a jump I can't do, cause there is a wall too close to the head, that avoids me to pass."},{"author_name":"Ishisoft","author_uid":"8804","time":"May 7, 2013 @ 7:08pm","epoch":1367953380,"text":"@pvwradtke Yeah I did worry by the end about how much it stuck to the theme. It was a genuine effort though, based on what Wikipedia says - &quot;Minimalism is any design or style in which the simplest and fewest elements are used to create the maximum effect.&quot; I tried to apply that to the design of the game, rather than going for visual minimalism which didn't inspire me.\r<br\/>\r<br\/>@naufr4g0 Those jumps are actually possible, although only just (I didn't really intend them to be possible). But there's a solution to the level that avoids having to do them :)"},{"author_name":"Misael.K","author_uid":"12802","time":"May 15, 2013 @ 4:43am","epoch":1368592680,"text":"I agree with most of the comments. Art is beautiful, levels are (good and) hard, music is missing.\r<br\/>Great job!"},{"author_name":"Tifu","author_uid":"7793","time":"May 17, 2013 @ 3:02pm","epoch":1368802620,"text":"Really tough puzzles, I feel really proud I beat them all :P Great job on making one puzzle tool so diverse and challenging."},{"author_name":"Gungnir","author_uid":"15389","time":"May 18, 2013 @ 3:50am","epoch":1368848700,"text":"Slick presentation, and truly excellent puzzle\/level design which teaches as it confounds. A little more nod to the theme would have been nice (since you did invest time in art) - but that doesn't detract from the quality :)"},{"author_name":"bluescrn","author_uid":"207","time":"May 19, 2013 @ 5:48pm","epoch":1368985380,"text":"Another fantastic LD48 entry - shame you couldn't get a bit of audio in, but the art, presentation, and puzzle design were really great for a 48hr game!  Some nice little touches in there too, with the animation and the way the bombs move around"}],"images":["ld26\/8804-3e2f6c6bedd58df6cee9077fc2f1924c.jpg","ld26\/8804-0d9d162b20117e95e51616fe4e5438aa.jpg","ld26\/8804-6965b0a785f0f1ca8eb0a930f48afdde.jpg","ld26\/8804-515b580e403d2e2aebca9f45d53f1efe.jpg"],"links":[{"url":"http:\/\/ishisoft.com\/wp-content\/uploads\/2013\/04\/ishisoft_princess_chardonnay.zip","text":"Windows"},{"url":"http:\/\/ishisoft.com\/wp-content\/uploads\/2013\/04\/ishisoft_princess_chardonnay_source.zip","text":"Source"}],"metadata":{"g_key":"27141","g_author":"8804","g_event":"LD26","g_eventkey":"16","g_subevent":"COMPO","g_urlkey":"27171","g_title":"Princess Chardonnay in Bomb Kingdom","g_status":"UCHK1","g_place":"41","g_commentcount":"23","g_site2_node_id":"0","g_hide":"N","g_has_icon":"Y","g_rqueue":"0","g_random":"0"},"nds":[],"node":null,"orig_images":["http:\/\/ludumdare.com\/compo\/wp-content\/compo2\/\/233892\/8804-shot0.png-eq-900-500.jpg","http:\/\/ludumdare.com\/compo\/wp-content\/compo2\/\/233892\/8804-shot1.png-eq-900-500.jpg","http:\/\/ludumdare.com\/compo\/wp-content\/compo2\/\/233892\/8804-shot2.png-eq-900-500.jpg","http:\/\/ludumdare.com\/compo\/wp-content\/compo2\/\/233892\/8804-shot3.png-eq-900-500.jpg"],"text":"Howdy,\r\n\r\nthis is a short puzzle platformer. I applied the minimalism to the design (tried to make varied puzzles using just bombs as the puzzle elements) rather than the visuals.\r\n\r\nSorry there's no audio, I ran out of energy. And it's Windows only I'm afraid.\r\n\r\nHope you enjoy!<\/p>","title":"Princess Chardonnay in Bomb Kingdom"}